no mouse aim makes me sad
i have like a long list of reasons i didn't have mouse aim but i definitely didn't pull it off well enough (i have some ideas to improve that i'll try in a new game)
felt a lot like hotline miami, cool presentation but meh gameplay.
hotline miami comparison is absolutely fine, probably inspired a lot (i did start this before hlm came out but still) funny your thoughts on presentation/gameplay because i thought it was the other way round personally. i'd love to hear more about your thoughts on this!
really good stuff
spriting was especially splendid
cool! i tried super hard with the artwork because i'm not much of an artist
firing felt really random - maybe could do with making the player bullet collisions fatter
i tested this out but it didn't feel good at all, i think there is a problem elsewhere
could do with more variety
yeah it totally could. more enemy types and tilesets and stuff, i was gonna add it but i was growing very tired of working on it. i decided it was a better idea to polish what i had (i am considering doing a sequel)
i dunno how to get the cheat working
you gotta type pretty dang fast
omg, the music is crazy, and it's hella good at the same time (and yeah, the game is fun).
thanks! music is my first love. i'm arranging the soundtrack and it'll probably be out soon