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1025333 Posts in 41084 Topics- by 32684 Members - Latest Member: ActualiseDesign

July 21, 2014, 11:19:24 PM
TIGSource ForumsFeedbackDevLogs N D E [:)]
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mushroomized
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« Reply #15 on: April 20, 2013, 07:53:45 PM »


Guess i'll stick with the new palette for now

next up- actually adding a shader
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mushroomized
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« Reply #16 on: April 21, 2013, 07:45:53 PM »

ui is tricky, i wonder how many people would hate me if i had no ui
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Impmaster
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Scary, isn't it?


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« Reply #17 on: April 21, 2013, 08:03:25 PM »

I keep on reading this as Indie, not NDE. Read it as N-DE
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seagaia
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this is okay


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« Reply #18 on: April 21, 2013, 10:44:51 PM »

A GAME posting to tracking
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c023-DeV
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« Reply #19 on: April 22, 2013, 02:59:12 AM »

ui is tricky, i wonder how many people would hate me if i had no ui

I'd say if you can manage to communicate the needs with less UI then its cool for minimalisms sake. Having no ingame UI can work fine in some cases. But if you loose important information then it is a problem. But letting it out because it's tricky isn't a good idea Wink ... whats your problem with it?

Nice artwork btw...
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mushroomized
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« Reply #20 on: April 22, 2013, 08:53:39 AM »

I keep on reading this as Indie, not NDE. Read it as N-DE
N.D.E. -
Near Death Experience (or experionence)
Natural Dimension Exclusion
Noticeably Different Environment
Null Devouring Experiment
No Discernible Effect  
Never Die Excessively
Not Dead Even
more

ui is tricky, i wonder how many people would hate me if i had no ui

I'd say if you can manage to communicate the needs with less UI then its cool for minimalisms sake. Having no ingame UI can work fine in some cases. But if you loose important information then it is a problem. But letting it out because it's tricky isn't a good idea Wink ... whats your problem with it?

Nice artwork btw...
Since the only thing you really need to know is health, I think i can show that with the flippy-blurry-thingie effect

I could add unlockable UI for other things, but not sure. I'll complain more about that later

thanks!

A GAME posting to tracking

 Gomez Gomez Gomez
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mushroomized
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« Reply #21 on: April 23, 2013, 01:49:55 PM »


just working on some tiles <3 btw im a cat dont hit on me~
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mushroomized
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« Reply #22 on: April 26, 2013, 07:50:38 PM »

i got sick but now im doing ludum dare- i finished some more tiles though
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mushroomized
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« Reply #23 on: May 01, 2013, 07:55:15 AM »

Finished ludum dare - getting back to work. I think I'm actually going to just use haxepunk and deal with the difference method names rather than trying to learn flixel (which hates me)

I hope to eventually - soonish - release some sort of little debug room for you guys to play with once I get the platforming done. top down is weird, man
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ericmbernier
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« Reply #24 on: May 01, 2013, 11:22:11 AM »

Finished ludum dare - getting back to work. I think I'm actually going to just use haxepunk and deal with the difference method names rather than trying to learn flixel (which hates me)

I hope to eventually - soonish - release some sort of little debug room for you guys to play with once I get the platforming done. top down is weird, man

I'll be picking up HaxePunk myself soon too. Maybe I'll see you on their forums! Though, as I wrap up my latest Flash game, I've been researching which toolset to use next, and it seems HaxeFlixel is much more active on GitHub than HaxePunk is. This fact alone is encouraging me to at least give HaxeFlixel a whirl.
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mushroomized
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« Reply #25 on: May 01, 2013, 12:12:12 PM »

Finished ludum dare - getting back to work. I think I'm actually going to just use haxepunk and deal with the difference method names rather than trying to learn flixel (which hates me)

I hope to eventually - soonish - release some sort of little debug room for you guys to play with once I get the platforming done. top down is weird, man

I'll be picking up HaxePunk myself soon too. Maybe I'll see you on their forums! Though, as I wrap up my latest Flash game, I've been researching which toolset to use next, and it seems HaxeFlixel is much more active on GitHub than HaxePunk is. This fact alone is encouraging me to at least give HaxeFlixel a whirl.

That's true- it seems like there is hardly any work going on with flash or haxepunk right now- but I already know the basics of flashpunk so I might as well just dive right in. Heres a little template for flashdev if you use that https://github.com/oldmansutton/HaxePunk-FD-Template
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GingieAle
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Magical Magician


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« Reply #26 on: May 01, 2013, 05:21:17 PM »

Looking good. I see you're using Haxe. Did you decide to go with HaxeFlixel or HaxePunk as well, or are you rolling your own engine (utilizing NME I assume)?
Trying out haxeflixel, I like it so far (i used as3 w/ flashpunk before)

Testing out new palettes, I suck at colors - i can hardly tell hue

What do you guys internet people think, left or right?



I would definitely say left. Right hast to much contrast between colours.
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poe
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« Reply #27 on: May 01, 2013, 05:41:56 PM »

hey sexxxy kitty
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mushroomized
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« Reply #28 on: May 01, 2013, 07:08:08 PM »

that was painless

WHERE ARE MY LEGS ARE GO?Huh?
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RedPandaWasTaken
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oh, honey


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« Reply #29 on: May 02, 2013, 02:10:30 AM »

that was painless
-snip-
WHERE ARE MY LEGS ARE GO?Huh?
I seriously expect you to make a NPC say that in the game's story mode, if possible.
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