Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1075763 Posts in 44140 Topics- by 36112 Members - Latest Member: Nbohlsen

December 29, 2014, 12:53:40 AM
TIGSource ForumsFeedbackDevLogsTrapped `til Doom-1.0a2 Out!
Pages: [1] 2 3
Print
Author Topic: Trapped `til Doom-1.0a2 Out!  (Read 5272 times)
makerimages
Level 2
**


Makerimages Studios


View Profile WWW Email
« on: May 09, 2013, 04:29:58 AM »




   
                                                      

Have you ever glanced at the sea and wondered-what would it be like to live alone, on an island, far from the known civilization? It most certanitly will not be easy, a harsh challenge-playing on your nerves, skills and motivation. At nightfall and in the dark areas of daytime things tend to get scary. Monsters appear, Trying to take down your Home Base with any means neccessary, they have no fear, only an objective of dooming you.

Allow me to introduce a game that me and fuuu are making. Its called „Trapped `til Doom“ Its a game about survival, greatly inspired by MC, Terraria,Moonman  and others alike. In the game you must protect your Home Base with any means possible from the monsters.You can do this by using Traps, which you can craft from resources collectable from the world. The games vast, proceducally generated maps that will only continue to expand with every discovery you make allow for endless possibilities of having fun. Traps eliminate monsters in the most creative ways to make sure your Home Base stays safe.







            full size


Click for bigger

                
Downloads
v1.0a1-
v1.0a2-



« Last Edit: October 03, 2013, 05:20:34 AM by makerimages » Logged

Makerimages-Its in the pixel
makerimages
Level 2
**


Makerimages Studios


View Profile WWW Email
« Reply #1 on: May 10, 2013, 10:45:28 AM »

Devlog 2

Well... not the kind of first words I was hoping to write to here, but it has to be said- we need a new name guys!!!! As I have been contacted by an US gardening tools company that has the same name. Open for public suggestions for the new name down below!
« Last Edit: May 11, 2013, 03:51:16 AM by makerimages » Logged

Makerimages-Its in the pixel
Belimoth
Level 10
*****


high-heeled cyberbully


View Profile
« Reply #2 on: May 10, 2013, 11:39:59 AM »

we need a new name guys!!!! As I have been contacted by an US gardening tools company that has the same name.
That is hilarious Cheesy
Logged

makerimages
Level 2
**


Makerimages Studios


View Profile WWW Email
« Reply #3 on: May 10, 2013, 11:45:56 AM »

Indeed, but it's true. I'll make a pic of the letter oneday
Logged

Makerimages-Its in the pixel
makerimages
Level 2
**


Makerimages Studios


View Profile WWW Email
« Reply #4 on: May 11, 2013, 03:55:49 AM »

On other topics:

Devlog 3

We haven`t really gotten around much this week with the name changing and everything popping up. However, fuuu has started the migration from LWJGL over to Libgdx, which basically means changing a lot of the code that has already been made. I got around adding sand to the game, of course that needs to be merged aswell..Been having some Git problems-netbeans` fault, not mine. We`ll hope to have the new name chosen by the end of the next week and migration completed soon, then we can think about the engine again.
Logged

Makerimages-Its in the pixel
makerimages
Level 2
**


Makerimages Studios


View Profile WWW Email
« Reply #5 on: May 12, 2013, 03:07:41 AM »

Devlog 4

Wow, that was fast-we`re now merged over to LibGDX and fuuu even had time to do some engine work and combine a solid backbone for syncing our ideas! Lets just hope that he got enough sleep  Smiley. I`m experiencing sad, very sad problems... somehow my commits are not getting to origin/master... I need to find a fix for it soon because those commits include things as: sound reworked and options screen, I can recode the though(already recoded the sound stuff) If a fix cannot be found.Any ideas on why this might be happening?

See ya next week!
Logged

Makerimages-Its in the pixel
Eigen
Level 10
*****


Jebus backups.


