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June 18, 2013, 05:53:06 PM
TIGSource ForumsPlayerGeneralMemorable In-Game Introductory Sequences
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Paul Eres
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« Reply #15 on: July 11, 2007, 05:58:44 PM »

At least half of these aren't *in-game* introductions... but it's good to have a list of both anyway.
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shinygerbil
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« Reply #16 on: July 13, 2007, 03:57:33 AM »

Although it was kinda crap, I at least liked the intention behind the very first scene in Eternal Darkness: Sanity's Requiem. The one where you're in a room, madly shooting zombies, until you realise "it was all a dream". They could have done it a lot better, but it was a better start than nothing.

EDIT: only they're not zombies. Well, whatever. Tongue
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olücĉbelel
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« Reply #17 on: July 13, 2007, 06:14:38 AM »

I love Eternal Darkness. Smiley
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shinygerbil
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« Reply #18 on: July 13, 2007, 06:54:47 AM »

It's an awesome game. For some reason, though, I always felt it underperformed in some way; I could never pin it down precisely, but I always had the slight nagging feeling of "this should be better" at the back of my mind. Don't know why, though, because I can't think of any aspect of it that was particularly bad at all.
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olücĉbelel
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« Reply #19 on: July 13, 2007, 09:27:24 AM »

Maybe slightly off topic again, but anyone remember the pre-fight intro to 4D boxing? It was a really simple montage put against a solid track that sounded awesome on the Soundblaster. I don't know, always got me pumped up before a fight...

can't find any screenshots of it, might have to dust off the old copy...
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« Reply #20 on: July 14, 2007, 03:08:48 PM »

I think the intro for Out of This World was the first one that ever blew me away... but a lot of that had to do with the audio component.  It was definitely the first game I ever played that made proper use of digitized audio (on my original 8-bit SoundBlaster!).

The into used the same rotoscoped animation and engine that the rest of the game did... maybe you should define "in-game" though, since it's not really clear.
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jaredbloom
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« Reply #21 on: July 14, 2007, 06:03:58 PM »

The intro to Prey was pretty much the only part of the game I enjoyed; you just walk around in a bar until you get abducted by aliens while listening to Blue Oyster Cult.

The beginning of Knytt was quite nice, too.

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« Reply #22 on: July 14, 2007, 06:18:12 PM »

The intro to Prey was pretty much the only part of the game I enjoyed; you just walk around in a bar until you get abducted by aliens while listening to Blue Oyster Cult.

Seconded!

I guess I wish the game was more of a reserve simulator or something.

Reserve Tycoon?
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guillermo
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« Reply #23 on: July 14, 2007, 09:07:36 PM »

I see this and I can't help laughing, WTF! So stupid it's good! :D

I agree, the Dragon Quest III (GBC/SFC) one is so cool, where you are asked some questions to determine your personality, Vantage Master Online has something similar... Not really sequences per se, though...

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« Reply #24 on: July 14, 2007, 09:12:52 PM »

A few of the Ultima games, as well as their corresponding NES ports, had a questionnaire at the start to determine your virtues.
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rey-o
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« Reply #25 on: July 15, 2007, 12:51:49 PM »

I can't find a decent pic of it, but the in game intro to Metal Gear Solid for ps1 was fantastic.

That game had a very cinematic quality to it, and the beginning set the tone perfectly. Initially you watch as Snake enters the base and emerges through the water, credits roll in a similar fashion as a movie. Then you are placed in control of Snake, as you move around the first introductory stage, credits still continue to roll out. At the time, I thought that was kind of different, and it defiantly set the mood for the rest of the game.
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« Reply #26 on: July 16, 2007, 12:13:33 AM »

A few of the Ultima games, as well as their corresponding NES ports, had a questionnaire at the start to determine your virtues.

That was my least favourite part of Morrowind. "Welcome to Morrowind. Here, have these bolted-on game mechanics." I'd rather have had the usual character creation screens than that. Roll Eyes
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olücĉbelel
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« Reply #27 on: July 16, 2007, 03:19:02 AM »

I can't find a decent pic of it, but the in game intro to Metal Gear Solid for ps1 was fantastic.

Yeh, I was going to mention that, but then I decided to look more at games where you effectively 'play' the introduction. Same goes for Out Of This World (or Flashback as normal UK people know it Wink ). Another World worked a lot better, because your first encounter was escaping a tentacle monster from a swimming pool, then being chased by that beast thing across those bloody cannibal worms (TWICE!), before eventually getting to the first checkpoint. Evil, but exhilarating to complete.

Beyond Good & Evil, I'll have to check that out again, can't remember the introduction...
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« Reply #28 on: July 17, 2007, 09:50:54 PM »

Same goes for Out Of This World (or Flashback as normal UK people know it Wink ). Another World worked a lot better, because your first encounter was escaping a tentacle monster from a swimming pool, then being chased by that beast thing across those bloody cannibal worms (TWICE!), before eventually getting to the first checkpoint. Evil, but exhilarating to complete.

Yopu got your names wrong. AW/OotW are the one of the same, not flashback with ootw
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Slash - Santiago Zapata
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« Reply #29 on: July 18, 2007, 09:06:52 PM »

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