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April 24, 2024, 04:23:10 AM

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TIGSource ForumsPlayerGeneralGame Pirates get Pirated
Poll
Question: is this awesome y/n?
y - 24 (41.4%)
n - 12 (20.7%)
cactus - 22 (37.9%)
Total Voters: 49

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Author Topic: Game Pirates get Pirated  (Read 3836 times)
ThemsAllTook
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« Reply #60 on: May 03, 2013, 07:48:03 AM »

I think that you are just being willfully ignorant if you sincerely think that this was completely unintentional.

I don't, and didn't mean to imply that. I was just proposing a thought experiment. Seems I touched a nerve (dunno what your original post said, but I'll assume I don't want to) and may have been a bit off topic, so I'll bow out of the discussion. Carry on!
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rivon
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« Reply #61 on: May 03, 2013, 07:51:52 AM »

What's doubly hilarious is that putting these "trolls" in likely costs dev-time and money, and have to be tested. (unless you like literally breaking your game for legit customers on release day)
Wut? The pirate and customer versions were completely separate. Probably a #define somewhere in the code which changed a few lines.

Also, the pirate feature is in the regular customer version too but it's a bit different in that you have some options to fight it. In the pirate version, you can't do anything.
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