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nickd3000
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« Reply #40 on: June 22, 2013, 07:31:21 AM »

I've just uploaded a Linux version too but I have absolutely no idea if it will work as I don't have Linux running on anything Smiley Good luck if you are brave enough to try!

 Concerned
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« Reply #41 on: June 27, 2013, 01:14:41 AM »

Oops, I meant to update that to say the Linux port is DOA, apologies - I need to learn about that stuff and get a Linux test env

The PC & Mac build seem ok though so please give it a try and tell me what you think!

Cheers
Nick
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« Reply #42 on: July 15, 2013, 09:47:20 AM »

A demo! Excited to try this later.
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nickd3000
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« Reply #43 on: July 15, 2013, 01:46:45 PM »

I uploaded a new gameplay video at the weekend showing latest additions and changes to the game Smiley

Did anyone try the demo? What did you think?





cheers!

Nick
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« Reply #44 on: July 15, 2013, 05:39:19 PM »

Played some after work tonight -- I really, really like this and could see myself spending a lot of time with it. The only suggestion I'd make (and it's possible it's hidden in here already and I just missed it) would be to make inventory management a little less cumbersome. I'd like to be able to either have a dedicated button for melee attacks and another for ranged or an option to switch weapons without having to navigate through the menu.


With all that said, I love the art style (the blobs especially) and the lighting is great (though I do miss the pixely lighting from before). I've been following this game on Twitter forever and I'm thrilled that I was able to try it.
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« Reply #45 on: July 17, 2013, 01:09:17 AM »

Hi, thanks for trying the demo and posting your thoughts!

I'm planning to split the inventory into different pages for weapons and consumables which should help a bit, and I'm also thinking of a good way to integrate weapon switching in game without going to the menu.

I'll post an update when I get these in Smiley

Cheers,
Nick
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« Reply #46 on: July 29, 2013, 02:40:05 PM »

Here's a new WIP video of the game, I'm still industriously coding away!
(Click the .png below for the youtube video)

« Last Edit: July 29, 2013, 02:45:42 PM by nickd3000 » Logged

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« Reply #47 on: July 29, 2013, 10:07:33 PM »

Looks great and dangerous.
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« Reply #48 on: August 05, 2013, 01:58:33 AM »

Just a really quick update to show that I've been working on some boring stuff like keyboard config. As you can see I now have weapon quick change buttons which is very handy.

** oops something went wrong and the image was HUGE I'll fix later!  <3 **
« Last Edit: August 05, 2013, 02:04:48 AM by nickd3000 » Logged

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« Reply #49 on: August 05, 2013, 04:50:56 AM »

Hi,

I just tried the game five minutes. I like the art and lighting. The plant monster, not moving nor shooting, seemed a little... I don't know... unnecessary (?). The green blobs shooting at each side of their body are interesting to fight, especially in pairs.

The feeling of the hero, moving and jumping, is good. An odd thing : after a jump, he seems to lay foot on platforms even if still quite far from the edge (maybe just a personal feeling).

Keep on like that !

(sorry for the english)
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« Reply #50 on: August 05, 2013, 05:21:37 AM »

there is no way your real name is something as outlandish and star trek as "nick"
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« Reply #51 on: August 05, 2013, 05:34:18 AM »

there is no way your real name is something as outlandish and star trek as "nick"

Haha, I didn't know it was rare?
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« Reply #52 on: August 05, 2013, 10:12:42 AM »

The plant monster...

Hey, thanks for trying it! The green plants serve both as a hazard obstacle and a resource. I don't know if you tried destroying them but they drop a lot of resources like arrows and various types of berries that can be used to heal poison etc :-)
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« Reply #53 on: August 05, 2013, 05:15:13 PM »



The shadows being cast from your blocks makes no sense.
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« Reply #54 on: August 05, 2013, 08:48:20 PM »

Hi, I've opted for a very simplistic shadow technique that isn't dynamic, so it will look wrong in lots of places.
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« Reply #55 on: August 12, 2013, 01:23:50 AM »

The plant monster...

Hey, thanks for trying it! The green plants serve both as a hazard obstacle and a resource. I don't know if you tried destroying them but they drop a lot of resources like arrows and various types of berries that can be used to heal poison etc :-)


Yes, I destroyed some of these. I think I got the wrong feeling because I didn't test enough to appreciate the goodies the plant drops. Keep on the good work !
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« Reply #56 on: August 12, 2013, 02:07:33 PM »

Demo Updated

Hey! I've updated the demo build to version 0.4

I really think this version is a big improvement over the last build so please give it a try! We now have customizable controls and joypad support, and a lot of features have been tidied up. Also we have quick switching between equipped weapons which is useful.

Again, please give it a go (on windows or mac) and let me know what you think!

cheers!

http://thedungeoning.wordpress.com/demo/

Nick
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« Reply #57 on: August 12, 2013, 08:22:47 PM »

Hey! I've updated the demo build to version 0.4
Sweet! I've wanted to try out your game for a while now.
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« Reply #58 on: August 19, 2013, 08:06:32 PM »

This is awesome!  Someone pointed me to this on Twitter, and I love roguelikes like this, so this looks very promising so far.

How do you feel about Youtube casters - yes or no, with or without monetizing?  The reason I ask is because I'm part of a channel and would be interested in casting a playthrough.
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« Reply #59 on: August 19, 2013, 11:46:27 PM »

How do you feel about Youtube casters - yes or no, with or without monetizing?  The reason I ask is because I'm part of a channel and would be interested in casting a playthrough.
Hey, I'm totally fine with YouTube videos of my stuff but please let people know this is a pre-release alpha and the game will be improved in the final version Smiley

Nick
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