Hey everyone! I'm new to TIG, new to game development. Nonetheless I'm making a game. We're making a game. We are a group of three - One for the code, one for the visuals (me) and the last one is helping us with the story a bit. We're all new to development.
We're using Unity and Photoshop for all we've done till yet and are still in search for some sounddesigner for the music / sounds.
Anyway, about Olav & the Lute
: We're heavily inspired by the old adventure Loom - in terms of the mechanic. You play Olav, a small creature, awakening in a mysterious Cave to find a prophecy, a lute, and a giant loom-like artefact. Objects in the game world have an essance in form of a melody. Like a key has it's own melody. If you play the key-melody
on the giant Door which is blocking your way - it will open. Like in Loom, you'll be able to reverse some melodies, to close a door for example.
Currently we're still working on the mechanics. We've got a selfmade Pathfinding and most of the functions already exists. We already figured the game logic and it's now about creating the content and assembling it.
The game will stay small and short. Nothing big but something worth the time - so we hope.