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1034748 Posts in 41742 Topics- by 33337 Members - Latest Member: ccfan007

August 21, 2014, 05:57:02 PM
TIGSource ForumsFeedbackDevLogsCentury
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Author Topic: Century  (Read 2068 times)
fisher
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« on: May 15, 2013, 07:14:37 AM »






Century is a tale of sleeping machines. It takes place in an ancient tangled city of constructed organics.

Current Status: Dormant

Homepage : centuryga.me
Tumblr : fisher.ws




« Last Edit: December 18, 2013, 08:25:37 AM by fisher » Logged
fisher
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« Reply #1 on: May 15, 2013, 07:17:51 AM »

Devlog 1 :

Iím well into development but iím going to try to start from the beginning to have something of a complete document. The themes involved and world were something I designed for a game several years ago that didn't go anywhere so I was interested in looking at them from a different angle. I wanted to examine the machines themselves and how they function.

The premise for my first mechanics prototype was simulating energy and how it flows between the machines. I want to create systems of machines that are fun and interesting to manipulate. Interaction will be very simple, just clicking on parts of a machine to turn it on and off and understanding how the different parts function together will be the key to solving the puzzles.

The game will have an exploration component. The game is separated into levels and each level will have at least one director machine which exits the level and leads to another. Many levels will have multiple exits, hidden exits etc. which will lead to branching paths.

Here are some early concepts for machines.



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Udderdude
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« Reply #2 on: May 15, 2013, 07:18:10 AM »

Nice arts.
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Netsu
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« Reply #3 on: May 15, 2013, 07:30:41 AM »

BEST
ATMOSPHERE
EVER

I mean you use the terms "sleeping machines" and "ancient city" in the same line. It doesn't get better than that. And the concepts are beyond gorgeous.
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Scott
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« Reply #4 on: May 15, 2013, 07:34:04 AM »

Hmm this looks very interesting. Is it all very static besides on/off lights or will machines move and animate etc?
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Connor
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« Reply #5 on: May 15, 2013, 07:37:14 AM »

the machines in your sketches look like they are ready to come back to life, it adds an almost lonely feeling to the game the images. great atmosphere :D
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Firearrow games
www.firearrowgames.com

too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
jmptable
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« Reply #6 on: May 15, 2013, 08:42:39 AM »

Those sketches are gorgeous. And the premise rings with me.
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keo
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kicking n laughing


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« Reply #7 on: May 15, 2013, 09:11:40 AM »

erm love
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uselessffs
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« Reply #8 on: May 15, 2013, 09:15:30 AM »

Amazing art. You could make money only by selling the font...
Is BLAME! one of your inspirations by any chance?
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JLJac
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« Reply #9 on: May 15, 2013, 09:32:54 AM »

This looks cool! Will you create machines that have certain interactions, and can be placed on a grid in some kind of level editor to create bigger machines, or will you script every bigger machine as a separate scenario?
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Sean Hogan (seagaia)
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this is okay


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« Reply #10 on: May 15, 2013, 04:49:09 PM »

i like you.

mm
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jO
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Adventure awaits!


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« Reply #11 on: May 16, 2013, 01:21:05 AM »

Those are some lovely concepts for sure.
Curious to see how the gameplay turns out.
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fisher
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« Reply #12 on: May 16, 2013, 05:44:43 AM »

Thanks for the nice words guys!

- achild: I'm going to try to animate as many things as possible. So machines will have moving parts, gears, lights, other random stuff. I'm going to try to include ambient animation stuff as well, water dripping, small creatures moving around..

- Connor: Thanks :]

- jmptable: I'm very happy to hear that : ]

- uselessffs: Yeah but then i'd have to design all the rest of the letters : P, I hadn't heard of it but i'm definitely going to check it out now, thanks  Beer!

- JLJac: Your not going to be able place things in the world. An idea in the game is that you have no physical presence in the world, that's a reason why you view the world in silhouette.

- seagaia: <3

- jO: Thanks, me too : )
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JLJac
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« Reply #13 on: May 16, 2013, 06:56:21 AM »

- JLJac: Your not going to be able place things in the world. An idea in the game is that you have no physical presence in the world, that's a reason why you view the world in silhouette.


Didn't mean "you" the player, but "you" the developer. What I'm fishing for is whether you're going to make an engine which supports different machine parts that can be built into bigger machines, or if you're going to code every puzzle from scratch.
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fisher
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« Reply #14 on: May 16, 2013, 09:13:07 AM »

Ah, definitely! Everything i'm building is completely modular so I started by making parts like cables and switches and am now making cores for the larger machines that control individual behaviors. I'll start to describe this more in depth in the next devlog.
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