Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1075787 Posts in 44142 Topics- by 36113 Members - Latest Member: Hardcore2dacore

December 29, 2014, 03:37:06 AM
TIGSource ForumsFeedbackDevLogstricone lab: a game of cellular logic
Pages: 1 ... 4 5 [6]
Print
Author Topic: tricone lab: a game of cellular logic  (Read 15818 times)
josh_s
Level 0
***



View Profile WWW
« Reply #100 on: December 22, 2014, 09:33:25 AM »

I haven't really been following this, but that feels so much more responsive than when I tried it back in March. Lovely.
Yeah, I've done a few things you mentioned: fewer dialogs / clicking, easier hit detection and you can now also drag from resource to catalyst as well as vice versa.

josh
Logged

website  |  devlog  |  twitter  |  indieDB  |  facebook  |  steam
Pages: 1 ... 4 5 [6]
Print
Jump to:  

Theme orange-lt created by panic