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Eigen
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« Reply #20 on: June 25, 2013, 09:48:45 AM » |
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jmptable is right. I would imagine you want more than two people trying this out, right? If so, lose the registration. Why are you obscuring it in the first place? 
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makerimages
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« Reply #21 on: June 26, 2013, 01:16:05 AM » |
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Allright then, I will also provide a direct link when a release finally gets here. You can then choose to either register now or when some next version comes without the direct link.
Update: Fuuu has been overwhelmingly busy lately, and I dont want to put out a release where you can only walk around. So, by feeling a little EA, I`m delaying the release a few more days until I get the code he has been developing, to look over it.
BTW, thanks for the feedback guys, haven`t had much of that.
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« Reply #22 on: June 26, 2013, 01:45:13 AM » |
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Looks good. Will play
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« Reply #23 on: June 26, 2013, 02:27:06 AM » |
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Looks good. Will play
Thank you! 
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Makerimages-Its in the pixel
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fuuuu
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« Reply #24 on: June 26, 2013, 01:29:04 PM » |
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Since I'm the one to blame for the holdup, I'll give some overview of what I'm currently working on.
First I wouldn't say the thing we're waiting for isn't quite a release per se. Rather a nightly build of something that is in a very early alpha stage. It requires great effort before something enjoyable is ready. But lets leave it there.
Currently I'm working on reorganizing world blocks as a result of player actions. Actually, not even the destruction and placing itself, but instead the usability and player interaction. What I'm trying to achieve is that mouse cursor is displayed around the player character in the range the player can operate. Haven't figured out yet, why it's not working as I want it to. Need some time to look into it.
That's all for now... Bye
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« Reply #25 on: July 01, 2013, 10:48:24 AM » |
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Version 1.0a1 release has been scheduled for next week. I jusf found some heavy bugs with the website, so I cannot say an actual date.
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« Reply #26 on: July 05, 2013, 03:32:01 AM » |
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Well, my trip ended short beacause the car broke. so, Version 1.0a1 Released!Here it is! Try it out! Features: Moving around using W,A,D. Breaking blocks using LMB. Placing dirt using RMB. Saving/Loading using keys Y and L during gameplay. Taking screenshots that are saved under res folder using F8. Generating new terrain using G during gameplay. A few options. Downloadstupidly, my webhosts FTP only allows files of up to 5MB to be uploaded, the .zip is 5.61MB. You can get the game here https://www.dropbox.com/s/se2aabloa5pyhwn/Trapped%60tilDoom1.0a1.zip unzip it and run the .jar-hopefully I can find a way to make the game downloadable form my website aswell. Enjoy!
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« Reply #27 on: July 12, 2013, 12:17:39 PM » |
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Been a week since our 1.0a1 release, Due to the 5MB stuff I cannot shout out the number of downloads, thus It would be appreciated, If you could Share some feedback either here or over twitter.com/trappedtildoom, from which you can also follow each and every commit that we make to the source code. Devlog 9Been working on 1.0a2. Implementing the health system, and such. Mostly looks as it will be bugfixes on the collision system and such. Have a picture of the health bar: 
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« Reply #28 on: July 17, 2013, 07:44:32 AM » |
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Ahem, livestreaming development for another hour! Twitch.tv/makerimages
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« Reply #29 on: July 23, 2013, 01:56:43 AM » |
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Devlog 10Hello, It`s been a while again from the last Devlog. We have been hard at work implementing all awesome new stuff for 1.0a2 release. Most of the things I cannot discuss/show yet, but I can tell one thing: Customisable character looks and gameplay. One of the major features that will be in the 1.0a2 is the World Gem. It will replace the Resonant Life Stone, which is featured in the description. The World Gem will be the first block that features a GUI! Meaning you can interact with it. With this, we will see the addition of unbreakable blocks and variable breaking speeds. As for pictures-there arent any since the character looks has arised a bunch of bugs-mainly that the player is invisible when you load the world. Also, I have started doing somewhat frequent development livestreams on twitch. tv/makerimages. If you have a twitch account, you can follow the chanel and get an email every time the show goes live. Media:
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« Reply #30 on: July 25, 2013, 01:26:50 AM » |
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Click the twitch link-livestream`s up!
