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TIGSource ForumsCommunityDevLogsCloudface
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mushbuh
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Epic Laughs await you, traveler *tips steampunkhat


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« Reply #20 on: May 05, 2013, 06:55:02 PM »

hm - I tried messing with the spritesheets but I kept messing it up. Im low on sleep right now though. Keep going! I hope you can find someone cool to work with  Coffee
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beetleking22
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« Reply #21 on: May 05, 2013, 08:08:55 PM »

@Yaroslav, @Impmaster, & @Panurge: Thanks !

I love the cartoon style  Kiss

If you can't find a programmer, try something like GM or Stencyl, it's pretty easy to learn.


If you do that I can help you here or there. As I already said, the animation is really awesome.

I actually have a copy of GM, and although I've spent some time in it poking around, I am far too non-technical & impatient to ever think I could make a game on my own with it. Cloudface is my spare time project, & what little time I have I don't want to be stumbling around, wrestling a program into submission & making THE SLOWEST progress. I just don't have the brain for it. That's why I make draws  Durr...?

The past couple weeks I've been doing exploratory environment & enemy sketches. Here's a few randomocities from that.



These next couple weeks I'm going to try and solidify the overarching story. The story in Cloudface will be pretty minimal, akin to the 'storylines' from the canon SMB games. I hate when games are all story and no game, so I want to keep it extremely minimal so you can just jump in and start playing.



 Dat concept art <3
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Ouren
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« Reply #22 on: May 05, 2013, 08:29:23 PM »

This is amazing. Our Concept Artist on Golden Nights is going to die.
hotdog-water smellin' cloudface lookin' ass-head
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siskavard
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« Reply #23 on: May 05, 2013, 08:35:54 PM »

This is amazing. Our Concept Artist on Golden Nights is going to die.
hotdog-water smellin' cloudface lookin' ass-head

whoa. Golden Nights looks great! How I not never see that?
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illugion
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« Reply #24 on: May 05, 2013, 09:26:48 PM »

Man, your art is really awesome, the animations, concepts, everything ! I really wanna see more of this. Have you ever done another game?
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barley
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« Reply #25 on: May 05, 2013, 11:57:03 PM »

Barley, if you can do anything with those sprites I'd love to see it. Although for the actual game I think using vector images is ideal, for zooming in and out of the playfield & for cut scenes as I'm using Flash for everything. But I don't know how any of that works coding-wise.
I'll give it a go really quickly in C#/Monogame and see what I can come up with.
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OneMoreGo
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« Reply #26 on: May 06, 2013, 01:13:27 AM »

Very nice, hope you find a good developer.  I'd have loved to try but i'm already overcommitted on other projects Tired
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melos
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« Reply #27 on: May 06, 2013, 06:51:38 AM »

work with someone entrenched in that community (or this one) so they're less likely to flake.

good luck!
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DISHTY
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« Reply #28 on: May 06, 2013, 07:29:41 AM »

This game has to exist! That face!  Durr...?
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siskavard
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« Reply #29 on: May 06, 2013, 07:41:03 AM »

Very nice, hope you find a good developer.  I'd have loved to try but i'm already overcommitted on other projects Tired

No problem! Thanks!

work with someone entrenched in that community (or this one) so they're less likely to flake.

good luck!

That's definitely a factor for sure.

This game has to exist! That face!  Durr...?

It will! That's the best part!

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siskavard
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« Reply #30 on: May 07, 2013, 06:05:56 PM »



Some very broad enemy / boss / whatever ideas. Still brainstorming stuff.

We should have a programmer here soon!
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siskavard
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« Reply #31 on: May 08, 2013, 08:50:26 AM »

barley is gonna be our programmer!

I'm too excited  Gomez
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mono
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« Reply #32 on: May 08, 2013, 08:54:48 AM »

neato
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Eigen
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« Reply #33 on: May 08, 2013, 08:55:35 AM »

Hah, what a great character! I love his running animation with hands flopping around. Lovely. The perpetual smile reminds me of Moonman. In fact Cloudface is like a combination of Moonman and Octodad. Kiss
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« Reply #34 on: May 08, 2013, 09:29:19 AM »

I had never heard of Octodad before this! Sweet!

Moonman & Cloudface.. college buds?
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ericmbernier
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« Reply #35 on: May 08, 2013, 10:09:08 AM »

I complimented the animation for the main character in the GIF thread. Looking forward to following this game's progress!
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siskavard
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« Reply #36 on: May 08, 2013, 02:27:59 PM »

Awesome, thanks Eric!
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Trystin
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« Reply #37 on: May 08, 2013, 06:19:24 PM »

 Hand Clap Love this
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Konidias
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« Reply #38 on: May 08, 2013, 07:47:10 PM »

Please tell me he will be able to attack with rain/wind/lightning/hail.

I think it would be neat if instead of just jumping on enemies like most platformers, you have to hover over them and release some sort of attack. Like literally eating thunder and pooping lightning. Smiley
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siskavard
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« Reply #39 on: May 08, 2013, 08:14:29 PM »

@Trystin: thanks!

Please tell me he will be able to attack with rain/wind/lightning/hail.

I think it would be neat if instead of just jumping on enemies like most platformers, you have to hover over them and release some sort of attack. Like literally eating thunder and pooping lightning. Smiley

We're going to mess around with different things. My initial plan was to keep the power ups to a minimum, even to the point of not having any, & letting the gameplay revolve around your hovering ability. But whenever I show Cloudface to people, they immediately have the same idea about the rain/lighting etc. stuff. So in a sense I don't want to not take advantage of that appeal.
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