Hello there friends! My name is Matt Carter and I'm one third of Ragtag Studio and art director on our new game, Ray's the Dead. We've been banging away on the game for about 8 months and I wanted to finally get on here and make this thing official. Ever since we started development on Ray's the Dead I have been dying to share the project with the community here at TIGSource. Now that we've officially announced the game and things are little less secretive (there is so much cool stuff that we have in store!) I can finally start sharing with you the labor of love that we have been working so hard at. So, with no further ado, here's Ray's the Dead!
Please consider backing us so that we can make this project a reality.
Rayís the Dead is a game where YOU are the leader of the zombie army. Itís story driven gameplay will challenge you with a satisfying blend of action, tactics, puzzle, stealth, and adventure, all rolled into one fresh gaming experience. Sneak, smash, laugh, and moan your way through the last hurrah of the 1980ís as you take on the role of Ray, the newly risen zombie who has the unique ability to resurrect the dead and bring them under his control. Along the way youíll discover who Ray really is, how he ended up dead, and most curiously, what is this giant lightbulb contraption sticking out of his head! Youíll make fantastic new friends as you build a diverse zombie army to crush your human opponents. Rayís the dead will take you on an adventure unlike any youíve seen before as you experience his fun and exciting tale! This a zombie game with real brraaains and heart.
We've been banging away at Ray's the Dead for over 8 months now and things are moving along pretty well. Last fall we showed a proof of concept to a few people at Indiecade. After the positive feedback we received there we felt confident to set our next goal to have a playable demo ready for PAXEast in Boston. It was a lot of work (a ton!) but we reached that goal and had an amazing showing of the game at PAX. Over the last month we have been preparing our Kickstarter, which will go live this Tuesday. From here we have a year of development ahead of us where we take the mechanics that we have, polish them, and make content.
About a month ago we launched our Steam Greenlight Campaign
. Things are going pretty well so far but of course we are always looking for more yes votes!
Hopefully as we post more about the game on this devblog you will find it worth your time to lend us your help in getting on Steam!