Hi everyone! Very excited and happy to announce Sword Legends
, a retro top-down action/adventure game that my friend Richard (richard
here on the forums) and I have been working on for several months now. This game is our love letter to the action adventure genre. We are huge fans of oldschool Metroidvanias and Zelda-esque action adventure games, and wanted to take a stab at creating one of our own. We aren't necessarily trying to reinvent the wheel, but we are definitely trying to make a fun and unique 2D action adventure experience based on the games we love.
Here are some screenshots of a dungeon we're working on! It's still pretty early in development, but you can get the gist of the style we're going for.Influences
Richard and I both grew up in the golden age of the SNES. Sword Legends is heavily modeled after games like A Link to the Past, Super Castlevania IV, and Super Metroid, but we are hoping to evolve on them a bit and achieve gameplay mechanics and a unique style that we can call our own. We love games where exploration and discovery play major roles in the player's experience. Dark Souls is another big inspiration for us...we loved the combat and intentionality of the Dark Souls game world, as well as the sense of wonder and discovery that came with exploring a well designed open-world environment.Gameplay
So what is this game going to be like?! I would say Sword Legends' gameplay is based on 3 things:
- More combat, less puzzles
- A hand-crafted open-world environment
- Minimal story + environmental storytelling
So, we want more combat and less puzzles. Most of our design direction revolves around how we can make combat and mobility interesting. The first Zelda is a great example of this…there wasn’t really a lot of puzzle solving, and I would argue that it was more about the combat in the game. Dark Souls was the same way – the combat system was really deep and allowed for some very interesting situations. Second, we are hand-crafting an open game world. That means going where you want right from the start and doing the dungeons in any order. Procedural level generation is a big thing these days, but we want to be intentional about the environment design. We want the world of Sword Legends - the dungeons, the monsters, the secret nooks and crannies - to be something that people will remember. I can still remember almost everything about the Link to the Past world map, and my hope is that we can create a game world that will resonate in people’s minds after they have completed the game. Last, we are looking to have very minimal story. It's not that story is a bad thing in games, but we kind of miss the days when you hit the start button, get thrown into the game world, and then…well, you're on your own. I think Super Metroid is a perfect example of this: brief opening cinematic --> baby Metroid gets kidnapped --> go. The rest is just figuring things out on your own and getting some implied story through the environments you explore. We have a story in mind for Sword Legends, but it's not super heavy at the moment, and we'll probably tweak it as we go.Status
Currently we're working on Sword Legends as a side project. Richard and I both have full-time day jobs, and are working on Sword Legends weeknights and weekends. Our hope is to one day go full-time with development for the game, but we are currently aiming to get a playable tech-demo ("proof of concept" if you will) finished first. We're about 50% of the way done with the tech demo, and are looking to have something finished by the end of July (which probably isn't going to happen at the rate we're going haha). Will definitely post updates on progress here.
We're hoping this game will turn out to be a great entry in the action adventure genre that does some interesting things with tried-and-true gameplay as well as pay tribute to the golden days of the SNES! We're going to try to keep this devlog updated weekly...there's usually some new stuff to show every four or five days or so. We'd love to hear your thoughts and get feedback on things as well, so let us know what you think!