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879316 Posts in 32975 Topics- by 24362 Members - Latest Member: Zokk

May 23, 2013, 07:28:22 PM
TIGSource ForumsCommunityCompetitionsOld CompetitionsCommonplace BookRat King [prototype]
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Author Topic: Rat King [prototype]  (Read 11894 times)
C418
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« Reply #15 on: October 19, 2008, 05:56:11 AM »

~400
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isaac
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« Reply #16 on: October 19, 2008, 06:22:22 AM »



Thanks for the feedback guys. Here's a new version, with less uniform rats (which look much better) and human eating. Just crash your rats into humans to reduce their health & eat them. The faster your rats are going, the more damage they do.

http://isaacwilliams.net/uploads/ratking/proto02/

At the moment you get a rat for every person you eat. I'm considering having a 'human flesh' resource that you can use to buy rats (and get more eldritch kinds), but it might be a bit counter to the game's point (driving a swarm around fast).


Maybe look into boids (not the best looking version bu you get the idea) to get more natural moving rat packs?

Boids was one of the flocking methods I tested before I settled on this simple method. It's kinda cool looking but kinda slow and almost impossible to guide with player input. They just want to do their own thing, instead of doing what the player wants.
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shrapnel
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« Reply #17 on: October 19, 2008, 11:07:12 AM »

For more Lovecraftian rat inspiration, try the story, The Rats in the Walls.  It was the first Lovecraft story written by the man himself that I read to completion.

There's a Wikipedia entry about it, too, for more details.
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deadeye
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« Reply #18 on: October 19, 2008, 11:52:02 AM »

The new version is much better as far as swarm behavior is concerned. Beer!

I've noticed though that it's rather hard to eat the humans when they're trapped in corners.  Perhaps you could add a secondary eating function that ticks a human's health down slowly when they're in contact with the rats?  That way if the swarm pounces on a human, they'll die quick, but if they're trapped and you can't get enough speed to ram them you can just swarm around them and nibble them to death.

Also, I guess my "good" computer isn't that much better than my crummy one when it comes to Flash, I still dip into the 20's at around 70 rats as far as fps is concerned.

I can't wait for the munching and screaming sound effects, and the blood, it'll add quite a bit to the game Wink
(That is, I assume there will be munching and screaming and blood...)
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deadeye
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« Reply #19 on: October 19, 2008, 11:54:53 AM »

Ooh, I just had an idea as far as new rats spawning.  How about there are trash cans and sewer grates and stuff around the level, and when your swarm "levels up" the new rats spawn there and run to join the group?  Like they're heeding the call of the Rat God or whatever.
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isaac
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« Reply #20 on: October 19, 2008, 04:06:48 PM »

For more Lovecraftian rat inspiration, try the story, The Rats in the Walls.

Cheers. I'll read it tonight. I think I've read it already, but cannot remember it. The Wiki page has already given me some good clues as to which Old One is best for calling rats to wipe out humanity.

(That is, I assume there will be munching and screaming and blood...)

Yes.

Ooh, I just had an idea as far as new rats spawning.  How about there are trash cans and sewer grates and stuff around the level, and when your swarm "levels up" the new rats spawn there and run to join the group?  Like they're heeding the call of the Rat God or whatever.

That'll do nicely as a spawning method! Thanks!
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Eric McQuiggan
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« Reply #21 on: October 19, 2008, 05:28:42 PM »

Your game concept is good so far. Please up the weirdness. How will you get a Ratking?
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isaac
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« Reply #22 on: October 20, 2008, 06:24:49 AM »

Spent the evening working on a tile set for Arkham:



If anyone wants an old-style city at 32x32px for their projects as well, let me know.
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Eric McQuiggan
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« Reply #23 on: October 20, 2008, 06:45:43 AM »

oh wow, that is fantastic!
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seregrail7
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« Reply #24 on: October 20, 2008, 09:24:17 AM »

Wow, the tileset looks amazing and the gameplay in the latest update feel great. Well done so far.
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Dragonmaw
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« Reply #25 on: October 20, 2008, 10:30:51 AM »

This is rapidly turning into my favorite game of the competition. Top notch pixel work and an awesome concept!
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deadeye
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« Reply #26 on: October 20, 2008, 11:48:17 AM »

Spent the evening working on a tile set for Arkham:



If anyone wants an old-style city at 32x32px for their projects as well, let me know.

Shocked

Damn that's sweet
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DarkSoul520
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« Reply #27 on: October 21, 2008, 12:19:39 PM »

Spent the evening working on a tile set for Arkham:



If anyone wants an old-style city at 32x32px for their projects as well, let me know.

This tileset is quite pretty, but I think the front of the buildings look quite plain compared to the rest of the tileset which is nicely detailed.
I really like how you added the reflections on the stone from the lampposts.
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nayon
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« Reply #28 on: October 21, 2008, 12:25:18 PM »

Yeah, maybe you should dirty-ify the buildings, since, well, hundreds of rats are running around :D
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SteGriff
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« Reply #29 on: October 24, 2008, 11:18:55 AM »

Rats = My favourite animal

Looking forward to this. You have a provisional vote from me.
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