I don't think I'll end up adding different characters in the final version. I need to cut unnecessary features if I want to finish this.
I was thinking of how to do level selection. First I thought of something simple like this:
Now I'm considering an overworld map like in Mario games, but with tile-based movement like old JRPGS.
I mocked up a quick map. Note that the player would see this map in 4x during the game, so not even a continent would fit on screen and he wouldn't have this big picture of it.
Here's the list of levels:
Here's the level list:
2- Cemetery Ruins
3- Ship Ride (Bonus)
6- Airship Ride (Bonus)
7- East Desert
8- Lava Lands
Then you enter a cave that leads you to another a map, like it happens in Super Mario World for world 3 and the final world.
The other map is smaller, darker, creepier and contains 2 levels:
9- Underworld Ferry (Bonus)
10-Temple of Hades