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877987 Posts in 32896 Topics- by 24323 Members - Latest Member: nickFromPaintteh

May 20, 2013, 11:55:15 PM
TIGSource ForumsDeveloperCreativeIndie Brawl (Moderators: Clemens, Soulliard)Indie Brawl: Trilby
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Author Topic: Indie Brawl: Trilby  (Read 62899 times)
William Broom
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« Reply #390 on: March 06, 2010, 09:59:23 PM »

Well, blocking and countering are not the same thing, he can have both of them. But laying a trap is a good idea; although it doesn't come directly from the source, it would fit well with his character and his playing style.
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nothingxs
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iji, god damnit.


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« Reply #391 on: March 07, 2010, 12:21:32 PM »

Well, blocking and countering are not the same thing, he can have both of them. But laying a trap is a good idea; although it doesn't come directly from the source, it would fit well with his character and his playing style.

It'd be interesting if it was a stunning trap, too. Maybe a sort of shocking trap that shocks you in place like the taser, or launches you straight up if you're in 'cooldown' from having been tasered in a combo...?
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Soulliard
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« Reply #392 on: March 15, 2010, 05:51:37 PM »

Here's an idea. Since Trilby doesn't have many "normal" attacks, we could eliminate Thievery (vS), make either Flit (>A), Float (^A) or Umbrella Stab (vA) special, and give Trilby a new "normal" attack.

For example, you could map Umbrella Stab to vS and give Trilby a new vA attack - he quickly strikes both in front of and behind him.
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shig
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« Reply #393 on: March 15, 2010, 08:10:21 PM »

Can't he have a hard-hitting attack? Not really HARD hitting, but, y'know, he'll have to knock people out of the ring eventually, and doing so with jab-like attacks is boring.
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Soulliard
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« Reply #394 on: March 15, 2010, 08:53:27 PM »

Absolutely. The Umbrella Stab fills that role, but it's a situational move, and more variety would be nice. I think Umbrella Float should be modified to make it a stronger, more viable launcher, too.
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Bremze
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« Reply #395 on: March 16, 2010, 12:07:38 PM »

Absolutely. The Umbrella Stab fills that role, but it's a situational move, and more variety would be nice. I think Umbrella Float should be modified to make it a stronger, more viable launcher, too.

Making the startup of Umbrella Float a bit shorter so its possible to combo into it from A would be nice for launching, A + S^ works well too. Also, Is A + S^ currently his only combo that doesn't involve Tazer?

I think an attack that hits both behind and in front of Trilby wouldn't have much use because Flit works quite well for attacking behind you although it could be useful in 4 player matches.

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Soulliard
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« Reply #396 on: March 16, 2010, 02:49:34 PM »

Making the startup of Umbrella Float a bit shorter so its possible to combo into it from A would be nice for launching, A + S^ works well too. Also, Is A + S^ currently his only combo that doesn't involve Tazer?
A + A
A + A + ^S

Quote
I think an attack that hits both behind and in front of Trilby wouldn't have much use because Flit works quite well for attacking behind you although it could be useful in 4 player matches.
Maybe not. That was just an example.
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nothingxs
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« Reply #397 on: March 21, 2010, 04:34:29 PM »

I'm still of the idea that Trilby's umbrella open needs to be either sped up, or separated into a multi-tap move.
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Eagle0600
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« Reply #398 on: March 21, 2010, 06:08:18 PM »

I find the umbrella attack to be a powerful combo finisher as is.
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nothingxs
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iji, god damnit.


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« Reply #399 on: March 22, 2010, 05:21:48 PM »

I find the umbrella attack to be a powerful combo finisher as is.

You can find a way to actually combo it besides taser?
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Eagle0600
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« Reply #400 on: March 22, 2010, 08:38:08 PM »

Does there need to be anything else? But I kid: It can be used any time you can catch an opponent with their pants down. And encouraging the lowering of said pants is really Trilby's entire point, yes?
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nothingxs
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iji, god damnit.


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« Reply #401 on: March 24, 2010, 06:50:18 PM »

Does there need to be anything else? But I kid: It can be used any time you can catch an opponent with their pants down. And encouraging the lowering of said pants is really Trilby's entire point, yes?

It's too slow. It works now because there's no ostensible way of not getting hit by slow moves other than getting out of the way, but even then it's fairly easy to react to, hence my suggestion of making it a two-tiered move.
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-Frikman-
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« Reply #402 on: May 30, 2010, 10:00:07 AM »

look this. they're some edits i did today but i think they can be useful for somebody ^^

about this last, the last 2 frames have to loop over and over again to get the floating effect  Hand Thumbs Up Left

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-Frikman-
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« Reply #403 on: May 30, 2010, 06:36:57 PM »

just realized the firts one was bad ^^U. i think it's fixed
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-Frikman-
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« Reply #404 on: May 31, 2010, 01:29:37 PM »


hurt pose. not so good  Giggle
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