Sensenmann
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« on: October 19, 2008, 12:54:59 PM » |
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191 An odd wound appears on a man’s hand suddenly and without apparent cause. Spreads. Consequences
I intend to make a game, while my entry I also wish for it to be a good motive to build the engine for another project
3D Basicly, you have to run from a guy who has been infected with a curse, him succeding to transmit the disease results in you becoming like him.
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Melly
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« Reply #1 on: October 20, 2008, 03:52:08 AM » |
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Mmm... not sure how this would work out. Eager to see what you come up with.
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Hideous
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« Reply #2 on: October 20, 2008, 03:53:26 AM » |
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Ahaha I know your avatar, I've used it on another forum (except with a lego skull behind the cape). :D
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Sensenmann
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« Reply #3 on: October 20, 2008, 10:20:26 AM » |
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Ive done movement
I'm onto the start area and jumping.
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« Last Edit: October 20, 2008, 11:41:38 AM by Sensenmann »
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Sensenmann
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« Reply #4 on: October 21, 2008, 12:35:35 PM » |
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To keep this thread alive.
Anyway. I have Mouselook, movement, some bumpmapping and im working on more.
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Sensenmann
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« Reply #5 on: October 23, 2008, 07:55:48 AM » |
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While subject to change here is the list of powers: Thorns ESP Fire Electricity Ice Laser Invisibility Teleportation Superspeed HiJump Time Travel (Credit to my friend) Sword arm thingy (Credit to my friend)
The concept is this, as game progresses the monster passes some powers onto you, while you can also search for other powers.
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Sensenmann
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« Reply #6 on: October 28, 2008, 06:14:12 AM » |
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So far: Teleportation is nearly done. High Jump is nearly done. Juming is nearly done.
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Reecer6
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« Reply #7 on: October 29, 2008, 04:39:21 PM » |
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Give us some photos (or even a video) on how it looks now!
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Pencerkoff
CCCP
Level 4
Hello I am Pencerkoff
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« Reply #8 on: October 29, 2008, 06:04:33 PM » |
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Hello this is Pencerkoff So far: Teleportation is nearly done. High Jump is nearly done. Juming is nearly done.
I think it very funny that you have high jumping on that list before normal jumping. It would make interesting game to have main character always jump too high to get into all the spaces of the level, and has to learn to jump less in order to progress in game. -PENCERKOFF
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increpare
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« Reply #9 on: October 29, 2008, 06:27:29 PM » |
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Any chance of some WIP screenshots?
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agj
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« Reply #10 on: October 30, 2008, 11:30:30 AM » |
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It would make interesting game to have main character always jump too high to get into all the spaces of the level, and has to learn to jump less in order to progress in game.
That would be fantastic.
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Chaoseed
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« Reply #11 on: November 01, 2008, 05:21:38 PM » |
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Yes, I think Pencerkoff may be on to something.
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Sensenmann
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« Reply #12 on: November 02, 2008, 04:55:39 AM » |
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I tried to upload A image of a P22 but it wouldnt upload The rack is separated from the bottom part, so it will be able to look nearly as good as in the mainstream when it shoots.
Anyway, Hi Jumping is done, Jumping is done and Teleportation needs polishing. Will be starting on the procedurally generated rooftops soon
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Synnah
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« Reply #14 on: November 03, 2008, 02:59:24 PM » |
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I, for one, would welcome a Virtua Fighter-style flat-shaded game! Is it going to be third-person or first-person?
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"What's that thing at the end of the large intestine? Because that's exactly what you've done here." - Ray Smuckles, Achewood. My music. Will compose for free!
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Saker
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« Reply #15 on: November 03, 2008, 03:28:51 PM » |
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3d?? interesting .... maybe i can help u modeling stuff if u want ...good luck man ...
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Sensenmann
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« Reply #16 on: November 05, 2008, 10:40:34 AM » |
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@Synnah I intend for this to be first person, although if i have the time, i might add third person.
@Saker, sure, I really need some help, otherwise this might not get completed on time.
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Saker
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« Reply #17 on: November 05, 2008, 02:19:02 PM » |
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@Saker, sure, I really need some help, otherwise this might not get completed on time.
cool .. PM me with the details (what ya need to be done) and i'll do it for u &^^ this will be good for practice ..
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Sensenmann
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« Reply #18 on: November 10, 2008, 10:20:24 AM » |
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This knife didnt take very long, but me and saker both like it With saker on board, there will most likely be more frequent updates. Knife took probally 20 mins. I still have saker's to show aswell. With code cleaned up i feel happier to work TTD: Check Jumping Procedural More weapons Weapon Functionality More powers Enemy Model Texture current models Menus AI Combos Shaders
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Saker
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« Reply #19 on: November 10, 2008, 12:23:41 PM » |
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am going to work on the enemies tomorrow with these specs. tell me if u want to change :- 512*512 texture sheet + normal map 500 to 800 tri's per character and 90 to 200 per weapons/items .. also am going to stylize all the models , not 100% realistic ..
i can't log on my messenger 'cause of my shitty connection so send me an email or pm ..
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« Last Edit: November 10, 2008, 12:35:27 PM by {|^(Saker)^|} »
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