I did not get the chance to play it against anyone so there is a little bias on this feedback but would be nice if there was some AI. But definitely would suggest the ability to pick a number of plays in case there are only 2 people?
Also at the start it says "Press Start" but on a keyboard you need to press spacebar, might need some (space/start) or detection for input or something.
It seemed like unless you were 100% directly overhead the beam didn't hurt them it would be cool if the edges of the beam did at least some damage?
Anyways I had a lot of fun playing around with it even with how simple it was.
It might also be neat to have a version instead of a time trial it could just subtract from health and eliminate players.
Anyways great job, way better than what I can do!
Thank you for playing!
AI is definitely something I would like to give a try at implementing even though I have no experience with building it. I do think the game is probably most fun if you play it together with 2 friends instead of AI but we'll see.
The input detection is a good suggestions, added to the list, and I'll have to look into the beam problem you mentioned.
I have been thinking about different modes for the game (including a single player one of some sort) but a player elimination mode would be cool as well. An earlier build of the game had a health bar in addition to the laserjet resource bar and I found the 'strike system' that is in the game now works a bit better. But what about 10 strikes = out?
A problem with the 'strike system' I found however is that players do not recognize that the lesser strikes you have the better you are playing, so it might needs to change a little in any case, any ideas?
Thanks for feedback and suggestions!