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1057315 Posts in 42950 Topics- by 34889 Members - Latest Member: Vergil

October 25, 2014, 12:38:02 PM
TIGSource ForumsCommunityCompetitionsLudum Dare 26
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sublinimal
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« Reply #60 on: April 26, 2013, 11:30:19 PM »

Oh man. Minimalism is a complete non-theme, if not only because that's what any Ludum Dare is about. Doesn't inspire many gameplay ideas for me.
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meta87
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« Reply #61 on: April 27, 2013, 03:06:55 PM »

Hope everyone is doing good so far!

Making decent progress but getting nervous about finishing :D Physics puzzle type game, you can only drag the curves withing the semi-transparent purple, goal is to collect the dots.


https://www.youtube.com/watch?v=Zn33GYROEY4




Anyone tweeting let me know @travisirby I'm enjoying following everyone.



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Tuba
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« Reply #62 on: April 27, 2013, 04:26:20 PM »

Started making a minimalistic Guitar Hero, then I realized that it would be too easy and boring... so now I'm making something more akin to a minimalistic Rocksmith..

Oh well, always wanted to make a music game and got a nice excuse to play with my guitar, till now I'm having a fun weekend Smiley
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soryy708
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« Reply #63 on: April 27, 2013, 04:52:08 PM »

Game of Life seems perfect.

What I do:
* Puzzler:
In a level, you get a layout of cells. You are given a limited amount
of living cells to place, and then you begin the simulation. Your
objective is to create a simulation which grows for the longest amount
of ticks. The growth of a simulation is measured by the amount of
living cells in it, so spamming gliders is not an option. When you see
that nothing interesting happens, you can stop the simulation, get
your score, and move to the next level with a different layout.

What I hope you (or someone else) will do:
* Tactical:
You start with a cell selected in an ongoing
simulation, and you can move the selection cursor to neighboring
living cells. Your goal is to have a living cell selected for as many
ticks as possible. Turn based seems reasonable.
* Action:
You are a lone glider, sent drifting into an ongoing
simulation. You can change your direction with the arrow keys. Your
objective? To fly as far as possible, and to remain alive for as many
ticks as possible. Real time seems reasonable.
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Ashkin
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« Reply #64 on: April 27, 2013, 05:27:41 PM »


Wabi-sabi is about beauty in minimalism, simplicity, and imperfection, so... That's kind of close to the theme?
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mushroomized
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« Reply #65 on: April 27, 2013, 07:40:13 PM »

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=23002 GAAAAAAAAAAH i had the flu the whole time vomit tjklsdfas;djhglsdg  Evil Evil Evil Evil Evil Evil
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C.D Buckmaster
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« Reply #66 on: April 27, 2013, 08:24:47 PM »

I'm making a one-dimensional, two player, sumo wrestling game.  I'm keeping it pretty simple because I've been pretty busy this weekend.
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Sanojian
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« Reply #67 on: April 27, 2013, 11:33:56 PM »

That is looking beautiful, meta87.

I am really struggling with this theme too.  I came up with a game for creating Mondrian-style art while being ruthlessly criticized.  Now that I am looking over some of the other blog entries I am afraid my idea was far from original.   Sad

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initials
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« Reply #68 on: April 28, 2013, 12:32:43 AM »

I'm using the Phaser framework for this jam. My first time using Phaser, and I guess since I'm so familiar with Flixel it was easy to jump right in and get a good game happening.

Here's my first game:

http://initialsgames.com/soul/index.php?f=haunting.js&d=haunting

Good luck with yours.
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Initials
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Super Lemonade Factory, Super Lemonade Factory Part Two, Revvolvver, Four Chambers of the Human Heart.
Arnold
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« Reply #69 on: April 28, 2013, 12:35:34 PM »

Woho i'm done!

Play CIRCLE SQUARE TRIANGLE, the fastest ROCK PAPER SCISSOR ever!
http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=18608


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Ragzouken
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« Reply #70 on: April 28, 2013, 01:14:57 PM »

I made an audio game, but it's too hard to play because I don't know what I'm doing Sad

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=13822
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Maud'Dib Atreides
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« Reply #71 on: April 28, 2013, 01:36:15 PM »

Woho i'm done!

Play CIRCLE SQUARE TRIANGLE, the fastest ROCK PAPER SCISSOR ever!
http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=18608




 Hand Money Left Kiss Hand Money Right
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geepit
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« Reply #72 on: April 28, 2013, 01:55:40 PM »

Arnold that looks awesome!

Also first Ludum dare, first finished game.
http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=7990

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eigenbom
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« Reply #73 on: April 28, 2013, 02:11:26 PM »

Lol, these look great, well done guys!
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alts
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« Reply #74 on: April 28, 2013, 04:29:36 PM »

My first completed Ludum Dare entry. 2 player turn based game.
http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=18267

I aimed for minimalism via small set of rules, but once I wrote them down, it seemed I'd failed that challenge.
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chrysiridia
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« Reply #75 on: April 28, 2013, 04:31:23 PM »

Not that I've been looking super hard, but is Mondrian the only Minimalist artist explicitly featured in these games? No Donald Judd or Frank Stella games?
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Pixelulsar
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« Reply #76 on: April 28, 2013, 04:44:32 PM »

Finished my game.
It is called Colon Right Parentheses, and it is horizontal shooter, but you can only use one button because the theme is minimalism.

Here is a link the the Ludum Dare page: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=10737

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C.D Buckmaster
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« Reply #77 on: April 28, 2013, 05:22:59 PM »

Holy shit, I actually finished something!

Behold, You can't step out of my way so we must fight!



One dimension.
Two sumo wrestlers.
Only one can taste the sweet fruit of victory, the other can hope for misery and ruin.

Until you press r to restart that is.

WARNING: Requires two players.
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Belimoth
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« Reply #78 on: April 28, 2013, 05:32:17 PM »

That is fun Buckmaster Smiley

I am sick but I guess I can do a thing.
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Tifu
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« Reply #79 on: April 28, 2013, 05:54:27 PM »

Samus Regrets: Link



I made a metroid game where Samus is pursuing a minimalist lifestyle by getting rid of all of her upgrades and weapons Tongue There's a bit of a puzzle element to it in having to figure out where is the best place to drop which item once you no longer need it and such.

Had to cut quite a few enemy types, and I really wanted to have at least one boss, but all the important stuff got finished in time Smiley
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