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997988 Posts in 39132 Topics- by 30537 Members - Latest Member: Rib3rt

April 17, 2014, 04:31:10 AM
TIGSource ForumsFeedbackDevLogsBROFORCE (Online/Local Bro-op Platformer-Shooter with Explosions and Action)
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Author Topic: BROFORCE (Online/Local Bro-op Platformer-Shooter with Explosions and Action)  (Read 16859 times)
Evan.Greenwood
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« on: May 08, 2013, 10:38:15 AM »

Hi Guys!

We've been working on BROFORCE since October 2012 (more or less) (technically it started in April 2012 during the Ludum Dare). It's kind of like Spelunky with 80s and 90s action heroes wielding hair trigger rigged machine guns. It's got a lot of inspiration from the work of Vlambeer, and also Contra and Metal Slug (obviously ^_^ ).






We're trying to get some feedback. Particularly on the online multiplayer aspects. We're based in South Africa and it is very hard for us to test how the game runs over the internet.

The playable version that is up gives a fair indication of what the core gameplay will be like, although we plan to wrap that up in some juicy narrative with upgrades and unlocks and other environments and such. We also plan to include our level editing tools in the final game, as well as some additional 4 player competitive modes.

Also: SPACE ALIENS! (coming soon)

Also: Can be played locally with up to four players (if you have at least 2 XBox-like controllers and a keybboard, or 4 controllers).
« Last Edit: May 08, 2013, 03:31:30 PM by Evan.Greenwood » Logged
Mono
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« Reply #1 on: May 08, 2013, 10:54:45 AM »

Looks polished.
Nice presentation.
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CK
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« Reply #2 on: May 08, 2013, 11:11:57 AM »

Super interested in this.  Voted yes.
Good luck, I really want to see this on Steam Grin
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Quarry
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« Reply #3 on: May 08, 2013, 01:01:58 PM »

omg farmergnome is dat u
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Tiago_BinaryPig
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« Reply #4 on: May 08, 2013, 01:09:18 PM »

That's exactly what i thought ahaha.
Farmgnome' style all the way.

Look great btw  Gentleman
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ananasblau
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« Reply #5 on: May 08, 2013, 02:20:38 PM »

wow, that first screenshot, so much going on, awesome.
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Evan.Greenwood
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« Reply #6 on: May 08, 2013, 03:07:25 PM »

@Quarry and @KopanoGS Lol, Yeah We've heard that a lot. We actually started this just after FarmerGnome started Rambros, completely unaware of FarmerGnome's project. We even accidentally called the original prototype "Rambros". Obviously we then changed the name.

Rambros seemed really awesome.

@ananasblau It doesn't always have that much going on... only after you start shooting Tongue

Thanks for the kind words!!!
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onehappygiant
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« Reply #7 on: May 08, 2013, 03:18:18 PM »

Really well polished for being an alpha build.

You should try to schedule an online meetup so you can test your multiplayer functionality. I hopped on for a bit but no one was on. Still really fun to play, though!
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Evan.Greenwood
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« Reply #8 on: May 08, 2013, 03:26:45 PM »

@onehappygiant That's a really sweet idea! Thanks! I'll see what I can figure out... (We're in South African time so the 8-10 hour time difference can make things tricky...)
« Last Edit: May 08, 2013, 03:37:32 PM by Evan.Greenwood » Logged
egoitzOsa
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« Reply #9 on: May 08, 2013, 10:15:59 PM »

Its nice to see you around here too.
Ive been following your game since months ago. I discovered it on Steam Greenlight, and started to follow it instantly.
Ive tested all the alphas you have published, and gotta say the improvements you are making to them are really awesome (players portrait details, new explosion and animations, upward going explosives, new characters, new special bombs and attacks, ...). The last one is the best of all so far (and the web version is also delicious).
Keep it up! Its the best game Ive played for years so far, Im really interested on this project (more than in any other one, commercial ones included).
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mindbrk;
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« Reply #10 on: May 09, 2013, 02:27:21 AM »

I remember playing an older build with my friend a few months ago and we really liked it. We played through it like 20 times  Crazy 

Keep up the good work, guys!  Smiley Hand Thumbs Up Right
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Merrik
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« Reply #11 on: May 09, 2013, 04:41:16 AM »

Quote from: egoitzOsa
Ive been following your game since months ago. I discovered it on Steam Greenlight, and started to follow it instantly
Thanks dude!

Quote from: clueless
We played through it like 20 times
That's so awesome!

Hey, I'm working on the networking for Broforce. I'd really appreciate posts about any bugs or weirdness you come across while playing online. Thanks!
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Udderdude
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« Reply #12 on: May 09, 2013, 05:11:17 AM »

This game is clearly more about the spectacle of shit exploding everywhere than any sort of gameplay .. still, the ridiculous amount of shit exploding is amusing for a short time ..

Once you get to the later levels, it feels like your best strategy is to just blow some shit up and then run away lest you get caught up in the madness, as it's impossible to see what's going on or survive in it.
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Evan.Greenwood
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« Reply #13 on: May 09, 2013, 07:20:41 AM »

@Udderdude Thanks for the feedback! Do you have any suggestions about how to improve this?

One of the things a couple of other players have found fault with is that the game doesn't play out like a run and gun Contra style game. Dodging bullets and timing jumps and learning enemy attack patterns aren't skills we've emphasized in the design of Broforce. I'm not sure, but I'm guessing this is something you feel is lacking? Or something else?

We'd like to get the best of both worlds in Broforce. Have you tried speedrunning the game for instance? It becomes a lot more frantic and twitchy. Maybe the goals we're setting for players (i.e. Just get to the end alive) don't bring out the right sort of gameplay?

If you think we could do something to make the experience more satisfying we'd love to hear your thoughts (or the thoughts of anyone else who is experiencing similar dissatisfaction).
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Udderdude
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« Reply #14 on: May 09, 2013, 07:29:26 AM »

I haven't tried speedrunning it, but I feel it would be rather haphazard due to the large amount of things that can explode near you, setting off a chain reaction that is hard to predict or get away from.

If you want to encourage speedrunning you might want to put a timer and a par time, and also ranks based on your clear time.
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