I studied your Little Hitler in Toyland a bit when making my entry for the compo, but it was so complex, I got little mileage out of it. Now that I finished my game I might be able to understand it a bit more, though. I don't know how you do all this beautiful stuff in Construct, but it's still great!
Hehe, I'm sorry you had to do that. It's not a very good example of how to make a game

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That game was so messy and hacked together it's not even funny. A lot of the code in that was to overcome bugs in older versions of Construct, and is way obsolete. In fact, a couple Construct builds were released while I was making LHiT that made code I'd just written obsolete. Hell, the .cap file won't even run any more in the newest version of Construct because they've changed so much.
This game is a lot cleaner as far as hacks go, because Construct itself is a hell of a lot more stable than when I made LHiT. The only hacky things I've had to do this time around have to do mainly with the XAudio2 plugin, but it's a pretty new addition so they're still ironing out the bugs.
My game code is pretty messy though, I really should have taken more time to organize my stuff before diving into the engine. I don't think I'll release the source for this the way I did with LHiT, but I'll definitely answer any questions on how I made stuff over on the Construct forum if people are curious. It's a pretty straight-forward game though, there aren't really any fancy tricks in it. The fanciest things I have in the game are a couple additive shaders and a little sprite mesh distortion. The rest is just basic platforming.