Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1027988 Posts in 41259 Topics- by 32877 Members - Latest Member: jsedano

July 29, 2014, 08:59:14 PM
TIGSource ForumsFeedbackDevLogslifeless: ECHRO
Pages: 1 2 [3] 4 5 ... 11
Print
Author Topic: lifeless: ECHRO  (Read 9736 times)
IanSean
Level 0
**



View Profile WWW Email
« Reply #30 on: April 25, 2013, 03:43:45 PM »

This looks really cool! Blink
Looking forward to seeing more.

Logged

CNIAngel
Level 0
**


Games


View Profile WWW Email
« Reply #31 on: April 25, 2013, 03:47:05 PM »

You're doing amazing work right now Olav. I'm looking forward to seeing more of this in the near future.
Logged

Impmaster
Level 10
*****


Scary, isn't it?


View Profile WWW Email
« Reply #32 on: April 25, 2013, 07:06:56 PM »

I keep on reading the title as Echo with a chinese accent. Looks good though.
Logged

Do I need a signature?
Cellusious
Level 6
*



View Profile WWW
« Reply #33 on: April 26, 2013, 01:15:12 AM »

This looks really cool! Blink
Looking forward to seeing more.

Thanks!

You're doing amazing work right now Olav. I'm looking forward to seeing more of this in the near future.

Near future/a few hours from now/soon/today/in a few minutes

I keep on reading the title as Echo with a chinese accent. Looks good though.

Huh, how does that work?  Blink Blink
« Last Edit: April 26, 2013, 02:52:47 AM by Cellusious » Logged

Cellusious
Level 6
*



View Profile WWW
« Reply #34 on: April 26, 2013, 11:12:01 AM »


Pre Pre Alpha test, build 3, 10 hours of work, most of which used on the actual engine.

DOWNLOAD b3
arrow keys + z
known criticism!  Hand Fork Left Hand Knife Right

Known problems:
Box thing on bridge is just a placeholder, therefore looks bad,
sound is just trown in there, there sounds bad,
screenshake, makes screen tearing and problems near the corners of the level,
the enemies are trown in there but the ai is semi relevant.

WINDOWS ONLY.

DOES NOT WORK ON LINUX, BUT THAT WAS FIXED A FEW MINUTES AGO, LINUX CAN PLAY NEXT PUBLIC BUILD. DOES NOT WORK ON MAC, AND DO NOT INTEND TO FIX THAT, OR I MIGHT, BUT NOT NOW.
Logged

TNERB
Level 4
****



View Profile WWW Email
« Reply #35 on: April 26, 2013, 06:23:22 PM »

Tight game feel, controls very smooth cell.

My only complaint would be the screen shaking effect when shooting, it felt nice with the first few shots but after firing multiple rounds trying to kill the enemies the effect became nauseating, at least to me. (maybe add the option to turn it off for super sensitive motion sickness people like me.) Other than that I'm loving what you got so far.
Logged

IanSean
Level 0
**



View Profile WWW Email
« Reply #36 on: April 26, 2013, 09:15:27 PM »

Great controls!
Maybe add a distinct jump animation/sprite to juice it up.
I love the bullet spray.  Cheesy
Logged

Cellusious
Level 6
*



View Profile WWW
« Reply #37 on: April 27, 2013, 06:17:19 AM »

Tight game feel, controls very smooth cell.

My only complaint would be the screen shaking effect when shooting, it felt nice with the first few shots but after firing multiple rounds trying to kill the enemies the effect became nauseating, at least to me. (maybe add the option to turn it off for super sensitive motion sickness people like me.) Other than that I'm loving what you got so far.

yup, already noted.

Great controls!
Maybe add a distinct jump animation/sprite to juice it up.
I love the bullet spray.  Cheesy

yup more animations
Logged

Impmaster
Level 10
*****


Scary, isn't it?


View Profile WWW Email
« Reply #38 on: April 27, 2013, 07:13:45 AM »

It needs foot sounds. I like the overall look and animations. Needs a health bar. It's a little hard to shoot the things when they get into a hole, cause it requires you to go into the hole. (Which I suppose happens to all metroidvanias.) Overall, great demo, want to play. Quite slick.
Logged

Do I need a signature?
Udderdude
Level 10
*****



View Profile WWW
« Reply #39 on: April 27, 2013, 08:06:48 AM »

I found it difficult to see the player and enemies against the background in the test version.  You probably want to make them stand out more.

Also ditto on the screen shaking overuse.
Logged

Greg Game Man
Level 5
*****


i have to return some videotapes


View Profile WWW Email
« Reply #40 on: April 27, 2013, 08:26:51 AM »

Love your art
Go SmashTV style with WASD to move, and arrows to shoot in various directions
Logged

Cellusious
Level 6
*



View Profile WWW
« Reply #41 on: April 27, 2013, 09:28:14 AM »

It needs foot sounds. I like the overall look and animations. Needs a health bar. It's a little hard to shoot the things when they get into a hole, cause it requires you to go into the hole. (Which I suppose happens to all metroidvanias.) Overall, great demo, want to play. Quite slick.

Thanks!

I found it difficult to see the player and enemies against the background in the test version.  You probably want to make them stand out more.

Also ditto on the screen shaking overuse.

Thanks!

Love your art
Go SmashTV style with WASD to move, and arrows to shoot in various directions

Thanks, and no!
Logged

fisher
Level 0
***



View Profile WWW Email
« Reply #42 on: April 27, 2013, 10:06:05 AM »

Looks and feels great. I didn't mind the screen shaking when getting hit by enemies but it felt crappy when i was just standing there and shooting a bunch.
Logged
Cellusious
Level 6
*



View Profile WWW
« Reply #43 on: April 28, 2013, 05:07:57 AM »

played cave story for the first time to get ideas about how the shooting should handle.

in other news, random world gen works properly now
Logged

C.A. Silbereisen
Schlagerstar
Global Moderator
Level 10
******


eurovision winner 2014


View Profile
« Reply #44 on: April 28, 2013, 05:36:05 AM »

Just tried this. Really nice art and movement feels right, but:

1. Have to agree with the screen shake criticisms. The effect is kinda excessive and also the "seesawing" nature of it made fights really confusing.

2. Seemingly randomly spreading shots are a source of frustration. If I was you I'd both reduce the spread and introduce an alternate weapon (or perhaps fire mode?) that's more precise.

This has a lot of potential though, keep it up!  Smiley
Logged

Pages: 1 2 [3] 4 5 ... 11
Print
Jump to:  

Theme orange-lt created by panic