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998066 Posts in 39133 Topics- by 30542 Members - Latest Member: DreamOfSleeping

April 17, 2014, 10:24:00 AM
TIGSource ForumsFeedbackDevLogs N D E [:)]
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mushroomized
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« Reply #30 on: May 03, 2013, 06:27:26 AM »

that was painless
-snip-
WHERE ARE MY LEGS ARE GO?Huh?
I seriously expect you to make a NPC say that in the game's story mode, if possible.
totes 4 sho

also I did some more stuff like make a level loader woah wow ogmo is cool yeah- wow

Im having a dumb issue with hxp.scene but i will figure it out when im not sleep deprived. also I need to make more tiles

music too

OH goDDDDDDDDDDDDD
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RedPandaWasTaken
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« Reply #31 on: May 03, 2013, 01:47:26 PM »

-snip-

totes 4 sho

also I did some more stuff like make a level loader woah wow ogmo is cool yeah- wow

Im having a dumb issue with hxp.scene but i will figure it out when im not sleep deprived. also I need to make more tiles

music too

OH goDDDDDDDDDDDDD
Being game dev is suffering.
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mushroomized
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« Reply #32 on: May 03, 2013, 05:45:45 PM »

speaking of suffering I found a neato error with haxepunk, using hxp.scene.remove(this) on an entity with a text object as a graphic doesnt remove the text from site- , i have to set it to invisible afterwards.
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mushroomized
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« Reply #33 on: May 04, 2013, 02:07:32 PM »

Things -

improved upon the door system, you plop out under a door that takes you to the room you where just in

added collision - I got hung up on repositioning the player according to a complex way of finding your location by math.flooring where you are divided by tile height times tile height plus tile height... then kurtss was like "just set the speed to 0, ya dingus" so I did that. Considering all the games I made with collision i've never done it that way. Jeeeeezzzeeeeee

Got a music list system working- no issues that I was worrying about with haxe

Worked around my little text issue, i just move the text off the screen then delete the entity, so the text doesnt stay there (at least in windows- with flash the text actually left when i asked it to)

uhh what else

oh - running it in flash VS just neko screws up a ton of positioning with flash and layer placement - im going to focus on making the neko version the "presentable" one first, since upon release thats the version thats going to be distributed anyway...

next up - either adding a shader or adding jumping
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RedPandaWasTaken
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« Reply #34 on: May 04, 2013, 08:36:49 PM »

Next step: Adding tower defense mode dlc thing.

What shader effects do you have in mind?
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mushroomized
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« Reply #35 on: May 05, 2013, 04:54:36 AM »

Next step: Adding tower defense mode dlc thing.

What shader effects do you have in mind?

just something to make the ground look more like ground, and to be able to tell heights differently. Im also going to have to whip something up for the 'changing dimensions' effect as well.
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mushroomized
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« Reply #36 on: May 06, 2013, 06:20:10 PM »

I figured out how to make 3d maps from a bunch of 2d tilesets with lots of weird junk, i think.


If it works ill write here about it, if it doesn't ill write about why it doesnt.

 Well, hello there!

Oh and I added jumping
« Last Edit: May 06, 2013, 07:11:48 PM by mushroomized » Logged

mushroomized
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« Reply #37 on: May 07, 2013, 09:43:03 AM »


hehehehe
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ericmbernier
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« Reply #38 on: May 07, 2013, 10:07:27 AM »

Ha, nice. I recognize that console. HaxePunk still treating you well?
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mushroomized
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« Reply #39 on: May 07, 2013, 10:13:04 AM »

Ha, nice. I recognize that console. HaxePunk still treating you well?
Yeah, it's great. Only problem I am having is layers make no sense in haxepunk windows/nme builds
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RedPandaWasTaken
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« Reply #40 on: May 07, 2013, 11:02:47 AM »

hehehe noice

I never really got how jumping in top-down games works (implementation-wise) but then again I never tried doing it myself.
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mushroomized
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« Reply #41 on: May 08, 2013, 05:38:11 PM »

hehehe noice

I never really got how jumping in top-down games works (implementation-wise) but then again I never tried doing it myself.
ME EITHER

I have it working now though so whatevs, I just have to change how it switches layers depening on how you fall
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mushroomized
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« Reply #42 on: May 09, 2013, 07:04:09 PM »

