Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411484 Posts in 69371 Topics- by 58427 Members - Latest Member: shelton786

April 24, 2024, 03:32:32 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsSubversive Takedown
Pages: [1] 2
Print
Author Topic: Subversive Takedown  (Read 8361 times)
matpow2
Level 0
**



View Profile WWW
« on: April 28, 2013, 09:52:50 AM »


Hi! I'm Mathias "mat^2" Kærlev. You may know me as one of the original developers of Ace of Spades. I'm working on a third-person voxel shooter called Subversive Takedown:




The Greenites and Bluekins fight in objective-based maps, where the Greenites attack and the Bluekins defend. In the current map, the Greenites try to move a train towards the Intelligence Building, after which they can steal the intel. The Bluekins both have to stop the train using block barricades and defend the intel.

I'm also working on a singleplayer story mode, but that's still in development!

If you're a level designer/artist and you find this interesting, feel free to contact me Smiley

Pre-alpha downloads
Download for Windows
Download for Mac OS X
Download for Linux (32bit)
Download for Linux (64bit)

Screenshots

RPG


Block building

Config
Some GPUs may not be able to run the SSAO shaders at a good framerate, but you can disable those using "graphics = 0" in config.txt. On Linux, you may also have to set "samples = 0" if you have a GPU without multisampling, even though this will be fixed in a later release.
« Last Edit: June 16, 2013, 11:30:22 PM by matpow2 » Logged
matpow2
Level 0
**



View Profile WWW
« Reply #1 on: April 29, 2013, 05:43:59 PM »

Been working on a pretty killfeed. It's simple, but it works, even though I guess I could add amusing messages like "mat^2 blew himself up!", W:ET-style.




Next up is hit indicators for enemies. Not sure if I should ultimately go with a small "-10 HP" popup or something, but I'll try that for starters at least.
Logged
SlamDrag
Level 0
*


The Man that Never Finished Anything Ever


View Profile
« Reply #2 on: May 01, 2013, 10:59:09 AM »

Extreme lag.

Getting on avg 7-9 FPS.
Logged
matpow2
Level 0
**



View Profile WWW
« Reply #3 on: May 01, 2013, 11:00:38 AM »

Extreme lag.

Getting on avg 7-9 FPS.

What happens if you turn the SSAO shader off? Some info on what GPU card you have would be helpful as well.
Logged
SlamDrag
Level 0
*


The Man that Never Finished Anything Ever


View Profile
« Reply #4 on: May 01, 2013, 11:04:38 AM »

Turning SSAO off I get about 15-20 FPS.

I have a GeForce 6600.
Logged
matpow2
Level 0
**



View Profile WWW
« Reply #5 on: May 01, 2013, 12:09:02 PM »

Right, it seems like you have a quite low-end card, but for the next build, I will be adding some frustum/occlusion culling to optimize the rendering for integrated/low-end GPUs.

In other news, I made it so the scale of voxel props and the grid are restricted to a power of two. This makes it so the blocks you place are usually aligned with the rest of the map.

« Last Edit: May 01, 2013, 04:53:48 PM by matpow2 » Logged
SlamDrag
Level 0
*


The Man that Never Finished Anything Ever


View Profile
« Reply #6 on: May 01, 2013, 01:07:22 PM »

Looking forward to the next build then.
Logged
Bishop
Level 2
**


View Profile
« Reply #7 on: May 01, 2013, 04:31:07 PM »

I gave it a real quick test. Silky smooth on my PC. GTX 660, i7. Ran out of ammo and crushed myself with the train.
Logged
pluckyporcupine
Level 9
****


View Profile WWW
« Reply #8 on: May 01, 2013, 07:37:20 PM »

You may know me as one of the original developers of Ace of Spades.
Was just thinking that this has a really Ace of Spades-like vibe.

