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891474 Posts in 33544 Topics- by 24778 Members - Latest Member: sleepyzombie

June 19, 2013, 07:45:39 PM
TIGSource ForumsCommunityCompetitionsOld CompetitionsCommonplace BookDoorror v1.3 [FINISHED] (Two New Levels)
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Author Topic: Doorror v1.3 [FINISHED] (Two New Levels)  (Read 29050 times)
HP Sauce
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« Reply #15 on: October 22, 2008, 09:00:25 AM »

Quote
I was thinking "Doorror" like Door + Terror, but I do not think that works.

How about:

Doorror The Explorer

Here's some concept art of the mysterious evil terror
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Pencerkoff
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« Reply #16 on: October 22, 2008, 10:51:09 AM »

Hello I am Pencerkoff with good news

Quote
I was thinking "Doorror" like Door + Terror, but I do not think that works.

How about:

Doorror The Explorer

Here's some concept art of the mysterious evil terror


Done!



-PENCERKOFF

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nayon
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« Reply #17 on: October 22, 2008, 10:58:21 AM »

 Wink   Lips Sealed Lips Sealed  Undecided  WTF WTF  :D
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Synnah
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« Reply #18 on: October 22, 2008, 12:56:50 PM »

This project just took a turn into AMAZING AVENUE!
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"What's that thing at the end of the large intestine? Because that's exactly what you've done here." - Ray Smuckles, Achewood.

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Pencerkoff
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« Reply #19 on: October 22, 2008, 03:33:17 PM »

Hello this is Pencerkoff



I have new demo that shows how the game works.  The interface is

left click: Use Door
right click: Open/Close Door
esc: exit

To win, simply turn off all the lights.  The main guy's animations aren't quite right yet so it may appear as though he came out of the wrong door, but other than that it should be good.  The game is very hard, I usually beat it after a few minutes, even though it's the same thing every time I play it.  Any feedback about errors or opinions are welcome.

http://www.mediafire.com/?sharekey=9154ebcd87fa3a19d2db6fb9a8902bda

-PENCERKOFF
« Last Edit: October 22, 2008, 03:38:09 PM by Pencerkoff » Logged

Caio
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« Reply #20 on: October 22, 2008, 03:52:59 PM »

Wow, this is a very clever game! Grin
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xerus
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« Reply #21 on: October 23, 2008, 12:10:30 PM »

Whoa this gets really hard toward the end.  I CANT SEE WHERE I'M GOING.
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nayon
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« Reply #22 on: October 23, 2008, 12:12:52 PM »

This game is complicated :D
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xerus
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« Reply #23 on: October 23, 2008, 03:07:07 PM »

Also:  I like your triangle rooms, Pencerkoff.
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Pencerkoff
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« Reply #24 on: October 24, 2008, 12:45:26 PM »

Hello this is Pencerkoff with plans for competition win

I have programmed in a candle that the main guy holds in the dark, which makes finding him easier and makes game little more creepy.

The story of game is to close down a mansion after a big party.  Your job as a servant is to turn off all the lights in each section of the mansion and to ask all the guests to leave.  However, the experiments your master has been running have gone terribly wrong and all his guests are evil and trying to kill you.  So instead of asking them to leave you must kill them all.

Each section of the mansion is one level, where you must kill off any monsters using your advanced door shutting and light switching skills.  Once you have killed everybody and turned the lights off, you progress to the next section.

The monsters include creepy laughing children that are harmless in the light but deadly killers in the dark, and can only be killed using bear traps conveniently placed about the mansion.  Another monster idea was some kind of dark terror that won't walk about but will guard a single room and die if you turn the lights on.

I can make more strange monsters, and I already have the final boss planned out, but I feel like I need more things in the game.  Any ideas out there?  Anything that the demo made you think?  Also any complaints about playing the demo? 

-PENCERKOFF
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Chaoseed
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« Reply #25 on: October 24, 2008, 07:06:14 PM »

I played the demo and I thought it was kind of hard. I was thinking it might be nice to have an 'easy' difficulty level with fewer rooms. Then you could even have an 'insane' difficulty level with even more rooms.

Of course, if you're making it so there are multiple levels, then you can have the initial levels be easier with fewer rooms, and then increase the number of rooms as you go on...
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Gainsworthy
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« Reply #26 on: October 24, 2008, 07:47:52 PM »

I like this level of complexity. Mind boggling, but allows for exploration and learning. Especially if the light is safe(ish), and the dark is not.
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moshboy
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« Reply #27 on: October 26, 2008, 01:47:30 AM »

This looks pretty cool so far. Interesting concept, good execution.
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Pencerkoff
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« Reply #28 on: October 26, 2008, 05:34:25 PM »

Hello this is Pencerkoff



Meet Doorror, she is creepy child in the light and a slightly less creepy demon in the dark.  She wanders the various rooms of the mansion, but is limited to only rooms with open doors.

I also made an enemy that doesn't move, and is nothing more than a pair of eyes in the dark that will die if the lights turn on.

Once I finish Doorror's animations I will make a bear trap (to kill her) and put out another demo.

-PENCERKOFF
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Xenophobe
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wat fk


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« Reply #29 on: October 26, 2008, 08:13:54 PM »

Every time you say "Hello this is Pencerkoff" I imagine it in the the voice of grinning cat.
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