Screenshot 6.13.13Credits:
Character: The caveman is by Daniel Siegmunt of
http://danielsiegmund.nl/, being used with permission and publicly available from
http://opengameart.org/.
Environment Art: The rest of the art is part of a recently started Open Pixel Platformer lead by Daniel and participated in by a variety of artists. For details I would recommend looking at
http://www.pixeljoint.com/forum/forum_posts.asp?TID=16386.
Blog 6.13.13Why a tigsource devlog?
This is a hobby project between myself, game design and limited graphics, and my programming partner. Zookeeper is our third attempt at a small mobile focused game, the other two projects were overly ambitious for our time and current abilities. I hope to use this thread to get feedback and to discuss various issues surrounding the over done endless runner genre. In addition I will likely include some market research and analysis of other endless runners available. In particular I am interested in how the learning curve of these certain games relates to the length of time of single runs and how rewards or missions are structured to reinforce continued play. Thanks.
Gameplay:
Currently the game character can jump at varying height through two control schemes. First, through holding down the jump button for longer periods of time directly correlating to a higher jump. Second, is to hold and charge a jump, with the jump action executing upon release of the key. Both control methods will continue to be developed in parallel for the time being. There is a functional distance counter, coin entities, and coin counter. All platforms are completely solid, character can not jump through them and land on top. Hit a platform horizontally will slow the character and if the character reaches the left of the screen it is game over, however the character also accelerates after being slowed to reach maximum speed again after a short period.
Goals:
1) More layers for images to allow for more complex graphics.
2) Slanted platforms with graphics.
3) Verticality to gameplay, so that the screen will scroll up with the character and not simply autoscroll horizontally.