Sounds cool. I'll give it a shot later.
Logged

matpow2
Level 0
**



View Profile WWW
« Reply #9 on: May 07, 2013, 06:44:46 PM »

Still working on the new build. Got most of the features implemented, such as map icons ->



Still working on map/pack sending and frustum culling, but it's getting there.
Logged
SlamDrag
Level 0
*


The Man that Never Finished Anything Ever


View Profile
« Reply #10 on: May 08, 2013, 01:56:29 PM »

Looking good. Can't wait for the next build.
Logged
matpow2
Level 0
**



View Profile WWW
« Reply #11 on: May 09, 2013, 03:55:38 PM »

Right, build 40 is out. Here's the changelog:

Code:
Build 40
* New file input dialog
* Add PhysFS for file IO
* Pickaxe
* New locked third-person camera
* Copyright notice in README.txt
* Frustum culling
* Republic of Bataac now has a more uniform world structure
* Kill feed
* Time extensions
* Map rotations
* Master on/off
* Intel is returned after 60 seconds
* Map icons that show important places
* Characters now hold the weapon they're using
* Models now have reference points
* Map objects are now restricted to power-of-two sizes and positions.
  This allows for more uniform voxel worlds.
* New palette
* Fix crashing bugs
* Version check
* Hit indicator (a small sound plays when you hit someone)
Logged
matpow2
Level 0
**



View Profile WWW
« Reply #12 on: May 12, 2013, 10:26:32 AM »

Added automatic Linux/Mac builds using buildbot. Status is here: http://mp2.dk:8010

So yeah, Subversive Takedown has Mac builds now!
Logged
SlamDrag
Level 0
*


The Man that Never Finished Anything Ever


View Profile
« Reply #13 on: May 13, 2013, 09:46:05 AM »

Downloading now.

EDIT: Runs much better, thank you!

The camera is a little shaky though when you change modes (press E).

Not sure if that has to do with my 200 ping though lol.
« Last Edit: May 13, 2013, 09:55:28 AM by SlamDrag » Logged
matpow2
Level 0
**



View Profile WWW
« Reply #14 on: May 14, 2013, 04:43:01 PM »

Downloading now.

EDIT: Runs much better, thank you!

The camera is a little shaky though when you change modes (press E).

Not sure if that has to do with my 200 ping though lol.

I'll be improving the camera in the next release - I'm still not quite satisfied with how it turned out in build 40. I'm thinking about locking the top-down camera and leaving the 'aiming' to the third-person-behind-the-back camera so it's not so confusing.
Logged
pluckyporcupine
Level 9
****


View Profile WWW
« Reply #15 on: May 15, 2013, 01:09:42 PM »

The Mac version doesn't appear to be running on OS X 10.6.8. The icon doesn't even bounce in the dock. It just shows up and disappears immediately. No error message. Not even the default OS X one.
Logged

matpow2
Level 0
**



View Profile WWW
« Reply #16 on: May 15, 2013, 04:41:15 PM »

Oh, that's weird, it seems to work on 10.7/10.8 at least. Could you open the application in a console instead? That is, cd into "Subversive Takedown.app/Contents/Resources" and type "../MacOS/client". That should give you some more verbose errors, hopefully.
Logged
matpow2
Level 0
**



View Profile WWW
« Reply #17 on: May 19, 2013, 11:00:51 AM »

Right, found a couple of bugs at the match yesterday which I'm going to fix, especially the intel bug. Also, there's the spazzy camera bug which seems to happen on low-end computers with e.g. integrated cards.

I've been working on a "tie" track - still needs some mixing though: http://mp2.dk/music/tie.ogg
Also, I will probably be adding voice chat like this: http://mp2.dk/it%20is%20only%20a%20game.ogg
Logged
matpow2
Level 0
**



View Profile WWW
« Reply #18 on: May 20, 2013, 07:36:51 AM »

Right, build 41 is out. Changelog:

Code:
Build 41
* New hitscan weapon, the lazer gun!
* Quick chat (still need to find good voices)
* Fix intel bug
* Fix "falling spectator" bug
* Change Metal Bridge to have more uniform voxel models
* Change Republic of Bataac to have the intel spawn behind Bluekins
* New command: /score
* New tie music
* Change overview camera to have locked z rotation
* Fix backwards kilfeed
Logged
Connor
Level 8
***


Smooth talker, musician. Loves all things 70s.


View Profile WWW
« Reply #19 on: May 21, 2013, 07:42:45 AM »

this actually looks really cool! ace of spades meets minecraft kinda vibe to it.

EDIT: derp, didnt realize you worked on ace of spades. Tongue
Logged

Firearrow games
www.firearrowgames.net

blitzkampfer:
https://forums.tigsource.com/index.php?topic=52009.msg1280646#msg1280646

too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
Pages: [1] 2
Print
Jump to:  

Theme orange-lt created by panic