Pixel 0FPixel 0FPixel 0BPixel 0BPixel 0FPixel 0FPixel 0FPixel 30Pixel 0FPixel 0FPixel 0FPixel 0FPixel 0FPixel 0FPixel 0FPixel 0CPixel 0CPixel 0CPixel 0CPixel 0CPixel 0CPixel 0FPixel 0FPixel 0BPixel 0FPixel 0FPixel 0FPixel 0FPixel 0FPixel 0FPixel 0FPixel 0FPixel 0FPixel 0BPixel 0BPixel 0FPixel 0FPixel 0FPixel 0FPixel 0FPixel 0FPixel 0FPixel 0FPixel 0FPixel 0FPixel 0FPixel 0FPixel 0FPixel 0FPixel 0F
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Pixel 0FPixel 0FPixel 0FPixel 0FPixel 0BPixel 17Pixel 30Pixel 30Pixel 17Pixel 0FPixel 0FPixel 0FPixel 0FPixel 0FPixel 0FPixel 17Pixel 17Pixel 17Pixel 17Pixel 17Pixel 0FPixel 0FPixel 0FPixel 0FPixel 00Pixel 00Pixel 30Pixel 30Pixel 00Pixel 0FPixel 0FPixel 0FPixel 0CPixel 0CPixel 0CPixel 0CPixel 0CPixel 0CPixel 0CPixel 0CPixel 0CPixel 0CPixel 0CPixel 0CPixel 0CPixel 0CPixel 0CPixel 0CPixel 0CPixel 0C
Pixel 0FPixel 0FPixel 0FPixel 0BPixel 17Pixel 30Pixel 30Pixel 0FPixel 17Pixel 0FPixel 0FPixel 0FPixel 0FPixel 0FPixel 17Pixel 17Pixel 17Pixel 17Pixel 17Pixel 17Pixel 38Pixel 0FPixel 0FPixel 0FPixel 00Pixel 00Pixel 00Pixel 00Pixel 00Pixel 0FPixel 0FPixel 0FPixel 0CPixel 0CPixel 0CPixel 31Pixel 31Pixel 0CPixel 0CPixel 0CPixel 0CPixel 0CPixel 0CPixel 0CPixel 0CPixel 0CPixel 0CPixel 0CPixel 0CPixel 0C
Pixel 0FPixel 0FPixel 0BPixel 17Pixel 17Pixel 0FPixel 0FPixel 17Pixel 0FPixel 17Pixel 0FPixel 0FPixel 0FPixel 0BPixel 38Pixel 17Pixel 17Pixel 17Pixel 17Pixel 0FPixel 38Pixel 0FPixel 0FPixel 0FPixel 0FPixel 0BPixel 00Pixel 00Pixel 0FPixel 0FPixel 0FPixel 0FPixel 0CPixel 0CPixel 31Pixel 0CPixel 0CPixel 31Pixel 31Pixel 31Pixel 0CPixel 31Pixel 31Pixel 31Pixel 0CPixel 31Pixel 0CPixel 0CPixel 0CPixel 0C
Pixel 0FPixel 0BPixel 0FPixel 0FPixel 17Pixel 0FPixel 0FPixel 0FPixel 0FPixel 0FPixel 0FPixel 0FPixel 0BPixel 0FPixel 0FPixel 17Pixel 17Pixel 17Pixel 17Pixel 0FPixel 0FPixel 0FPixel 0FPixel 0FPixel 0BPixel 0BPixel 0FPixel 0FPixel 0FPixel 0FPixel 0FPixel 0CPixel 0CPixel 0CPixel 31Pixel 0CPixel 0CPixel 31Pixel 0CPixel 31Pixel 0CPixel 31Pixel 0CPixel 31Pixel 0CPixel 31Pixel 31Pixel 0CPixel 31Pixel 31
Pixel 0BPixel 0BPixel 0FPixel 0FPixel 0FPixel 0FPixel 0FPixel 0FPixel 0FPixel 0FPixel 0FPixel 0BPixel 0BPixel 0FPixel 17Pixel 17Pixel 0FPixel 0FPixel 17Pixel 17Pixel 0FPixel 0FPixel 0FPixel 0BPixel 0BPixel 0FPixel 0FPixel 0FPixel 0FPixel 0FPixel 0FPixel 0FPixel 0CPixel 0CPixel 0CPixel 0CPixel 0CPixel 31Pixel 31Pixel 31Pixel 0CPixel 31Pixel 31Pixel 31Pixel 0CPixel 31Pixel 0CPixel 31Pixel 0CPixel 31
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oh - i guess idk
https://www.youtube.com/watch?v=NsmBeFm9B2I
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RedPandaWasTaken
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« Reply #43 on: May 10, 2013, 12:40:04 AM »

Btw, if it is looking forward it looks like a girl/dudewithlong hair wearing a cap thing. If it's sideways it looks like a dude with red and black hair and black beard. Is it just me?
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ericmbernier
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« Reply #44 on: May 10, 2013, 04:48:32 AM »

Btw, if it is looking forward it looks like a girl/dudewithlong hair wearing a cap thing. If it's sideways it looks like a dude with red and black hair and black beard. Is it just me?

Now that you pointed it out, I can see it a little bit also.
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