View Profile WWW
« Reply #6 on: May 12, 2013, 03:35:31 AM »

Commiting only records changes to your local repository. You need to push to update the remote repository.
Logged

makerimages
Level 2
**


Makerimages Studios


View Profile WWW Email
« Reply #7 on: May 12, 2013, 03:40:20 AM »

I'm not that dumb! Smiley I push the commits, but nothing comes out from the other end on bitbucket.
Logged

Makerimages-Its in the pixel
makerimages
Level 2
**


Makerimages Studios


View Profile WWW Email
« Reply #8 on: May 13, 2013, 02:43:47 AM »

Devlog 5

We have changed our name! It is now: Trapped `til Doom. Hope you all like it! I got my commit problems solved, and work may continue! Also, fuuu is gonne be gone for 2 weeks due to personal things, so I`ve got time to tweak the stuff thats already made.
Logged

Makerimages-Its in the pixel
makerimages
Level 2
**


Makerimages Studios


View Profile WWW Email
« Reply #9 on: May 17, 2013, 03:15:08 AM »

Devlog 6

With the first week without fuuu almost over, I`ve had time to work on the world and other things. This weeks additions are: Options screen, Caves, Coal Ore

Enjoy a picture (apparently the caves decided to generate in an organized`ish fashion, click for bigger)!


Logged

Makerimages-Its in the pixel
makerimages
Level 2
**


Makerimages Studios


View Profile WWW Email
« Reply #10 on: May 18, 2013, 09:05:59 AM »

I just noticed that the twitter link in the first post didnt lead to the right place, fixed now-so go and follow!
Logged

Makerimages-Its in the pixel
makerimages
Level 2
**


Makerimages Studios


View Profile WWW Email
« Reply #11 on: May 21, 2013, 03:48:23 AM »

Going red: http://www.reddit.com/r/TrappedtilDoom/
Logged

Makerimages-Its in the pixel
Eigen
Level 10
*****


Jebus backups.


View Profile WWW
« Reply #12 on: May 21, 2013, 04:55:56 AM »


Why? What? Why?
Logged

makerimages
Level 2
**


Makerimages Studios


View Profile WWW Email
« Reply #13 on: May 21, 2013, 05:54:18 AM »

To find an ever wider area of possible future players.
Logged

Makerimages-Its in the pixel
makerimages
Level 2
**


Makerimages Studios


View Profile WWW Email
« Reply #14 on: May 27, 2013, 04:34:43 AM »

Devlog 7

Happy Monday!

We have some great news, fuuuu is BACK! And right away doing amazing things on this amazing game-he has implemented the gravity and collision detection-still a bit buggy, though, and removed the ugly white box around the player!

Enjoy a picture, as always click for bigger-this also demonstrates the bug.
Logged

Makerimages-Its in the pixel
makerimages
Level 2
**


Makerimages Studios


View Profile WWW Email
« Reply #15 on: June 09, 2013, 02:45:47 AM »

Devlog 8

It`s been a while since the last update, but the game is still going on. Fuuuu is making the block breaking and placement(I hope)-what makes me be able to rest a bit.

Also, I can officially announce the launch of Test build #1 to the public. The launch will happen on June, 25th 2013(also makes me have to finish the website). More details on getting the build later.

Enjoy!
Logged

Makerimages-Its in the pixel
makerimages
Level 2
**


Makerimages Studios


View Profile WWW Email
« Reply #16 on: June 15, 2013, 02:09:55 AM »

With the test build 1 release nearing (10 more days!) I have created instructions on how you can obtain the game once it is public-right now you will get a 000webhost error message.

The instructions are:
1. Go to makerimagesstudios.net16.net
2. Register for a makerimagesstudios account(more features coming soon)
3. Click on games while being logged in
4. Click on Read More! at the Trapped `til Doom entry
5. Click on Obtain next to the logo in the Trapped `til Doom page
6. Download, unzip and enjoy!
Logged

Makerimages-Its in the pixel
makerimages
Level 2
**


Makerimages Studios


View Profile WWW Email
« Reply #17 on: June 25, 2013, 03:12:19 AM »

Fuuu is problably having a hangover today, so I`ve pushed the release for tomorrow so he could push the code he has to.
Logged

Makerimages-Its in the pixel
jmptable
Level 0
***



View Profile Email
« Reply #18 on: June 25, 2013, 04:23:43 AM »

In my humble opinion, those 6 steps (esp. registering for an account) are far too much to ask of random internet peeps for trying out a WIP. Should be two steps: 1) Click download link 2) Run game
Logged
makerimages
Level 2
**


Makerimages Studios


View Profile WWW Email
« Reply #19 on: June 25, 2013, 06:04:06 AM »

But,  if they have their account made right now, they can get to future versions that will be much more awesome alot faster, without the need to spend time registering and this also creates the basis for cool stuff in the future.
Logged

Makerimages-Its in the pixel
Pages: [1] 2 3
Print
Jump to:  

Theme orange-lt created by panic