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1076045 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 04:20:51 AM
TIGSource ForumsFeedbackDevLogsWitch Princess
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Author Topic: Witch Princess  (Read 72457 times)
Conker534
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« Reply #560 on: September 14, 2013, 03:05:37 PM »



not done yet
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Michael Grand
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Programmer. History and language hobbyist.


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« Reply #561 on: September 14, 2013, 11:17:31 PM »

I've been doing a lot of research into CRT shaders recently, and a lot of manual mockup creation from screenshots.  When I saw those screenshots you posted, I thought it would be cool to see how they might have looked on a 19" CRT monitor, so I decided to create a mockup of it Smiley  I hope you don't mind!


Clicking the image will take you to the full mockup - it's designed to be displayed on a monitor with a PPI of about 84, which seems to be rather common.
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Conker534
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« Reply #562 on: September 15, 2013, 07:32:01 AM »

hahaha retro!
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Conker534
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« Reply #563 on: September 15, 2013, 04:25:48 PM »

I need money, so I'm going to look for a job. Job means I cut more development from this game. Ah, growing up! ;-;
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Slader16
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« Reply #564 on: September 15, 2013, 04:44:14 PM »

I need money, so I'm going to look for a job. Job means I cut more development from this game. Ah, growing up! ;-;
Don't do it man!
 Hand Thumbs Down Left Screamy Hand Thumbs Down Right
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Gregg Williams
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Retromite code daemon


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« Reply #565 on: September 15, 2013, 05:07:48 PM »

I need money, so I'm going to look for a job. Job means I cut more development from this game. Ah, growing up! ;-;
Doh!!!

I know the feeling though, similar issues have been affecting M.I.N.T development quite a bit. Especially the artwork side alas.
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Dr. Cooldude
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« Reply #566 on: September 17, 2013, 02:46:03 AM »

I need money, so I'm going to look for a job. Job means I cut more development from this game. Ah, growing up! ;-;

Dude, we're in the complete same situation! Well, almost, I'm looking for an internship. It's really hard to find an interesting place outside Copenhagen. :/
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beetleking22
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« Reply #567 on: September 17, 2013, 10:29:42 PM »

I love yours seasons <3
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Conker534
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« Reply #568 on: September 17, 2013, 10:30:36 PM »

thank you Smiley



im terrible at textures, but im gonna make it look good i promise.
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« Reply #569 on: September 18, 2013, 12:27:03 AM »

thank you Smiley

im terrible at textures, but im gonna make it look good i promise.

Pretty nice. The bottom of it, the part that's joined to the lower ground, the bold line makes it look like it's floating, try lightning it a little? Droop
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Conker534
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« Reply #570 on: September 18, 2013, 06:35:16 AM »

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« Reply #571 on: September 18, 2013, 06:46:56 AM »

(above picture)

I am so confused as to what it's supposed to be, at first I thought it was a wall but in that picture, the sand tile continues underneath it so it looks like a floating platform Crazy

The upper half of it is looking really pretty, however.
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Conker534
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« Reply #572 on: September 18, 2013, 07:04:58 AM »

its supposed to be a cliff, but im having a tough time rendering that.
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Rat Casket
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i can do what i want

TheRabbitInferno
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« Reply #573 on: September 18, 2013, 07:06:30 AM »

Maybe break it up a little bit so its not just a straight line? There just isnt enough around it to make it look like its not a road. Maybe some trees on the lower level, or some stairs? Something to give us some perspective on it.
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« Reply #574 on: September 18, 2013, 07:11:14 AM »

its supposed to be a cliff, but im having a tough time rendering that.

Oh! I see it now! It actually looks a lot better when you look at it like that, I just saw the shadow at the bottom as if it was underneath the higher ground making it look like it was floating Epileptic

Yeah, try breaking it up a little more. How about putting small mounds of sand covering the bottom of the cliff face, as if to suggest that the rock actually goes underneath the sand?

You're getting there, just a few more tweaks Smiley Hand Thumbs Up Right
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Catguy
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« Reply #575 on: September 18, 2013, 09:56:54 AM »

The cliff should be as dark (or darker) than the shadow it casts on the ground below, because light sources.

If it's the object casting the shadow, that means its dark side is also in the same shadow.

Dig? Also, they're right, try to break it up.
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habadash
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« Reply #576 on: September 18, 2013, 11:42:33 AM »

I agree with what was suggested above, but wow you are improving very quickly! Another suggestion: I think it would look more natural if the grass that overhangs the cliff was rendered with thicker lines to avoid looking like a carpet. Keep up the work, don't give up!
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Conker534
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« Reply #577 on: September 18, 2013, 03:14:56 PM »










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Conker534
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« Reply #578 on: September 18, 2013, 07:35:06 PM »

I dug up my old crappy laptop, I'm going to install Game Maker on it and take it to college so I can work during break. Smiley


I definitely will need to re-edit most of the art work I do on this pc, its colors are terrible! my main monitor is a ips monitor so its got lovely colors :D
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« Reply #579 on: September 19, 2013, 01:13:45 AM »


There we go! Looking a lot lot better now  Hand Thumbs Up Left Grin
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