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999689 Posts in 39241 Topics- by 30651 Members - Latest Member: Deathassassin05

April 24, 2014, 05:31:47 PM
TIGSource ForumsDeveloperBusinessSo what about XBLIG in 2013+ ?
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J-Snake
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« Reply #15 on: April 15, 2013, 07:11:33 AM »

If my game makes like 100 Euro per month for some months to come it was already worth it.

I might try to set it up in a weekend. I also guess it works similar to the app-market. 80 mspoints is likely to bring more income than a bigger price-tag.
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J-Snake
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« Reply #16 on: April 17, 2013, 03:25:10 AM »

It would be of help if someone knows xblig received some new members without issues recently. On their page there seems to be some newcomers having trouble to get the payment deal after registration (which already costs you the annual fee, I guess). They just get no response from MS.

I wonder if it is just a minority. So if you know of a/some recent members having no problems let me know.
« Last Edit: April 17, 2013, 03:30:17 AM by J-Snake » Logged

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J-Snake
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« Reply #17 on: April 17, 2013, 03:47:33 AM »

I am not asking about this. I am asking about the complete registration with the payment deal afterwards. So that you are allowed to deploy to the xbox and get paid according to sales.
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J-Snake
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« Reply #18 on: April 17, 2013, 12:27:21 PM »

Currently Playstation Mobile Program looks more attractive to me. I fear Microsofts incompetence (the main thing for them is my credit card works).
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Richard Kain
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« Reply #19 on: April 17, 2013, 04:03:43 PM »

XBLIG has been a growing dissapointment over the years, and with the drop of support for XNA, things just don't look good.

It really is a shame. It was a fine idea, and the early implementation seemed like it was heading in a positive direction. But Microsoft just wasn't willing to promote or support it properly. They buried it, almost as if they were embarrassed of the community they had helped to create.

In terms of profit or exposure, just about any other platform is better. You'll have better luck on PC, OSX, Linux, Android, iOS, PSN, or even the upcoming OUYA. XBox just isn't the place for indie development anymore.
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« Reply #20 on: April 17, 2013, 04:11:40 PM »

I really wonder why they want it to selfdestruct though...
running XBLIG is a 0-cost operation, even if their profits are really low, and it provided a nice image boost among devs.
but hey, maybe it's just MS being MS!
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« Reply #21 on: April 17, 2013, 04:13:48 PM »

In terms of profit or exposure, just about any other platform is better. You'll have better luck on PC, OSX, Linux, Android, iOS, PSN, or even the upcoming OUYA.
This is the kind of declarations you get from people who probably don't have the experience of releasing on several (if any) of these platforms, so take with a grain of salt
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J-Snake
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« Reply #22 on: April 17, 2013, 04:20:33 PM »

I still wouldn't mind dropping my game there since it is ready to go for pc and xbox360, in fact the 4 colors of my bombs: red, yellow, green, blue have been optimized for native xbox360-joypad use, which makes it sad not to be played on its native device.

The only thing holding me back is that I might not get the 100 dollars for registration back, not because of the user-base but because MS won't get the paperwork for the payment-deal done until I start to complain on a professional level. That is an expectation according to some posts on its forum. I could be wrong in my case though but the way MS acts is borderline legal if all that is true.
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moi
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« Reply #23 on: April 17, 2013, 04:28:07 PM »

aer you talking about the w8ben thing?
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J-Snake
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« Reply #24 on: April 17, 2013, 04:29:13 PM »

Yes. It's my assumption from what some other posted. I haven't been through this myself yet. I assume it is the payment deal after you have registered and they charged you the 100 dollars. Correct me if I am wrong.
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moi
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« Reply #25 on: April 17, 2013, 04:33:05 PM »

the paper is notoriously difficult to get, it takes several weeks/months for most people and you mostly have to deal with the US administration yourself, there are a few threads about this on the forum.
And you don't require it to start selling anyway.
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J-Snake
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« Reply #26 on: April 18, 2013, 06:50:30 AM »

And you don't require it to start selling anyway.
So what is the point of this paper then?
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« Reply #27 on: April 18, 2013, 07:31:59 AM »

And you don't require it to start selling anyway.
So what is the point of this paper then?

You need it so that MS doesn't withhold another 30% (on top of their original cut) for tax purposes. The W-8 is basically a certificate of foreign status.
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J-Snake
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« Reply #28 on: April 18, 2013, 07:38:52 AM »

I am from Germany. So does it mean at worst I will still get 40% ?, which will be enough motivation for me to throw my game on there.
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Independent game developer with an elaborate focus on interesting gameplay, rewarding depth of play and technical quality.

Super Metroid Tournament: http://forums.tigsource.com/index.php?topic=38039.0

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owendeery
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« Reply #29 on: April 18, 2013, 10:02:43 AM »

I believe so. I'm not sure if they take the tax cut from gross profit or not, so somewhere between 40%-50%. Also keep in mind that the payout limit for XBLIG is $150, so if you're only taking in 40% of a $1 game you'll need to sell 375 copies before they send you any money.
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