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July 31, 2014, 03:40:14 PM
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Author Topic: Sword Legends  (Read 2188 times)
Coopaloops
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« on: April 21, 2013, 06:32:29 PM »


Hi everyone! Very excited and happy to announce Sword Legends, a retro top-down action/adventure game. This game is a love letter to the action adventure genre. I'm a huge fans of oldschool Metroidvanias and Zelda-esque action adventure games, and wanted to take a stab at creating one of my own. I'm not necessarily trying to reinvent the wheel, but definitely trying to make a fun and unique 2D action adventure experience based on the games I love.

Here are some screenshots of a dungeon I'm working on! It's still pretty early in development, but you can get the gist of the game style so far.




Influences


I grew up in the golden age of the SNES, and Sword Legends takes design cues from games like A Link to the Past, Super Castlevania IV, and Super Metroid. I'm hoping to evolve on them a bit and achieve gameplay mechanics and a unique style that the game can call its own. Dark Souls is another big inspiration...loved the combat and intentionality of the Dark Souls game world, as well as the sense of wonder and discovery that came with exploring a well designed open-world environment.

Gameplay


Sword Legends' gameplay is based on 3 things:

  • More combat, less puzzles
  • A hand-crafted open-world environment
  • Minimal story + environmental storytelling

I think this game is actually more like Zelda 1 than anything else. In Zelda 1, there wasn’t really a lot of puzzle solving, and I would argue that gameplay was centered more around combat. Dark Souls was the same way – the combat system was really deep and allowed for some very interesting situations. That being said, most of the design direction for Sword Legends revolves around how to make combat and mobility interesting. Second, I am hand-crafting an open game world. That means going where you want right from the start and doing the dungeons in any order. Procedural level generation is out, because I want to be intentional about the environment design. I want the world of Sword Legends - the dungeons, the monsters, the secret nooks and crannies - to be something that people will remember. I can still remember almost everything about the Link to the Past world map, and my hope is that I can create a game world that will resonate in people’s minds after they have completed the game. Last, there's going to be very minimal story. It's not that story is a bad thing, but I kind of miss the days when you hit the start button, get thrown into the game world, and then you're on your own. I think Super Metroid was a perfect example of this: brief opening cinematic --> baby Metroid gets kidnapped --> exploring an alien planet. The rest is just figuring things out on your own and getting some implied story through the environments. There's definitely a story for Sword Legends, but it's not super heavy at the moment, and I'll probably tweak it as the game progresses.

Will be trying to post updates on progress here periodically. Thanks for checking out the game! Hope y'all dig it.
« Last Edit: June 17, 2014, 07:03:08 PM by Coopaloops » Logged

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Sword Legends
richard
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« Reply #1 on: April 29, 2013, 07:43:19 PM »

For those just checking this project out for the first time, Hello! I am Richard, the main developer of the proj.  This weeks focus has been doors door doors!  You'd be amazed at all the subtleties of a door.  Closed doors, magic doors, locked doors, open space doors, stairs!   We've been getting old school inspiration loading up Zelda Link to the Past and checking out room to room transition.  It adds such a nice dimension of depth when you can enter into the archways of doors leading from room to room.  No magical teleportation!
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richard
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« Reply #2 on: April 29, 2013, 07:51:52 PM »

Hah, just saw this on Reddit.  Running in games with stamina.

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Coopaloops
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« Reply #3 on: April 29, 2013, 08:55:17 PM »

Here are some monster concepts...going for kind of a cartoony/windwaker-ish vibe. These guys will get pixelated soon. =)



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Sword Legends
Coopaloops
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« Reply #4 on: June 10, 2013, 08:29:26 PM »

Recently I have been working on designing a title screen (among many other things!). Still figuring out the logo, but am hopefully going to have that done soon. Check it out!


Does it look like it could live on the SNES? I've been looking at title screens from old SNES games that I love for inspiration and reference - Pilotwings, Star Fox, Super Metroid, and Super Castlevania IV to name a few. I'm still working on it and might change a few things, but am liking it so far. There are going to be some cool particle effects in the foreground, and if I really feel like torturing myself I'll animate the cloth attached to the sword. Woot!
« Last Edit: June 10, 2013, 08:43:31 PM by Coopaloops » Logged

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mrscience00
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« Reply #5 on: June 10, 2013, 08:56:33 PM »

I really like the look of that title screen. The symmetry of the sword and the sun seems in opposition to the asymmetry of everything else in the image.
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Coopaloops
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« Reply #6 on: June 10, 2013, 09:08:20 PM »

Thanks mrscience! I have been debating the symmetrical aspects of the picture, but I think I like it as well. Am planning on putting the logo above the sword/sun...I think it could either ruin the image or make it better depending on how the logo turns out. We'll see. =p
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Sword Legends
devi ever
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« Reply #7 on: June 11, 2013, 04:11:14 AM »

I really like the look of that title screen. The symmetry of the sword and the sun seems in opposition to the asymmetry of everything else in the image.

Ditto!  Wizard Hand Thumbs Up Right
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Coopaloops
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« Reply #8 on: June 11, 2013, 08:07:22 PM »


Here's a new environment I've been working on...it's the first area you wind up in, and the entrance to the first dungeon in the game. Am trying to make it really unique and atmospheric. What do you think of the leaves for the trees? I have had the hardest time with those (esp getting them to tile the way I want them to), but I think I've ended up settling on a flatter/more simplified look. It's a bit less rendered than some other pixel games I've seen, but I think that's ok. It's just the style I've got going I guess. Anywho, more to come soon...
« Last Edit: June 11, 2013, 08:36:32 PM by Coopaloops » Logged

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Sword Legends
Conker
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« Reply #9 on: June 11, 2013, 10:12:11 PM »

Wow I like the looks of this.
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aberrantmind
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« Reply #10 on: June 12, 2013, 12:34:24 AM »

very nice
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richard
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« Reply #11 on: June 12, 2013, 07:25:13 AM »

Heyo everyone  Blink isn't the new art awesome!  We've been keeping up pace at building Sword Legends, life in dev land has been good. We wrapped up alot of the door and room transition stuff, and dived head first into enemy AI.  When we were creating the game, we thought we might want to try some finite state machine system for representation of enemy behavior.  We used a 3rd party library called Playmaker, which is very cool, but... coop and I are a stickler for details.  It just ended up being alot more easier to use a programming language to describe all the nitty gritty details of monster brains and have it all easily presented for viewing and modification.

So we have two monsters right now that are pretty smart-ish, well, smart enough for first level dungeon anyways.  The first is an eyebat which has pretty simple logic of chasing, attacking, and backing off.  The second more interesting one was a simple guard with four directional walking around logic, shielding, attacking, and visibility.  He's taken some time to get right, but I'll be really happy when he's finished.  I can already feel that we'll be able to reuse a lot of monster logic and frameworks so everything won't be entirely baking something from scratch and I can get onto other cool things!

Coop and I are really excited about the logo screen, it's like.. been in our dreams, we have some really slick plans for what the intro experience in our game will be like, I hope we can make a video for you all of that first moment you press start.  It's going to be awesome.

Anyhow, back to the code mines!
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richard
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« Reply #12 on: July 31, 2013, 07:54:25 PM »

Heh, s'the small things that take you back sometimes

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« Reply #13 on: August 01, 2013, 01:02:19 AM »

Wow, your updated art style is really good. I like the simple elegance of the tiles and colors.
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karlozalb
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« Reply #14 on: August 01, 2013, 01:06:32 AM »

Excellent visual style
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