Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

879425 Posts in 32977 Topics- by 24365 Members - Latest Member: Mimiga

May 24, 2013, 04:10:55 AM
TIGSource ForumsCommunityCompetitionsOld CompetitionsCommonplace BookThis Cursed Rock [FINISHED] [Update: No-Sound version added]
Pages: 1 ... 5 6 [7] 8 9 ... 12
Print
Author Topic: This Cursed Rock [FINISHED] [Update: No-Sound version added]  (Read 49525 times)
deadeye
First Manbaby Home
Level 10
*



View Profile
« Reply #90 on: November 24, 2008, 11:42:39 PM »

« Last Edit: December 29, 2008, 01:45:23 PM by deadeye » Logged

tweet tweet @j_younger
Terry
TIGSource Editor
Level 10
******



View Profile WWW Email
« Reply #91 on: November 25, 2008, 01:04:49 AM »

Keep it up, Deadeye! I can't wait to play this! Beer!
Logged

jeb
Level 5
*****


Bling bling


View Profile WWW
« Reply #92 on: November 25, 2008, 01:12:29 AM »

Can't wait to get the answer to his question!  Kiss
Logged

increpare
Guest
« Reply #93 on: November 25, 2008, 07:21:58 AM »

Can't wait to get the answer to his question!  Kiss
I dunno...it sounds rhetorical to me...
Logged
KniteBlargh
Level 4
****


Blargh...


View Profile WWW Email
« Reply #94 on: November 25, 2008, 09:29:17 AM »

I'm sending in my cheering squad to help you:
Logged

deadeye
First Manbaby Home
Level 10
*



View Profile
« Reply #95 on: November 25, 2008, 10:58:05 AM »

I dunno...it sounds rhetorical to me...

Pretty much, yeah.  They're just cannon fodder.  The gameplay itself isn't very deep.  Like I said before, just jump and shoot.
Logged

tweet tweet @j_younger
eddietree
Level 5
*****


I consume memory, therefore I am.

eddieisthx
View Profile WWW
« Reply #96 on: November 25, 2008, 11:05:41 AM »

gah, i need directx 9.0 to run this. me = n00b
« Last Edit: November 25, 2008, 12:02:27 PM by eddietree » Logged

deadeye
First Manbaby Home
Level 10
*



View Profile
« Reply #97 on: November 25, 2008, 02:23:25 PM »

- All art assets complete!
- Engine 100% complete!

Now I have to get the last bit of art in the game, stitch the last cutscenes together, flesh out the game level, and make some sound effects.  I might not have time to make any more music though, so the main level and the end scenes might be rather quiet.
Logged

tweet tweet @j_younger
Mir@k
Level 1
*


Nothing becomes something


View Profile WWW
« Reply #98 on: November 25, 2008, 05:43:32 PM »

Oh yes yes... YES.
Logged

xerus
Vice President of Marketing, Romeo Pie Software
Level 10
*


kpulv

Storm+X+MH
View Profile WWW
« Reply #99 on: November 26, 2008, 03:50:17 AM »

Ah man this is lookin' really nice.  I haven't really been looking at any other entries.  Really good grafixx dawg.
Logged

Hideous
That's cool.
Level 10
*****


holy shit


View Profile WWW Email
« Reply #100 on: November 26, 2008, 05:49:53 AM »

After the three periods, should there not be a capital letter?
Logged

In a world where ugly babies rule supreme...
increpare
Guest
« Reply #101 on: November 26, 2008, 09:04:48 AM »

After the three periods, should there not be a capital letter?
no
Logged
agj
Level 10
*****



View Profile WWW
« Reply #102 on: November 26, 2008, 09:20:30 AM »

It should actually be "Disgusting. What manner of foul beast is this?," correct? But eh, technicalities.

deadeye, it's looking beautiful. I studied your Little Hitler in Toyland a bit when making my entry for the compo, but it was so complex, I got little mileage out of it. Now that I finished my game I might be able to understand it a bit more, though. I don't know how you do all this beautiful stuff in Construct, but it's still great!
Logged

increpare
Guest
« Reply #103 on: November 26, 2008, 09:27:27 AM »

It should actually be "Disgusting. What manner of foul beast is this?," correct? But eh, technicalities.
Tradition has it that "Disgusting....  What manner of foul beast is this?" would be the most correct way of writing it.
Logged
deadeye
First Manbaby Home
Level 10
*



View Profile
« Reply #104 on: November 26, 2008, 10:55:38 AM »

I studied your Little Hitler in Toyland a bit when making my entry for the compo, but it was so complex, I got little mileage out of it.  Now that I finished my game I might be able to understand it a bit more, though. I don't know how you do all this beautiful stuff in Construct, but it's still great!

Hehe, I'm sorry you had to do that.  It's not a very good example of how to make a game Tongue.

That game was so messy and hacked together it's not even funny.  A lot of the code in that was to overcome bugs in older versions of Construct, and is way obsolete.  In fact, a couple Construct builds were released while I was making LHiT that made code I'd just written obsolete.  Hell, the .cap file won't even run any more in the newest version of Construct because they've changed so much.

This game is a lot cleaner as far as hacks go, because Construct itself is a hell of a lot more stable than when I made LHiT.  The only hacky things I've had to do this time around have to do mainly with the XAudio2 plugin, but it's a pretty new addition so they're still ironing out the bugs.

My game code is pretty messy though, I really should have taken more time to organize my stuff before diving into the engine.  I don't think I'll release the source for this the way I did with LHiT, but I'll definitely answer any questions on how I made stuff over on the Construct forum if people are curious.  It's a pretty straight-forward game though, there aren't really any fancy tricks in it.  The fanciest things I have in the game are a couple additive shaders and a little sprite mesh distortion.  The rest is just basic platforming.
Logged

tweet tweet @j_younger
Pages: 1 ... 5 6 [7] 8 9 ... 12
Print
Jump to:  

Theme orange-lt created by panic