aliceffekt
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« on: April 28, 2013, 10:17:25 PM » |
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While developing Hiversaires, I filled a notebook of ideas I would try at a later time. Some ideas are risky but I learnt from this previous development that I could take these risks and still make an interesting project. In this new textless adventure, I would like to play with time and pace the game on the actual time of day. And so Melady Antres, will require you to synchronize yourself with the game NPCs schedules, and to be up at different time of the day to complete different tasks. This new textless experimental game is about growing strange flowers on the ocean surface. Everyday new things will have grown that you can use to progress on this small planet. The project should be available on july 1st, will feature a complete soundtrack by Aliceffekt. You can stay up to date with the Facebook Page. I will be updating this tread daily.
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« Last Edit: May 23, 2013, 10:44:18 PM by aliceffekt »
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XXIIVV ∴ Drypoint, Cyanosis, Kanikule, Valentinel, Pierrot Death, Zjeveni, Merveilles, Cenote, Cloud is a Lie, Pico³, Siseon°, Phloston Paradise, Volkenessen, FRACT, Waiting for Horus, Diluvium, Pico Battle, Hiversaires, Melady Antres.
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melos han-tani
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« Reply #1 on: April 28, 2013, 11:47:18 PM » |
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excellent, devine/david/aliceffekt !
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Netsu
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« Reply #2 on: April 28, 2013, 11:47:33 PM » |
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Is it iOS only again?
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aliceffekt
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« Reply #3 on: April 29, 2013, 12:54:20 AM » |
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Actually, Hiversaires will be released on Android soon. But I doubt this game will be ported, sorry.
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« Last Edit: April 29, 2013, 11:52:09 PM by aliceffekt »
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XXIIVV ∴ Drypoint, Cyanosis, Kanikule, Valentinel, Pierrot Death, Zjeveni, Merveilles, Cenote, Cloud is a Lie, Pico³, Siseon°, Phloston Paradise, Volkenessen, FRACT, Waiting for Horus, Diluvium, Pico Battle, Hiversaires, Melady Antres.
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aliceffekt
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« Reply #4 on: April 29, 2013, 11:39:03 PM » |
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I have built a basic greybox version of the game to test the flow, but I am still unsure how to test a real-time based flow efficiently. I also started trimming off the fat from my initial concepts. Below is my itinerary for the next few weeks, very similar to the Hiversaires development style: Week 1: April 29th Game Design Planning & world design Week2: May 6th Game Development Engine and tools design Week3: May 13th Game Development Puzzle Development Week4: May 20th Visual Design World Art Week5: May 27th Audio Design Ambient and Soundtrack Week6: June 3rd Promotion Promo Website & Art Week7: June 10th Testing Private Testing and bug fixing Week8: June 17th Testing Private Testing and bug fixing Week9: June 24th Release Public Builds
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XXIIVV ∴ Drypoint, Cyanosis, Kanikule, Valentinel, Pierrot Death, Zjeveni, Merveilles, Cenote, Cloud is a Lie, Pico³, Siseon°, Phloston Paradise, Volkenessen, FRACT, Waiting for Horus, Diluvium, Pico Battle, Hiversaires, Melady Antres.
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aliceffekt
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« Reply #5 on: May 01, 2013, 09:09:01 PM » |
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I wrote the first draft of the game design today. From A to Z. I have a few doubts about the reception of the project, but I am so excited to develop this game. It has many ideas that I left aside from Hiversaires that have patiently waited until I was ready to put them to good use. The prototype plays well. I think the game will have about 24 items to interact with the game world. I have designed the game so it can be completed in a single day, but in most cases will take a few days to fully understand and synchronize with the universe.
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XXIIVV ∴ Drypoint, Cyanosis, Kanikule, Valentinel, Pierrot Death, Zjeveni, Merveilles, Cenote, Cloud is a Lie, Pico³, Siseon°, Phloston Paradise, Volkenessen, FRACT, Waiting for Horus, Diluvium, Pico Battle, Hiversaires, Melady Antres.
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etodd
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« Reply #6 on: May 01, 2013, 09:25:27 PM » |
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I just like looking at all the pretty photos.
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aliceffekt
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« Reply #7 on: May 09, 2013, 12:50:34 AM » |
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Here, have another pretty photo ! I started creating the interfaces for the game and to realize the work involved. I have created mockups for 7 of the 12 puzzles. I would like to have the mockups completed for tomorrow so I can show most of the areas at the Picotachi Event. This photo shows one of the interfaces called the Salamantre or the "Interplanetary Harpoon", allowing the player to move from one planet to another.
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XXIIVV ∴ Drypoint, Cyanosis, Kanikule, Valentinel, Pierrot Death, Zjeveni, Merveilles, Cenote, Cloud is a Lie, Pico³, Siseon°, Phloston Paradise, Volkenessen, FRACT, Waiting for Horus, Diluvium, Pico Battle, Hiversaires, Melady Antres.
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happymonster
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« Reply #8 on: May 09, 2013, 01:15:23 PM » |
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Love that interface!
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Conker534
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« Reply #9 on: May 09, 2013, 01:19:31 PM » |
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Very sexy.
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santaragione
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« Reply #10 on: May 10, 2013, 12:51:58 PM » |
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that interface looks crazy good, love it!!
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aliceffekt
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« Reply #11 on: May 10, 2013, 09:46:02 PM » |
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Recorded a small video last night at Picotachi.
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XXIIVV ∴ Drypoint, Cyanosis, Kanikule, Valentinel, Pierrot Death, Zjeveni, Merveilles, Cenote, Cloud is a Lie, Pico³, Siseon°, Phloston Paradise, Volkenessen, FRACT, Waiting for Horus, Diluvium, Pico Battle, Hiversaires, Melady Antres.
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aliceffekt
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« Reply #12 on: May 14, 2013, 02:28:27 AM » |
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Working on better assets
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XXIIVV ∴ Drypoint, Cyanosis, Kanikule, Valentinel, Pierrot Death, Zjeveni, Merveilles, Cenote, Cloud is a Lie, Pico³, Siseon°, Phloston Paradise, Volkenessen, FRACT, Waiting for Horus, Diluvium, Pico Battle, Hiversaires, Melady Antres.
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_discovery
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« Reply #13 on: May 15, 2013, 11:10:25 AM » |
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Stunning.
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aliceffekt
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« Reply #14 on: May 23, 2013, 10:44:07 PM » |
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I've been working I swear Here is a small video that shows what the game is about.
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XXIIVV ∴ Drypoint, Cyanosis, Kanikule, Valentinel, Pierrot Death, Zjeveni, Merveilles, Cenote, Cloud is a Lie, Pico³, Siseon°, Phloston Paradise, Volkenessen, FRACT, Waiting for Horus, Diluvium, Pico Battle, Hiversaires, Melady Antres.
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