Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1056123 Posts in 42889 Topics- by 34833 Members - Latest Member: paulie3sticks

October 22, 2014, 01:40:52 PM
TIGSource ForumsDeveloperTechnical (Moderators: Glaiel-Gamer, ThemsAllTook)Anyone know about porting to 3DS?
Pages: [1]
Print
Author Topic: Anyone know about porting to 3DS?  (Read 625 times)
Sean Hogan (seagaia)
Level 10
*****


this is okay


View Profile WWW Email
« on: April 19, 2013, 07:45:32 PM »

Like, language? Is it purely C++ ?  etc...

Logged

randomshade
Level 1
*


Fastzelda


View Profile WWW Email
« Reply #1 on: April 19, 2013, 08:15:32 PM »

A lot of the info is under NDA so don't expect to get a whole lot of information from other folks. Language though is probably well known, and yes, C/C++. All of the proprietary SDKs for major consoles/handhelds are going to be C/C++. The only exceptions would be C# for XBox Live Indie Games and the equivalent for PSN, which have their own restrictions/processes.

Edit: Also should mention that, just in general, developing on consoles/handhelds is more technically challenging than PCs/Macs/iOS/Android. Despite the latter being similarly restricted in a hardware sense of things, general development is not too difficult and there is ton of common library support. On consoles/handhelds, you're basically on your own.
« Last Edit: April 19, 2013, 08:44:14 PM by randomshade » Logged

Sean Hogan (seagaia)
Level 10
*****


this is okay


View Profile WWW Email
« Reply #2 on: April 19, 2013, 10:51:28 PM »

A lot of the info is under NDA so don't expect to get a whole lot of information from other folks. Language though is probably well known, and yes, C/C++. All of the proprietary SDKs for major consoles/handhelds are going to be C/C++. The only exceptions would be C# for XBox Live Indie Games and the equivalent for PSN, which have their own restrictions/processes.

Edit: Also should mention that, just in general, developing on consoles/handhelds is more technically challenging than PCs/Macs/iOS/Android. Despite the latter being similarly restricted in a hardware sense of things, general development is not too difficult and there is ton of common library support. On consoles/handhelds, you're basically on your own.

Okay, that's what I figured. I was playing with the idea of Anodnye on Vita or 3DS, but I'd def. have to do it with some porting company. It's nice that Nintendo/sony are opening their doors, though.
Logged

Prinsessa
Level 10
*****


═sjaki


View Profile WWW Email
« Reply #3 on: April 20, 2013, 02:44:30 PM »

No idea how Sony's stuff works, but Nintendo is not really "opening their doors" by having an NDA, the need for a second, special 3DS console when you already have one, closed forums making it harder to find help (when programming for iOS, for example, you can generally just do a Google search and Stack Overflow will have a public solution for you within seconds) and ridiculous prices.
Logged

dum mak gam
Vatnsmyrkr, deep sea exploration: Devlog

http://royalrailway.com
RoyalRailway @ Twitter, Tumblr, Bandcamp & Facebook

Ava
Ludophonic
Level 2
**


View Profile WWW
« Reply #4 on: April 21, 2013, 11:29:33 AM »

A lot of the info is under NDA so don't expect to get a whole lot of information from other folks. Language though is probably well known, and yes, C/C++. All of the proprietary SDKs for major consoles/handhelds are going to be C/C++. The only exceptions would be C# for XBox Live Indie Games and the equivalent for PSN, which have their own restrictions/processes.

Nintendo's equivalent for the Wii U is free Unity licenses and a webkit based framework with extensions for gamepad support and such. https://wiiu-developers.nintendo.com
Logged
Gregg Williams
Level 10
*****


Retromite code daemon


View Profile WWW Email
« Reply #5 on: April 21, 2013, 09:30:42 PM »

No idea how Sony's stuff works, but Nintendo is not really "opening their doors" by having an NDA, the need for a second, special 3DS console when you already have one, closed forums making it harder to find help (when programming for iOS, for example, you can generally just do a Google search and Stack Overflow will have a public solution for you within seconds) and ridiculous prices.

Its quite a lot more open, and on par with sony, where you need a static ip to access their site, special development hardware, private forums, and so forth.
Logged

InfiniteStateMachine
Level 10
*****



View Profile WWW Email
« Reply #6 on: April 23, 2013, 01:20:03 AM »

A lot of the info is under NDA so don't expect to get a whole lot of information from other folks. Language though is probably well known, and yes, C/C++. All of the proprietary SDKs for major consoles/handhelds are going to be C/C++. The only exceptions would be C# for XBox Live Indie Games and the equivalent for PSN, which have their own restrictions/processes.

Edit: Also should mention that, just in general, developing on consoles/handhelds is more technically challenging than PCs/Macs/iOS/Android. Despite the latter being similarly restricted in a hardware sense of things, general development is not too difficult and there is ton of common library support. On consoles/handhelds, you're basically on your own.

Okay, that's what I figured. I was playing with the idea of Anodnye on Vita or 3DS, but I'd def. have to do it with some porting company. It's nice that Nintendo/sony are opening their doors, though.

anodyne on vita is definitely possible via psm
Logged

Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic