If you have a track you'd like uploaded, PM ME to do so. Please do this whenever you update a track. This is important so I know to update what we've got in the end.
Also, make sure your tracks are loopable, meaning that reverb trails from the end come back to the beginning. That's important.Current MusicDownload
Cross Overdrive: [Original] (Menu)
Cross Normalize: [Original] (Menu)
Iji Medley: HyperDuck
Knytt Brawl: [Nifflas - 'peaceful cave with ninjas']
Carvsound - Knytt Brawl
Bonesaw: [Josh Whelchel - '¡viva la bonesaw!' and 'get puck in here']
Josh Whelchel - Bonesaw Brawl
Noitu Love 2: [Joakim Sandberg - 'Darn Foe 2' and 'Petals']
Josh Whelchel - Paradox Symphony
Aquaria: [Alec Holowka - 'Open Waters']
Josh Whelchel - In Aquarium ex Morte
Rescue the Beagles: [Disasterpiece]
An Untitled Story [Matt Thorson]
World of Goo: [Kyle Gabler - 'Best of Times']
Josh Whelchel: Goo Revolt (feat. Amanda Appiarius)
Lyle in Cube Sector [Axel Ovekrans - 'Moskito']
I Wanna be the Guy
Misc. [MEDLEY] (maybe best for credits or trailer or something like that, but could/should work in a level)
- feat. Knytt Stories (Nurykabe) / World of Goo (Best of Times / Red Carpet Extendomatic) (Kyle Gabler) / (Aquaria - Alec Holowka) / (Eternal Daughter - David Saulesco) / Rescue the Beagles (Disasterpiece) / The Spirit Engine 2 (Confrontation at the Shrine - Josh Whelchel) / Bonesaw (Theme: Josh Whelchel)
(IB Stage): [(Original Artist) - (Original Title)]
(Visiting Artist) - (Remix Name)
All of the music for the project will be aggregated here:DownloadPRIVATE MESSAGE ME (soundofjw) TO HAVE A TRACK UPLOADED.
Files will be formatted:
(Final music format will likely not be MP3, this is just for preview purposes)
Please keep as many versions of your music as you make, so the progression can be referenced.
As for ID3 tags, they don't matter, but my personal preference is
Title: Title (Original Artist - Game Name) (D(draft#))
Album: Indie Brawl
Title: Paradox Symphony (Joakim Sandberg - Noitu Love 2) (D1)
Artist: Josh Whelchel
Album: Indie Brawl
The following stages still need music. Generally, a remix from the original game would be best, but in cases where that wouldn't work very well, an original song, or an appropriate remix from another game would also work. (annotations by Soulliard)
Like Knytt Stories, Samorost has mellow, ambient music that may or may not be appropriate for a remix.
Asia (Clean Asia)
The game has distinctive music to be remixed. We would need permission from John Marwin, but that could probably be easily arranged.
Pathspace (Immortal Defense)
We have permission to remix its music. ID's music was pretty good, but an original piece or another fitting remix could work here as well.
Crayon Physics Stage
Like Knytt Stories and Samorost, its music is mellow and ambient, and may not work in a fighting game.
The Tower (Mighty Jill Off)
We have permission to remix its music, but MJO's music might be a bit too minimalistic.
Among the Leaves (Seiklus)
The music is from different sources, so we'd need different permissions depending on which song is remixed.
Heart of Chzo (Chzo Mythos)
Cabadath's theme seems like the obvious choice for this level.
So I was wondering today about the music for this project. I know we had some chit chat when I offered to contribute, but I think it should be more of a community effort on that end.
My initial ideas for this would be to be revisit the musical themes from the games in much like in Super Smash.
Anyway, to get this whole process started it's a good idea to start thinking about where we need music, what kind of music is needed, and the format.
I'm a supporter for OGG music, but modules are also possible. OGG may be the better choice here because it opens up doors for all of the musicians. I think anybody should be open to submitting music for stages that needs to be voted on and approved.
We obviously need music for each stage and various others - such as a fanfare, menu music, character selection, and so on.
What's the word, y'all?