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« Reply #32 on: August 03, 2013, 12:56:15 PM » |
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Devlog 11Around time I actually show stuff for 1.0a2. In Devlog 10 I briefly discussed the topic of 2 features introduced to the game for 1.0a2, Now we can grab a Better look at them. Customisable character looks and gameplay.
This thrills me, Allow me to introduce The BodyPod Charater Customization system! The system screen is showed to you when you create a new game, It allows you to select between a few hairs, heads, body types, pants and shoes. There is no further customization yet, but once the website at makerimagesstudios.net16.net gets set up 100%, there will be a way to customize the character online. Pic:(As usual, click for bigger) One of the major features that will be in the 1.0a2 is the World Gem. It will replace the Resonant Life Stone, which is featured in the description. The World Gem will be the first block that features a GUI! Meaning you can interact with it. With this, we will see the addition of unbreakable blocks and variable breaking speeds.
This is another cool feature, the worldgem is a block that is generated into every world! No matter what the original version is. The worldgem is an unbreakable block, thus it stays where it has been generated. Pic: The bugs featured in that devlog post have also been fixed trough some save file magic by fuuu. Expect 1.0a2 mid-August 2013! Media:
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« Last Edit: August 22, 2013, 12:57:45 AM by makerimages »
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« Reply #33 on: August 19, 2013, 12:23:34 AM » |
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Hello, me again, got back from camp, pumped for 1.0a2, there is just 2 more things we want to add before the release. These features are fall damage and gravity effected blocks. Stay tuned folks!
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« Reply #34 on: August 24, 2013, 07:54:02 AM » |
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I felt like we need a IRC for easier communication, so go to webchat.freenode.net. the channel name is ##trappedtildoom(with both #-s)
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« Reply #35 on: August 24, 2013, 10:20:01 AM » |
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I think this deserves its own post. I`m prepping for 1.0a3 and today I added gui slots Image:(click for bigger) 
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Eigen
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« Reply #36 on: August 24, 2013, 10:28:08 AM » |
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You really need to rewrite your random terrain generator. Using a pseudorandom number generator to simply toggle a tile on or off doesn't really work. No ground is like that. Caves and rooms with tunnels connecting them would look much better. I'd recommend you read up on diffent generation methods before getting too far ahead with the rest of the game.
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« Reply #37 on: August 24, 2013, 10:39:16 AM » |
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Thank you for the critisism, Eigen! That(and positive feedback) is exactly the kind of thing that this thread is lacking. Also, so far you have proven to be the most friendly Estonian to provide written critisism on my games. Thank you for that. As for the issue you stated, it will be adressed ASAP, a issue ticket for it has been made on https://bitbucket.org/makerimages/trapped-til-doom/issue/55/terrain-gen-imporvements, you should be able to comment in there if you wish, though definately not in 1.0a2, maybe not in 1.0a3 aswell, but for 1.0a4 for sure. Btw, which methods would you reccomend?
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« Reply #39 on: August 29, 2013, 01:03:42 AM » |
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Collision is a bit bugged. Sometimes I get stuck just walking along the ground. Jump height and speed are also funny compared to horizontal movement speed. Increase move speed and decrease jump height and velocity.
I could place a block to where I was standing effectively burying myself.
The JAR doesn't run on OS X. Sadly there aren't any helpful messages. It just says The Java JAR file "Trapped__til_Doom.jar" could not be launched.
Is this really version 1.0? Feels more like 0.1.2.
My main worry is what is thing game supposed to be? Terraria clone? What will you do differently? What will be unique about it?
Keep hacking!
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