Hi everyone! Very excited and happy to announce Sword Legends
, a retro top-down action/adventure game. This game is a love letter to the action adventure genre. I'm a huge fans of oldschool Metroidvanias and Zelda-esque action adventure games, and wanted to take a stab at creating one of my own. I'm not necessarily trying to reinvent the wheel, but definitely trying to make a fun and unique 2D action adventure experience based on the games I love.
Here are some screenshots of a dungeon I'm working on! It's still pretty early in development, but you can get the gist of the game style so far.Influences
I grew up in the golden age of the SNES, and Sword Legends takes design cues from games like A Link to the Past, Super Castlevania IV, and Super Metroid. I'm hoping to evolve on them a bit and achieve gameplay mechanics and a unique style that the game can call its own. Dark Souls is another big inspiration...loved the combat and intentionality of the Dark Souls game world, as well as the sense of wonder and discovery that came with exploring a well designed open-world environment.Gameplay
Sword Legends' gameplay is based on 3 things:
- More combat, less puzzles
- A hand-crafted open-world environment
- Minimal story + environmental storytelling
I think this game is actually more like Zelda 1 than anything else. In Zelda 1, there wasn’t really a lot of puzzle solving, and I would argue that gameplay was centered more around combat. Dark Souls was the same way – the combat system was really deep and allowed for some very interesting situations. That being said, most of the design direction for Sword Legends revolves around how to make combat and mobility interesting. Second, I am hand-crafting an open game world. That means going where you want right from the start and doing the dungeons in any order. Procedural level generation is out, because I want to be intentional about the environment design. I want the world of Sword Legends - the dungeons, the monsters, the secret nooks and crannies - to be something that people will remember. I can still remember almost everything about the Link to the Past world map, and my hope is that I can create a game world that will resonate in people’s minds after they have completed the game. Last, there's going to be very minimal story. It's not that story is a bad thing, but I kind of miss the days when you hit the start button, get thrown into the game world, and then you're on your own. I think Super Metroid was a perfect example of this: brief opening cinematic --> baby Metroid gets kidnapped --> exploring an alien planet. The rest is just figuring things out on your own and getting some implied story through the environments. There's definitely a story for Sword Legends, but it's not super heavy at the moment, and I'll probably tweak it as the game progresses.
Will be trying to post updates on progress here periodically. Thanks for checking out the game! Hope y'all dig it.