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1027794 Posts in 41243 Topics- by 32867 Members - Latest Member: Chianese

July 29, 2014, 06:46:51 AM
TIGSource ForumsFeedbackDevLogsFinishedI Am The Bomb (devlog)
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Author Topic: I Am The Bomb (devlog)  (Read 5817 times)
Whiteclaws
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« Reply #15 on: May 07, 2013, 01:06:09 PM »

Quote
Quote from: NoName?Dealwithit!
The art looks WICKED Sick

I would love to have you onboard for my next game ...

It's just programmer art made out of basic shapes and some particle effects.


I suck  Cry
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Netsu
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« Reply #16 on: May 07, 2013, 01:39:56 PM »



Here's a cool tutorial on particle effects Smiley
http://howto.wired.com/wiki/Make_a_Particle_Explosion_Effect
Once you get a hang of how particles work you can do a lot by experimenting with them.
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Whiteclaws
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« Reply #17 on: May 07, 2013, 03:47:58 PM »

oh , you are using unity or somthin' ?

I thought that's why I had an artist Smiley
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Netsu
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« Reply #18 on: May 07, 2013, 10:06:39 PM »

Yep, it's Unity. But the same principles apply to other technologies. I put a lot of similar effects in my previous game which was OpenGL and 2D.
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Netsu
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« Reply #19 on: May 11, 2013, 12:25:40 PM »

Finally got the HUD and menus functional.
Also added subtle effects for walljumping and landing and tweaked the explosion animation:

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laxwolf
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« Reply #20 on: May 11, 2013, 10:13:35 PM »

I get the concept now, and it looks great. Only suggestion is on the explosion, have the bright fluff expand out and fade away.
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Netsu
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« Reply #21 on: May 11, 2013, 11:10:46 PM »

Thanks Smiley
Regarding the explosion - It already does, only very quickly. I'll try making it expand and fade a little slower, so it's actually visible at 20 fps (that's how much the GIFs have)
« Last Edit: May 11, 2013, 11:27:02 PM by Netsu » Logged

Netsu
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« Reply #22 on: May 12, 2013, 11:48:21 AM »

Added a neat little blinking light when the countdown is below 5 seconds and tweaked the explosion some more.



I also added some placeholder sounds (some of which are extremely goofy) so maybe I'll post a playable demo for feedback soon.
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Netsu
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« Reply #23 on: May 14, 2013, 03:18:05 AM »

I spent most of a day working on this new gory death animation and now I'm not even sure if I like it better than the old one.

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siskavard
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« Reply #24 on: May 14, 2013, 07:42:20 AM »

I spent most of a day working on this new gory death animation and now I'm not even sure if I like it better than the old one.



I'd say just speed it up twice as fast, it feels a bit sluggish to me.
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Whiteclaws
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« Reply #25 on: May 14, 2013, 01:26:22 PM »

why no green goo ?

Aren't they supposed to have green blood  Corny Laugh
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« Reply #26 on: May 14, 2013, 07:18:12 PM »



I like your explosions. Can you share how you made them, or at least what tool you used?
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illugion
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« Reply #27 on: May 14, 2013, 08:43:04 PM »

The new death animation looks really nice, i was just expecting someting green, like Whiteclaws said, but i don't know, its already great!
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Netsu
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« Reply #28 on: May 15, 2013, 12:08:35 AM »

I made the animation quicker and changed the color, now I don't know if I like it better than the bloody one :D


I like your explosions. Can you share how you made them, or at least what tool you used?

I already linked the tutorial a few posts back:
http://howto.wired.com/wiki/Make_a_Particle_Explosion_Effect
I followed the instructions, then added smoke and tweaked everything until I liked it. I use Unity which has a particle system already in place but writing a simple one isn't that hard, I've done it for my previous game Smiley
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Whiteclaws
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« Reply #29 on: May 15, 2013, 12:57:18 PM »

Here we go !
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