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1055759 Posts in 42873 Topics- by 34803 Members - Latest Member: adriantalens

October 21, 2014, 10:24:24 PM
TIGSource ForumsCommunityCompetitionsOld CompetitionsCommonplace BookEversion (CPB #39) [C'EST FINI] [THAT MEANS [FINISHED] IN FRENCH]
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Author Topic: Eversion (CPB #39) [C'EST FINI] [THAT MEANS [FINISHED] IN FRENCH]  (Read 67457 times)
Zaratustra
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« on: October 18, 2008, 11:24:48 AM »



"sounds - possibly musical - heard in the night from other worlds or realms of being."
commonplace book - h. p. lovecraft

download links here
(c) 2008 guilherme s tows

princess is kidnapped
you must save princess

z jumps
x everses in certain areas

esc returns to title
alt-x or alt-f4 close the game
alt-enter changes to/from fullscreen

music 1, intro and goal fromm cocoron
musics 2, 3, 4, 5, 6 by miroslav malesevic (mirosurabu)
music 7 by greyseraphim
music 8 by blacklizard77
« Last Edit: December 16, 2008, 07:36:27 PM by Zaratustra » Logged

gustav
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« Reply #1 on: October 18, 2008, 12:04:16 PM »

Intriguing! Looking forward to it Gentleman
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Zaratustra
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« Reply #2 on: October 18, 2008, 12:39:12 PM »

Concept shot: Creatures change as one ventures into farther worlds.

)removed(
« Last Edit: November 25, 2008, 08:01:20 AM by Zaratustra » Logged

george
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« Reply #3 on: October 18, 2008, 12:39:51 PM »

I love that!
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nayon
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« Reply #4 on: October 18, 2008, 12:47:56 PM »

8 creatures for 8 notes? Well you should make 12 for the halftones :D
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brog
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« Reply #5 on: October 18, 2008, 02:23:18 PM »

Concept shot: Creatures change as one ventures into farther worlds.

Smoothly interpolating between a cute little cheerful guy and a hideous roaring fiend, I love it.
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isaac
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« Reply #6 on: October 18, 2008, 03:52:44 PM »

Nice.. the growing sound & changing creatures both have great potential to be creepy.
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Synnah
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« Reply #7 on: October 19, 2008, 09:24:07 AM »

Nice, simple idea, and I love the concept shot! I look forward to this.
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"What's that thing at the end of the large intestine? Because that's exactly what you've done here." - Ray Smuckles, Achewood.

My music. Will compose for free!
ElTipejoLoco
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« Reply #8 on: October 19, 2008, 09:32:51 AM »

Wonderful idea, wonderful sprites. G'luck!

But for comedy's sake:

Waddle Dee? Waddle Doo? 'zatchoo?
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Shade Jackrabbit
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« Reply #9 on: October 19, 2008, 03:13:41 PM »

Wow, that's a really good concept! Nice job with the progressive change of the sprites.
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« Reply #10 on: October 19, 2008, 08:31:55 PM »

Concept shot: Creatures change as one ventures into farther worlds.



Love the style
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Zaratustra
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« Reply #11 on: October 19, 2008, 11:29:19 PM »



lol wut
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Gainsworthy
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« Reply #12 on: October 19, 2008, 11:37:38 PM »

GENIUS.
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Melly
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« Reply #13 on: October 20, 2008, 03:35:36 AM »

I love the idea of a seemingly innocent and overly-casual-looking game morph into something horrifying. Grin
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« Reply #14 on: October 20, 2008, 01:13:31 PM »

it does have a Rowlands-bros (Creatures I & II, Mayhem in Monsterland) feel to it, which, in addition to the core idea, is beyond awesome. me wants.
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Zaratustra
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« Reply #15 on: October 21, 2008, 05:45:27 PM »

First level done. Problem: I don't actually have music for the game and am using some placeholder stuff from Cocoron. If anyone could tell me where to get some usable music, I'd be thankful.
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Zaratustra
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« Reply #16 on: October 26, 2008, 10:50:35 AM »

Two-level demo. Z jumps, X everses, Alt-X quits.

I might actually have enough time to finish this, with the massive deadline extension (seriously, it's larger than the duration of the competition to start with). I'm hoping this demo gathers attention of some musician person.
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deadeye
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« Reply #17 on: October 26, 2008, 11:06:45 AM »

Nice Grin

Looking really good so far.  The platforming is pretty solid.
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« Reply #18 on: October 27, 2008, 03:31:58 AM »

Two-level demo. Z jumps, X everses, Alt-X quits.

Hey, this is looking really great. (the blood effect is huge!)
I couldn't figure out where to press X though, so you might want to say that
keys 1 and 2 switch between worlds, keys 3 and 4 change levels
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seregrail7
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« Reply #19 on: October 27, 2008, 04:45:51 AM »

Pressing X works when you're between 2 flowers.
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