Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

998519 Posts in 39163 Topics- by 30574 Members - Latest Member: rosa89n20

April 19, 2014, 04:45:32 PM
TIGSource ForumsCommunityTownhallNeoCon TD (just finished)
Pages: [1]
Print
Author Topic: NeoCon TD (just finished)  (Read 650 times)
dincicode
Level 0
**


My site - http://www.cube3graphics.com/


View Profile WWW Email
« on: April 28, 2013, 10:13:27 AM »

Hi all, I'm happy to anounce that I have just finished my first game and you can check it out on Kongregate - http://www.kongregate.com/games/DinkoK/neocon-td.

Logged

Graphics artist with more then 5 years of experience in Illustrating Comics, Designing Characters, Making Game Cut Scenes, Posters, and Covers among other things.
biomechanic
Level 3
***



View Profile
« Reply #1 on: April 28, 2013, 03:23:05 PM »

I pretty much agree with the comments on Kongregate.

Also: what's with the title?
Logged
dincicode
Level 0
**


My site - http://www.cube3graphics.com/


View Profile WWW Email
« Reply #2 on: April 28, 2013, 09:59:26 PM »

I have remade the first 2 levels and as such they are easier now, the later ones should be easy once you get the hang of playing the first ones, plus there is a lot more towers and upgrades.

Here is also a walkthrough for the first 2 lvls from the previous harder version

LvL 1 version 1.0 Walkthrough - http://www.youtube.com/watch?v=ZEyTEubpyws&feature=youtu.be

LvL 2 version 1.0 Walkthrough - http://www.youtube.com/watch?v=je8_oP5Z7NY
Logged

Graphics artist with more then 5 years of experience in Illustrating Comics, Designing Characters, Making Game Cut Scenes, Posters, and Covers among other things.
biomechanic
Level 3
***



View Profile
« Reply #3 on: April 28, 2013, 11:26:56 PM »

I asked about the title, because I thought maybe the game was intentionally obtuse as some sort of satire of neoconservative fondness for military interventionism, which leaves the soldiers having to fight unknown and underestimated numbers of local forces.

If it's not that - give the player more information.

The biggest problem I had with the game, was that I didn't know how effective the weapons were. How many AT shots does it take to bring down a mech? Does AT hurt soldiers? Does MG hurt armored units? Do any of the shots actually hit?
Enemy health bars could fix that.

I also don't like the very clear cut choice between anti-infantry and anti-armor, because it feels very reactive: infantry coming - counter directly with MG; now it's mech - counter with AT; now it's infantry again...
I find the classic single target or splash (later supplemented with AA, slow, poison, sniper, etc.) a much more interesting, even if overused, choice.

If you need any more suggestions on how to make your game more generic - I'm your guy  Gentleman

Edit:
Just noticed that it's the Finished section, not the Feedback. I hope you don't mind the critique.
Logged
dincicode
Level 0
**


My site - http://www.cube3graphics.com/


View Profile WWW Email
« Reply #4 on: April 29, 2013, 12:03:02 AM »

Well thanks for your feedback, I always appreciated it. I didn't get to finish the game in time, I was still going to program the enemies to be able to shoot an for the player to be able to put up obstacles, but a contest i was entering has reached its deadline and i raped up the game.

As for the name my first choice was already taken the second was too difficult. I though that Neocon might sound good after listening to some politicians debate the other night, to be honest i didn't fully understand what it meant but it does fit well i suppose.

Now having seen the comment more times about needing to display damages and HPs I will defiantly do that in the revision I have planed for a new version in about a months time.

As for the towers, I wanted to make a game where you cant just build one grand tower all over and win. I find that to be the strategy of most TD games (mainly Penguins Attack, Xeno Tactics, and Front Line TD). That is the main reason why the Minigun is used for infantry and smaller vehicles (the trike being the only one currently) and that Anti Armor Tower for armored vehicles and basic infantry, while the top Turrets are targeted at specific types of units, the Sniper and Poison Turrets can only shoot infantry and the S.A.G.T. can only target Vehicles and Air. I thought this all would add a depth to the game but perhaps adding a jack of all trades tower would help the more inexperienced gamers out a bit.

In any case this is the first game i finished, so mistakes are expected.
Logged

Graphics artist with more then 5 years of experience in Illustrating Comics, Designing Characters, Making Game Cut Scenes, Posters, and Covers among other things.
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic