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1059251 Posts in 43062 Topics- by 35017 Members - Latest Member: Irvin

October 31, 2014, 04:50:53 AM
TIGSource ForumsFeedbackDevLogsFinishedwinnose
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Author Topic: winnose  (Read 8836 times)
TNERB
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« Reply #20 on: April 24, 2013, 09:25:03 PM »

sexy screen effects
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todd
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« Reply #21 on: April 27, 2013, 08:52:02 PM »

^^^
nose fusion

tasks:
24/24 levels
4/4 story rooms
2/3 musics
2/2 tileset
super happy end game shown above is in the works
so much haps, even blademasterbobo will smirk


Make the noseguyz bounce with the beat plz. Actually make different ennemies bounce to different parts of the music that would be ace.
that would be rad. right now the brain and easter's movements are synced with the bpm. i'll try to sync the nose bounce too

thanks for all the love, and shouts to pandara_ra for some excellent feedback
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mushroomized
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« Reply #22 on: April 28, 2013, 07:47:54 AM »

<3
that's some nosin' music. I could totally sniff this game

i nose this will be fun

some other puns
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Evan McClane
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« Reply #23 on: April 29, 2013, 02:35:48 PM »

gesundheit
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todd
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« Reply #24 on: April 29, 2013, 02:44:22 PM »

cover ur nose plz
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Carrion
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« Reply #25 on: April 29, 2013, 03:25:51 PM »

Jean Michel Basquiat's acid trip, the game. This is fucking amazing.  Beer!
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poe
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« Reply #26 on: April 30, 2013, 03:00:05 PM »

Can't wait for the tim unveil. Game looks awesome as hell man.
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Ness Kain
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« Reply #27 on: May 01, 2013, 01:22:16 PM »

You should talk more of what witchcraft you are doing to the screen.
Or if it's really witches I guess I don't wanna hear about it.
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Ever Toward a Better Yesterday: music; more is on the way, but it must first complete an arduous journey fraught with peril.
If your Twitter doesn't have enough depression and awkward pomposity, here you go.
Calum Bowen
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« Reply #28 on: May 06, 2013, 03:36:22 AM »

:~) lovesong :~)
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Andrew Brophy
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« Reply #29 on: May 06, 2013, 06:02:23 AM »

ohh man lookin good
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mushroomized
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« Reply #30 on: May 06, 2013, 07:31:13 AM »

:~) lovesong :~)

: <3 )
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todd
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« Reply #31 on: May 06, 2013, 08:39:07 PM »

You should talk more of what witchcraft you are doing to the screen.
Or if it's really witches I guess I don't wanna hear about it.

you're the second person to ask so i'll dive into the concepts behind the effects. i'll avoid an acutal tutorial because that would take way too much time and people using other languages will be left out. andrew brophy got me into this stuff and it's actually super easy.

basically, i have a View class that takes a picture of the screen every frame, applies a blendmode to that image, then redraws the treated image at an offset connected to a sin wave to give it that flow.

here's a stripped down version of my View class.
http://pastebin.com/bcTyVjtg
if you're using gm, a class is an object.

here's the screen w/o any effects applied


-set up a canvas(flashpunk), surface(gm), or bitmap(everything else), to display your treated image on. it's like a frame that you're going to set your image into.

-apply a blendmode to your bitmap, surface, or canvas. with as3/flashpunk, it's as easy as
Code:
canvas.blend = Blendmode.HARDLIGHT
this is like putting colored saran wrap over your frame

-set up a bitmapData the size of the screen. bitmapData is an array that contains color information. i'm not sure what the gm equivalent is. imagine it as an unused polaroid at this point.

-copy the image currently drawn on the screen (in my case FP.buffer) to your bitmapData
Code:
bmpData.copyPixels(FP.buffer, rect, rect.topLeft);

-apply an offset on a sin wave to the bitmapdata
Code:
bmpData.scroll(flowX, 0);
the 2 arguments in this function are x and y. flowX is the number i'm applying the sin wave to

-stick that bitmapData into your bitmap/surface/canvas
Code:
canvas.fillTexture(rect, bmpData);

-draw it on the screen
Code:
canvas.render(FP.buffer, 0, 0);

shakzam
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mushroomized
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« Reply #32 on: May 07, 2013, 10:15:44 AM »

 Coffee
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todd
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« Reply #33 on: May 08, 2013, 10:10:22 PM »

trying to make portraits/text boxes fun

hey get over here ):


got the idea from the score board in mooosh's break out hit sake express 2
« Last Edit: May 08, 2013, 10:25:23 PM by todd » Logged

todd
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« Reply #34 on: May 09, 2013, 09:24:17 PM »

https://dl.dropboxusercontent.com/u/74132074/winnoseflow.mp3

split by the winnowing and man its changing everything
and everybody comin after me
now its gettin close and im gonna play winnose
by todd luke and calum bowen and its free

we got statues that outmatch you
evil hands that want you dead
brains that move by buttons
warps that mess with your head

made in flashpunk when i was drunk
faded level design
got that 3/4 view
1x zoom lookin fine
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Gib
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sup?


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« Reply #35 on: May 10, 2013, 03:44:53 AM »

This is history happening right now
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Welp, twitter and stuff. And b__g.
mushroomized
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« Reply #36 on: May 10, 2013, 08:05:02 AM »

SMELLS G O O D
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Andrew Brophy
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« Reply #37 on: May 11, 2013, 10:03:58 AM »

YESSSSSS
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todd
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« Reply #38 on: May 12, 2013, 05:36:51 PM »

my original plan was to have the player backtrack through variations of the previous levels after they fuse, and unite the monsters in a limited amount of time. i couldn't get it to not feel laborsome, so i'm scrapping that for something completely different.

noses will run
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holy
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« Reply #39 on: May 13, 2013, 02:12:43 AM »

support
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i make chiptunes and art.
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