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1047738 Posts in 42472 Topics- by 34328 Members - Latest Member: settworks

September 30, 2014, 08:00:40 PM
TIGSource ForumsFeedbackDevLogsOh No Conkers At It Again!
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Author Topic: Oh No Conkers At It Again!  (Read 2934 times)
Conker
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smash is so close i can taste it


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« Reply #40 on: April 21, 2013, 06:47:16 PM »



good to see you're getting better

Thanks :D
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Conker
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smash is so close i can taste it


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« Reply #41 on: April 27, 2013, 08:14:56 AM »

zzzzzzzzzzzzz
« Last Edit: May 04, 2013, 10:07:52 PM by Conker » Logged

Dr. Cooldude
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« Reply #42 on: April 27, 2013, 08:22:58 AM »

Well that escalated quickly Who, Me?
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Catguy
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« Reply #43 on: April 27, 2013, 08:44:43 AM »

Why not retain the game design and just develop a new aesthetic?
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@Joseph_Catkilo
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« Reply #44 on: April 27, 2013, 08:46:07 AM »

Can't say I'm surprised, but I am disappointed.
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Conker
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smash is so close i can taste it


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« Reply #45 on: April 27, 2013, 08:53:32 AM »

Why not retain the game design and just develop a new aesthetic?

I could do that...

Why didn't I think of that? Bahaha. Brilliant.

Edit:

Or maybe...

i'll come back to you guys in a bit. I got some thinking to do.
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Dr. Cooldude
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« Reply #46 on: April 27, 2013, 08:54:09 AM »

:D
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Conker
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smash is so close i can taste it


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« Reply #47 on: April 27, 2013, 09:14:18 AM »

i take this all back
« Last Edit: May 04, 2013, 10:07:32 PM by Conker » Logged

moi
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« Reply #48 on: April 27, 2013, 12:08:32 PM »

stop being self conscious and keep working,

"the work of an artist is like the crawling of a rat digging through mud and feces, but the light is at the end"
      --Chomsky





If the art is too much work, then hire artists, that might be the problem
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subsystems   subsystems   subsystems
Conker
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smash is so close i can taste it


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« Reply #49 on: May 04, 2013, 10:06:26 PM »



Oh and I weeaboo'd up the first post.
« Last Edit: May 04, 2013, 10:22:31 PM by Conker » Logged

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