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TIGSource ForumsCommunityDevLogsThe Dungeoning
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Thecoolestnerdguy
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« Reply #60 on: August 29, 2013, 03:43:39 PM »

The shadows being cast from your blocks makes no sense.

I like it, SMB2-ish.
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nickd3000
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« Reply #61 on: September 26, 2013, 05:53:53 AM »

Hey I just dropped in to say progress is going well on the game, I've been working constantly to add and refine features, including more level variations, monsters and weapons. Here is a screenshot showing the new widescreen aspect.

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terri
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« Reply #62 on: September 26, 2013, 06:21:36 AM »

Pretty cool, love the lights and colors. The controls take a little getting used to, is the E key supposed to bring something up? Because it shows some kind of room you can resize and stuff.
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nickd3000
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« Reply #63 on: September 26, 2013, 11:46:01 AM »

Pretty cool, love the lights and colors. The controls take a little getting used to, is the E key supposed to bring something up? Because it shows some kind of room you can resize and stuff.
Thanks! The controls have changed a bit since that demo - you can use an xbox controller attached to the PC if you have one.  Pressing E brings up some debug stuff that i meant to remove Smiley
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nickd3000
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« Reply #64 on: September 30, 2013, 03:00:13 PM »


New version of the alpha demo!
Get v0.5 here. Lots of new stuff and fixes.

http://thedungeoning.wordpress.com/demo/
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justbanter
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« Reply #65 on: September 30, 2013, 09:22:36 PM »

Cool game so far! I like the similarities to Demon's/Dark Souls. Smiley
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nickd3000
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« Reply #66 on: October 06, 2013, 07:29:07 AM »

Dev Video 11

I recorded a pretty long playthrough of some later levels, I hadn't leveled up my character quite enough to be able to handle this so I do struggle quite a bit. Hope you like how it's looking, let me know what you think!

Here it is:

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BigDaveisCheap
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« Reply #67 on: October 12, 2013, 12:09:28 PM »

Hey Nick! Just featured The Dungeoning on my new show DevLogged! Really enjoyed it quite a bit, check out the video if you'd like my thoughts/feedback Gentleman



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benexclaimed
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« Reply #68 on: October 15, 2013, 04:04:58 PM »

Really enjoying the latest version quite a bit. Sorry if you've mentioned this already, but am I correct in assuming there'll be some music in the final version? If so, what sort of stuff do you have in mind? I'm imagining something the polar opposite of Mos, but I may be wrong.
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nickd3000
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« Reply #69 on: October 15, 2013, 04:16:23 PM »

Glad you are enjoying the new build. I'm working on the music just now, here is a sample of one possible track. http://m.soundcloud.com/nickd3000/dungeoning04
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benexclaimed
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« Reply #70 on: October 15, 2013, 04:43:05 PM »

Ah, sounds great.

Do you plan on selling this or releasing it as freeware? Is there a Greenlight page or anything?
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nickd3000
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« Reply #71 on: October 15, 2013, 05:17:59 PM »

Thanks!
I'm planning to sell it. I'm thinking of selling the full alpha on Desura or somewhere and using the money (if any) to put it on green light Smiley
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benexclaimed
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« Reply #72 on: October 16, 2013, 01:32:10 PM »

Cool. I'll definitely buy it.
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nickd3000
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« Reply #73 on: October 20, 2013, 02:27:51 PM »

Hello folks, I'm pleased to post this new Alpha Trailer of The Dungeoning, featuring lots of action and some music from the soon to be released Alpha version of the game, which I hope to have for sale on Desura soon...



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Orymus
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« Reply #74 on: October 21, 2013, 09:08:04 AM »

This is starting to look kickass!
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Praterade
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« Reply #75 on: October 21, 2013, 12:05:04 PM »

Played the demo, super fun and graphics were slick! Just so you know, I got stuck after I jumped into a hole in level two. The walls were too high for me to jump out and it was a dead end.
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nickd3000
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« Reply #76 on: October 21, 2013, 12:18:21 PM »

Played the demo, super fun and graphics were slick! Just so you know, I got stuck after I jumped into a hole in level two. The walls were too high for me to jump out and it was a dead end.
Sorry about that! I've been stuck in that situation as well but I've fixed it now so hopefully won't happen again. Thanks for playing and letting me know though, much appreciated  Coffee
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nickd3000
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« Reply #77 on: October 22, 2013, 04:16:25 PM »

Dev Update 2013-10-22

I feel like I’ve not been doing enough dev-logging on here Sad Problem is I always forget what I have added to the game, so I’m looking back at my commit logs (from when I check files into source control) to see what I did. I’ll try to do this every week or so.

Created music manager
  • Handles selecting random track for each level while avoiding the last track played.
  • Handles queueing tracks and fading them out when switching to another track.

Wrote some music tracks using GarageBand for iPhone
(I had spent some time working on a procedural music system that occasionally sounded O.K. but most of the time sounded pretty bad so I have decided to attempt to make some music myself, one of them is the background track to the alpha trailer video i posted a few days ago)

Tweaked fire effect, it now starts off a little blue coloured like real flames and spits out the odd ember.

Added new impact effects for the various types of magic, they were all using the same explosion effect before

Added decal system so i can paint blood splats, explosion damage, slime splats etc on walls dynamically. Fixed it later so they can’t be placed too near existing ones - the slimes were making a total mess of the place.

Next up I want to sit down and write up a big list of everything still to be done, the game is at the tricky stage where there are many loose ends that need tied off, polished etc.

Ta!

Nick
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nickd3000
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« Reply #78 on: October 26, 2013, 09:47:34 AM »

Hi, I've been working on making a snappy looking teaser trailer for the game, this is what I have so far...





I know it's a little rough but I'm pretty happy to have done everything in that video :D
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nickd3000
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« Reply #79 on: November 17, 2013, 02:27:01 PM »

New Gameplay Video
This has quite a lot of changes, once again.
-New Music manager
-New Music tracks (by me!)
-Added lots of background decoration stuff
-Couple of new enemies
-Level generator shape control (wide/tall level shapes)
-Particle improvements
-XP effect





Let me know what you think!

Anything you particularly like?
Anything that would stop you checking it out?

Cheers!

Nick
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