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TIGSource ForumsCommunityDevLogs"FORKED UP" - Project
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Inch
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« on: May 01, 2013, 10:51:43 PM »

Hi,

we are two developers from austria and we´d like to show you our first unity3d game.
Forked Up is a fully physics driven game that tasks your wits and dexterity. We combined the genres simulation, action and puzzle for a unique gaming experience.

Please watch this little preview and give us some feedback if you like the concept





PS: the game is not finished yet
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jamesprimate
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« Reply #1 on: May 02, 2013, 09:57:32 AM »

you had me at the forklift jousting hahahah. this looks really cool, there's a lot of potential.
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Udderdude
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« Reply #2 on: May 02, 2013, 10:40:27 AM »

That's some pretty extreme forklifting.
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Scott
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« Reply #3 on: May 02, 2013, 11:04:45 AM »

(How do you come up with something like that?)
Looks neat! Can't wait to see where it goes!
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oyog
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« Reply #4 on: May 02, 2013, 12:48:14 PM »

Forklift Simulator 2013!

This looks awesome. Any kinda multiplayer planned? Local splitscreen please!  Beg
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Inch
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« Reply #5 on: June 13, 2013, 10:24:04 PM »

Here it is, the finished trailer for our game.





    Workflow:
    we
    - used Unity SSAO and Unity DOF, all Unity Quality Settings on High
    - captured the sequences with 4k and 120fps (Application.CaptureScreenshot)
    - converted the image-sequences from 4k to 2k for best antialiasing
    - converted to from 120fps to 30fps with motion Blur
    - color correction - shadow/highlight - contrast

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CDLegasse
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« Reply #6 on: June 16, 2013, 10:24:14 PM »

Looks great. Will you be adding Oculus Rift support?
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Inch
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« Reply #7 on: June 16, 2013, 10:53:04 PM »

When we get our Oculus Rift, we will definitely add the support.
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matriax
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« Reply #8 on: June 16, 2013, 11:38:02 PM »

Ohh is great jaja. In the second trailer the broken camara effect when crash with the floor was removed, any reason? i think is better with it, more realistic.

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Inch
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« Reply #9 on: June 17, 2013, 12:06:51 AM »

We thought Fade-In an image of broken glas looks cheap so we removed it.
The glas should break into 3D pieces for a good visual effect.
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Quarry
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« Reply #10 on: June 17, 2013, 01:58:54 AM »

I think the logo at the end should stand on top of a wood board, as currently it seems like it's just flying
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Inch
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« Reply #11 on: June 17, 2013, 02:06:32 AM »

The logo is clamped between the forks. In the game you can and you have to clamp things between the forks.
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