I just wanted to say thanks to louis (and his friends in the chat) for doing this. If he offers again you would wise to take him up on his offer! He played two of my games for several hours and I learned a ton from watching and have a page full of notes. We also talked about some of the design and how it can be improved. There are a few things specifically that will be changed as a result of this play test. That's all, peace!
Update - I just spent a few hours working out some of the things we talked about during the play test.
I put up a new build of Faster Blaster on the website. Here is a list of some of the changes in the new version based on feedback from this playtest...
- Regular bullets do damage to the onion rings. 1 charged shot or 3 normal shots kills them.
- Reduced how much the onion rings pull towards the player so they are easier to dodge.
- Reduced rate that the turrets fire the onion rings.
- Reduced health of final boss.
- Reduced number of shield blocks for final boss and increase how fast it rotates
- Fixed it not doing the cool zoom out every time you respawn like it does when you first start the game.
- Fixed a tiny glitch with the player laser causing extra lines to be drawn sometimes.
There are a few more things I'd like to take a look at but that covers some of the biggest issues I saw.