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998174 Posts in 39144 Topics- by 30553 Members - Latest Member: drako30

April 18, 2014, 12:06:06 AM
TIGSource ForumsFeedbackDevLogslifeless: ECHRO
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Author Topic: lifeless: ECHRO  (Read 8871 times)
Cellusious
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« Reply #45 on: April 28, 2013, 06:46:19 AM »

Just tried this. Really nice art and movement feels right, but:

1. Have to agree with the screen shake criticisms. The effect is kinda excessive and also the "seesawing" nature of it made fights really confusing.

2. Seemingly randomly spreading shots are a source of frustration. If I was you I'd both reduce the spread and introduce an alternate weapon (or perhaps fire mode?) that's more precise.

This has a lot of potential though, keep it up!  Smiley

Yeah, i fixed the screen shaking a few days ago so in the next public build it'll be better.
I'm fiddling with the gun to make it feel better and there will be alot, alot of weapons.
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Carrion
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crowbro


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« Reply #46 on: April 29, 2013, 03:23:52 PM »

I finally got around to trying this out and I must say it's coming along nicely. I would like it if the enemies were a bit easier to hit without having to jump up and postition yourself the be aligned with them. The camera shake may be a bit much when being overwhelmed by enemies but for the most part it's a nice touch.

This is going to be great man, keep on keeping on.
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Cellusious
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« Reply #47 on: April 30, 2013, 04:36:58 AM »

I finally got around to trying this out and I must say it's coming along nicely. I would like it if the enemies were a bit easier to hit without having to jump up and postition yourself the be aligned with them. The camera shake may be a bit much when being overwhelmed by enemies but for the most part it's a nice touch.

This is going to be great man, keep on keeping on.

The enemy AI is a bit better now, they can actually go up slopes now :3
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Cellusious
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« Reply #48 on: May 02, 2013, 11:51:15 AM »

ECHRO, the premier item hoarding sim,



Yeah that's like 8 of the same item, for testing purposes.
Also gold, and partially done gui. yeah. needs overlay
and fancy shit

and explosions,
well i got explosions.
but more explosions.
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Eigen
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Jebus backups.


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« Reply #49 on: May 02, 2013, 11:57:54 AM »

You know when you think you have enough explosions?

Yeah, me neither.
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Cellusious
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« Reply #50 on: May 02, 2013, 12:26:42 PM »

You know when you think you have enough explosions?

Yeah, me neither.

When i get actual bosses in there, await explosions everywhere. and explosions.
did i mention explosions.
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Cellusious
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« Reply #51 on: May 03, 2013, 07:16:01 AM »

https://vine.co/v/bQ1ZB5LOT75

Super sexy knockback, and stuff. we need [wine ] [/wine ]
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Bones
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Pixel artist, Animator, Programmer


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« Reply #52 on: May 03, 2013, 07:20:55 AM »

Almost happens too quick for me to notice it, looked more like a boost.
Seems a bit far for a knock back? Could just be me, I'm sure it feels good in game.
« Last Edit: May 03, 2013, 07:28:52 AM by Bones » Logged

Demo Reel 2012

Sit down and relax,
Keeping focus on your breath,
This may take a while.



Cellusious
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« Reply #53 on: May 04, 2013, 02:07:30 AM »

Almost happens too quick for me to notice it, looked more like a boost.
Seems a bit far for a knock back? Could just be me, I'm sure it feels good in game.

yeah, i'll have to tweak it a bit.

in other news, i'm redoing the art completely. current tiles, sprites and so forth.
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Impmaster
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Scary, isn't it?


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« Reply #54 on: May 04, 2013, 02:08:38 AM »

Wait, why? I thought the current art looked quite good.
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happymonster
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« Reply #55 on: May 04, 2013, 02:37:33 AM »

I like the art also. Smiley
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SpaceHero Command ... In Development
http://forums.tigsource.com/index.php?topic=23173.0
Cellusious
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« Reply #56 on: May 04, 2013, 06:06:13 AM »

Wait, why? I thought the current art looked quite good.

I like the art also. Smiley

I think it looks terrible.
I'm making this game, so i choose what will be the final graphics. :1
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Cellusious
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« Reply #57 on: May 04, 2013, 02:21:53 PM »


Going to redo the art, but that doesn't stop me from doing work on the surface blending/ligh.

also, updated, http://lifelessechro.com/
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SolarLune
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Hmm.


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« Reply #58 on: May 04, 2013, 04:59:24 PM »

Posting to follow. Pretty cool looking!
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Cellusious
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« Reply #59 on: May 05, 2013, 04:21:07 AM »

Posting to follow. Pretty cool looking!

Thanks!

Thinking about how to redo the art and what kind of parallax stuff i can put in the background, and such.

Trinket effects are in too.
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