Hey! I've been trying to make my way into the Tigsource community for awhile, but due to a variety of reasons, I've been having trouble keeping my post count up and consistent. Haha. Despite this, I've been working on a small project, Dolphin Squadron, as an attempt to improve my skills as a game designer/programmer. I'm looking for some feedback on it as it's only my second project to go past prototype.
Dolphin Squadron
Some screenshots for interest purposes. Platform: PC (more if the game is well-received)
Engine: Game Maker 8.1
Time Spent: About 3 months on and off (school
)
Team:
Ryan Huggins (myself) - Design, Programming, Art
Brook Chipman (Revocare
http://revocare.tumblr.com/) - Art
Jack Yeates (Blueskybleu
https://soundcloud.com/blueskybleu) - Music and Sound
Premise: You are a dolphin hired by the US Marine Corps to intercept dangerous underwater mines that are being used to covertly destroy coastal cities around the world. The core game is a vertical scrolling shooter where you play as a weaponized dolphin fired out of a deep-sea submarine. Starting at the bottom of a trench and traveling up towards the surface, the goal of the game is to destroy a mine before it reaches the surface by first, catching up with and destroying a mechanized angler fish (a mecha) that's carrying it to the surface, and then destroying the mine with your dolphin. The hook is exploding dolphins. To destroy the mines, you have to destroy the mecha with your dolphin lasers and then slam your dolphin into the mine.
Controls:
PRESS UP to launch out of the trench
HOLD UP to accelerate up towards the surface
LEFT and RIGHT to turn your dolphin
S or Z to fire your secondary weapon when you get it (it appears on your back)
HOLD SHIFT to increase turn sensitivity if you want (I rarely use this, but some like it)
PRESS F4 to fullscreen the game
Notes: Currently, the title/start-menu screen is pretty useless. Just choose ARCADE mode to play. You can try the TUTORIAL, but it hasn't been updated for awhile and is probably broken. :D
Feedback Requests: I'm looking for general feedback about the aesthetic, gameplay, controls, and SE. I'll take pretty much anything as feedback. The game is nearing "completion" though (I only have a week or two to finish it up before I need to move on) so some things may not be addressed. I will keep a log of things I am working on updated in this post.
Log:
--Redo title screen/start menu [DONE]
--Redo tutorial [DONE]
--Complete unlock weapon system [DONE]
--Add some visual flair to space [DONE]
--Design and implement final boss [DONE]
--Finish implementing sound effects and obtain finalized music [DONE]
--Balance [DONE (Never really done...)]
--General polish [DONE]
THANK YOU FOR HELPING OUT!More screenshots!