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i stole your car
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« Reply #135 on: December 02, 2008, 11:00:32 AM » |
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I can't say I'm surprised you didn't like the ending, I made it just a couple hours before the compo deadline. It's not the original ending I had planned. Since I didn't have time to wrap up the story (I had to cut an entire scene out) I decided to make a bit of a joke out of it.
Yeah it seemed like a bit of a rush job, the game was of a pretty high quality up until then and it's wrapped up in such an odd way. It's definitely forgivable where deadlines are involved but do you have any plans to go back and expand on this at all now that you've released it?
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deadeye
First Manbaby Home
Level 10
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« Reply #136 on: December 02, 2008, 11:20:33 AM » |
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Maybe, but not for a while. I want to take a little break. I got kind of burned out on it, especially the last few days of the compo where I was pretty much working on it every spare waking moment.
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agj
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« Reply #137 on: December 02, 2008, 12:36:29 PM » |
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Alright, I finally got around to playing it. It's fantastic! Really good stuff. But I also wasn't satisfied by that ending, so add me to the list of people who want to see your game in complete form, deadeye. This seems to be kind of a generic error I'm having, but I'm getting the following error when trying to start the game:
"An unexpected error occurred and the application was terminated. We apologise for the inconvenience. Please report this bug to the application vendor."
Yeah, my mom's computer gets the same error, very strange. Maybe it's a video card thing. It really is too bad.
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Bob le Moche
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« Reply #138 on: December 03, 2008, 08:09:56 PM » |
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For any one who has problems running this game or the other Construct ones (like "The Lake"): The installer that you're being linked to by the error message didn't work for me, so instead I installed the 80mb redistributable and everything was fine. http://www.microsoft.com/downloads/details.aspx?familyid=c1367bc3-4676-481a-bfaa-5c15d1d7199dI actually found the ending pretty funny on the spot. I was expecting the story to end in a cliche way with the dead sailor coming back for the heart or something, so I was taken by surprise. I can understand how it could appear a bit cheap though... I found the captain really likable for some reason so I'm glad he didn't die 
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Farmergnome
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« Reply #139 on: December 03, 2008, 10:20:09 PM » |
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this game is fantastic, good job dude.
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Introversity
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« Reply #140 on: December 04, 2008, 12:08:35 AM » |
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This was my favourite in the competition, except that it's not really complete.
Brilliant graphics and storyline, right up until the end.
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xerus
Vice President of Marketing, Romeo Pie Software
Level 10
kpulv
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« Reply #141 on: December 04, 2008, 09:27:53 AM » |
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Deadeye I can't play your game! I get an error about a plugin 0.csx or something. I tried skimming this thread but I must be too stupid to find anything.
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deadeye
First Manbaby Home
Level 10
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« Reply #142 on: December 04, 2008, 09:55:30 AM » |
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Argh  ! I can't wait until Construct is at v1.0 so I don't have to worry about this stuff any more. Have you done the DirectX update thing (Bob le Moche posted a link a couple posts up)? Have you tried the no-sound version? Have you sacrificed a chicken while dancing around a fire and chanting voodoo rituals in your underwear? If none of that works then post the whole error message and I'll ask the Construct devs what's up. this game is fantastic, good job dude.
This was my favourite in the competition, except that it's not really complete. Brilliant graphics and storyline, right up until the end.
I actually found the ending pretty funny on the spot. I was expecting the story to end in a cliche way with the dead sailor coming back for the heart or something, so I was taken by surprise. I can understand how it could appear a bit cheap though... I found the captain really likable for some reason so I'm glad he didn't die  Thanks for the kind words, guys  .
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scytos
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« Reply #143 on: December 04, 2008, 02:41:45 PM » |
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So I decided to give up and play the no sound version. Really great, though I wish I had sound.  I have been trying to make this game work since the beginning of this week (as deadeye knows) and I admit that that pushed my expectation a bit too high. Even so, the graphics are just awesome, especially the creature at the final cave room. I feel like there could have been different monsters and things on the main cave, but considering the period of time for this compo, the way it is is great. The ending was quite neat, especially considering it's somewhat improvised.  If you develop this game further, I'd like to see a more Lovecraftian kind of ending (the current ending would work well as an alternate ending, though). I would really like to see this one further developed. Excellent work. 
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mirosurabu
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« Reply #144 on: December 06, 2008, 03:37:58 PM » |
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Played it and completed it. I've noticed people complain about the ending. Well, I am not one of them. Actually, for a short game like this I think it's very good (and certainly better than the ending of my entry lol) and I have to say I didn't expect such scenario when I read the comments. (I expected something like what I did..) I just can't say much about graphics. They are great. I can see that animations are not really following quality level of artwork but it's fine enough to be enjoyable. I could also notice at which point and how you rushed the game. The level of detail you have put in the beginning of the game drops as you play the game. Auditory ambient at the beginning was perfect, I can say. But, once I reached caves, I started wondering whether I downloaded no-sound version or complete version. And sadly it was complete version. :D How did that great Lovecraftian auditory ambient disappeared? In short, caves part was fun, but soundless. Nevertheless, it's one of my CPB favorites. Good work overall. 
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Valter
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« Reply #145 on: December 06, 2008, 05:15:23 PM » |
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I liked the ending. Deadeye could have contrived some stupid cliched ending and we would've forgotten about the game immediately. At least this way you come away with something to remember.
Besides, I loved self-referential humor when it's pulled off well, and certainly did so. The sudden change of direction went well with it too.
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moshboy
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« Reply #146 on: December 06, 2008, 07:55:51 PM » |
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Pretty cool stuff. Graphically, the game was quite good and the engine felt smooth and responsive. I wasn't expecting a humourus ending but that doesn't mean it was altogether bad. I'm not so worried about an expanded version really. Maybe just a director's cut with the missing scene and original ending chucked in.
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Daniel Benmergui
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« Reply #147 on: December 08, 2008, 10:23:31 AM » |
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Impressive entry!
The aesthetic is definitely strong... and the execution is flawless.
I'd love to play more.
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György Straub
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« Reply #148 on: December 09, 2008, 07:04:18 AM » |
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I'm having my head in platformer clouds today; Eversion, Lost in Eldritch, Verge and now This Cursed Rock. very neat game, loved the narrative (that you bothered to do two different sprites for the captain) and the visuals (especially that Shub-Niggurath thing - what did you use to achieve the waving effect btw?). no complaints about the ending on my part either. I'd love to see a complete version if there's one in the pipeline. 
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« Last Edit: December 09, 2008, 11:44:15 AM by !CE-9 »
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deadeye
First Manbaby Home
Level 10
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« Reply #149 on: December 09, 2008, 10:47:37 AM » |
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Thanks everyone  I'd love to play more. I'll finish up the version that I planned originally, but I won't be adding any new levels or anything. I plan to resurrect this instead:  Now that I have a finished platformer (sort of) under my belt I'm going back to one of my "big projects." that Shub-Niggurath thing - what did you use to achieve the waving effect btw?. Construct has hardware acceleration so it can do fancy stuff like sprite mesh distortions on the fly. I just told it to start distorting and plugged in someone else's math because I suck at math (sin and cos something something... thanks David  ). This was in lieu of actually animating it, because I didn't have time, though I like how it came out so when I do animate it for the full version I'll keep the effect as well. There were a bunch of examples of what you can do with mesh distortion posted when the feature was first added a while back. Waving flags, pond ripples, folding cloth, etc. But the math is beyond me.
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« Last Edit: December 09, 2008, 10:52:52 AM by deadeye »
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