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1038434 Posts in 41964 Topics- by 33589 Members - Latest Member: MatthewHayden14

September 02, 2014, 10:58:35 PM
TIGSource ForumsDeveloperBusinessStores next to Steam
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Author Topic: Stores next to Steam  (Read 4577 times)
ANtY
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« Reply #30 on: April 11, 2013, 12:14:45 PM »

Do you think it would be less pirated if I try to go for steam only?
if it will be pirated then it's fine I think
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Schrompf
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« Reply #31 on: April 11, 2013, 12:16:25 PM »

a) You'd be honoured if someone finds your game worth pirating.
b) You'd be honoured if someone finds your game worth putting on Steam.

Both will happen only on a slim chance, so... don't deny yourself any valid options.
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Zenfar
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« Reply #32 on: April 11, 2013, 12:50:24 PM »

What about GOG.com ?
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Glen (@RealZenfar)
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« Reply #33 on: April 11, 2013, 05:58:58 PM »

What about GOG.com ?

What about GOG?

Its awesome its! DRM Free! Not sure about the revenue split...

I possibly could find out.
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eyeliner
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« Reply #34 on: April 12, 2013, 02:01:35 AM »

Gamersgate seems like a valid option as well. They have a few indie titles.
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Oskuro
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« Reply #35 on: April 12, 2013, 02:34:31 AM »

Talking out of general ignorance here but... If it is financially feasible, using as many distribution platforms as possible serves a "social" purpose, that is, showing support for alternate platforms to avoid the very real possibility of one of them dominating the market and turning into the next evil monopolistic empire.

And any service that supports swordfighting as a conflict resolution method has my unwavering support.  Gentleman
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J-Snake
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« Reply #36 on: April 14, 2013, 01:35:07 PM »

Here is some information about various services from someone:

http://www.gamasutra.com/blogs/RebeccaFernandez/20121115/181717/
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bluescrn
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« Reply #37 on: April 16, 2013, 01:36:58 PM »

No. But then you may never find out if you're not Greenlit. Good luck with that too.

Simply putting your game on Greenlight now, long after the initial launch excitement, seems like an admission of failure, an acceptance that it isn't going to get on Steam.

If you game is 'Steam-worthy', whatever that means, then it's more likely to get directly onto Steam, bypassing Greenlight. But this seemingly takes, as well as a good game, a mix of marketing/publicity, networking, and a shitload of sheer luck...

I don't think I'd ever develop a PC-based indie game with the aim of making money from it whilst Valve has it's current policies and such a stranglehold on the market. You can't base a business model around praying that Valve will let you in.

Maybe Microsoft's Win8 store may become more significant in the future, though - a more open platform to put PC indie games on, that will come pre-installed on all new PCs?
« Last Edit: April 16, 2013, 01:42:25 PM by bluescrn » Logged

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« Reply #38 on: April 25, 2013, 10:20:15 PM »

Being on Steam for PC/Mac/Linux is everything. A good idea to distribute through every single worthy digital distributor (Desura, Ubuntu Software Center, etc.). Direct sales are good too.

Most people want for your game to be Steam. Now that Steam is on Linux, having your game on other distribution platforms is more of a PR move.

I see people complain about Greenlight and Valve's policies, but devs forget that PC games is what people want to play when they buy on Steam. We are in 2013, 8 bit graphics belong to mobiles, NES, and direct sales. Masses, who play on Steam, want decent visuals. There are exceptions of course, but those exceptions happened when "indie" was something new. I dare to say 2010 is when it all began to fade away.

Valve have been in business for a looooong time. They know what can have potential and what will sink. After all, they need to make money.
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J-Snake
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« Reply #39 on: April 26, 2013, 02:34:26 AM »

Not sure, Anodyne got on Steam. It is about the game, not just about the graphics after all.
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Super Metroid Tournament: http://forums.tigsource.com/index.php?topic=38039.0

TrapThem: http://steamcommunity.com/sharedfiles/filedetails/?id=222597670
moi
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« Reply #40 on: April 26, 2013, 02:54:20 AM »

precisely...
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ANtY
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« Reply #41 on: April 26, 2013, 04:45:13 AM »

I see people complain about Greenlight and Valve's policies, but devs forget that PC games is what people want to play when they buy on Steam. We are in 2013, 8 bit graphics belong to mobiles, NES, and direct sales. Masses, who play on Steam, want decent visuals. There are exceptions of course, but those exceptions happened when "indie" was something new. I dare to say 2010 is when it all began to fade away.
bs, did you actually see games that are getting on Steam from Greenlight?
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motorsep
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« Reply #42 on: April 26, 2013, 07:20:02 AM »

Not sure, Anodyne got on Steam. It is about the game, not just about the graphics after all.

Yeah, I've heard that before. To get on Steam, you need either to have a game Valve likes, or have a game that already has numbers (whether sizable amount of users or previous sales from your website).

Graphics matter for most people. Sure, if gameplay sucks, graphics won't save the game. But people expect decent visuals.
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« Reply #43 on: April 26, 2013, 07:24:18 AM »

bs, did you actually see games that are getting on Steam from Greenlight?

That tells me you don't visit Steam store quite often, mister Smiley If you visit store right now, there are a 3 Greenlight games in the front page top roll:

Darkfall
Surgeon Sim
Eador

I've been seeing more and more Greenlight games being released as this isn't a first batch.

Check Steam's blog: http://store.steampowered.com/news/?feed=steam_blog
« Last Edit: April 26, 2013, 10:31:53 AM by motorsep » Logged

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J-Snake
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« Reply #44 on: April 26, 2013, 04:48:00 PM »

Pixelated Shovel Knight made it too.
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Independent game developer with an elaborate focus on interesting gameplay, rewarding depth of play and technical quality.

Super Metroid Tournament: http://forums.tigsource.com/index.php?topic=38039.0

TrapThem: http://steamcommunity.com/sharedfiles/filedetails/?id=222597670
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