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TIGSource ForumsCommunityDevLogsExile Online - Dystopian Cyberpunk Sandbox MMO
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Author Topic: Exile Online - Dystopian Cyberpunk Sandbox MMO  (Read 15346 times)
prom2015
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« on: June 18, 2013, 01:11:46 PM »

Game Overview

Name: Exile Online
Genre: Cyberpunk Dystopian MMO
Estimated Launch: TBA
Website: http://exile-online.com/
Facebook: http://www.facebook.com/ExileOnline
Twitter: https://twitter.com/Exile_Online
Engine: Hero Engine
Platform: Windows

Exile Online is an in-development sandbox cyberpunk MMO set in the far future as mankind stuggles to survive political and social strife in a never ending world of plot and subterfuge. Our game will take leads and inspiration from many corners of the scifi/cyberpunk genre including: Bladerunner, Akira, Judge Dredd, Deus Ex, Total Recall and several other sources.

Imagine a world where intrigue and multiple storyline twists can happen at any moment. We will be straying far from the "go here kill 10 rabbits" mission archetype that seems to be so prevalent in other MMOs of today. Our world will be a place where the actions of one individual can have global consequences and ramifications. Players can choose between 11 unique factions, capture and control outposts, purchase and furnish their very own penthouse apartments or join up with a group of their closest buddies to go kill some musclebound meatheads.

Main Features

Guilds/clans:
Exile online will feature in-depth guild mechanics. We believe guilds and clans are the heart of a game, so having diverse and interesting systems in place to encourage cooperative group play is what Exile online will be focused on.

Player Controlled towns/bases/outposts:
There will be powerful systems in place for guilds and players to create, take and hold territory. If a player is given a plot of land to defend, you can be sure they will fight tooth and nail to keep it.

Dynamic Avatar Creation:
Exile Online will make full advantage of advanced character creation and customization. Want that tattoo that your mother said you couldn’t have? Want to dress up in a pink metal Tutu? You got it.

Fully Player driven economy:
All of the best items ingame will be crafted by players. In one form or another, everything you have on your character will be crafted by you or another player.

Player Housing:
Players can furnish their apartments to suit their own style and tastes. There will be a massive and wide variety of decoration and furnishings to choose from. Go on…put up that gyrating pole dancing platform that you always wanted, we won’t judge you.

Innovative skill system:
Rather than force players to level from 1 to a finite number, our skill system will be fluid and varied. Players will not be forced to reroll a new character if they want to continue playing their first character. With time and effort, a player will be able to master every skill in the game.

About Us

Exile Gaming Studio is an independently owned company run and operated by founderDan Anderson. We are currently developing on the HeroEngine platform using the HeroCloud and officially started work on the project 1st July 2012. The team has recently been expanding dramatically.

We now have a solid team that is committed to creating great content and features for the game. We believe in listening to our players. We have played games where the developers pretty much shun the community and turn a blind eye to every problem that their product has. We will listen, we will discuss and we will take a proactive approach to creating systems that people want to see in our game.
« Last Edit: February 18, 2014, 04:48:33 PM by prom2015 » Logged
prom2015
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« Reply #1 on: June 18, 2013, 01:17:02 PM »

Update 1 - 18/06/2713

  • Basic character selection and creation system has been implemented. Players can currently create a maximum of 3 character. Possibility to expand this number later.
  • Basic chat system has been created. Currently allows players to chat to each other if they are in the same area. Additional steps are to create player to player and cross server chat systems
  • Initial equip and inventory system implemented. Inventory will have a limited number of slots available for item acquisition. Head, neck, shoulder, back, chest, hand, waist, leg and foot armour slots are available.
« Last Edit: August 18, 2013, 04:58:33 AM by prom2015 » Logged
prom2015
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« Reply #2 on: June 18, 2013, 01:20:42 PM »










« Last Edit: June 17, 2016, 11:18:08 AM by prom2015 » Logged
Cloudiest Nights
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« Reply #3 on: June 18, 2013, 04:13:24 PM »

Wow  Shocked That's some great concept artwork! Can't wait to see some actual screens in the future!
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prom2015
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« Reply #4 on: June 19, 2013, 06:40:03 AM »

Wow  Shocked That's some great concept artwork! Can't wait to see some actual screens in the future!

Thanks. We are coming close to having some quality ingame screenshots to show you guys. So stay tuned.
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prom2015
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« Reply #5 on: June 19, 2013, 10:03:38 AM »

Our website is currently in a state of total reconstruction. Some graphics are placeholders until we get everything sorted out. The forum and account creation has also been taken offline for an overhaul. Stay tuned for further updates.
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matriax
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« Reply #6 on: June 19, 2013, 11:05:24 AM »

Oh  Kiss this artworks looks very professional, waiting for a gameplay video.
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prom2015
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« Reply #7 on: June 20, 2013, 07:14:39 PM »

Forum and account creation will be back up soon.
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prom2015
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« Reply #8 on: June 21, 2013, 07:50:36 AM »

Update 2 - 21/06/2713

Character Creation/deletion - Now requires users to Confirm character deletion by typing in DELETE (case sensitive). Character preview window is now also active and live when character slot is selected. It will show the player the last pose their character was in before logging out (equipment and appearance).
« Last Edit: August 18, 2013, 04:58:16 AM by prom2015 » Logged
prom2015
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« Reply #9 on: June 23, 2013, 09:53:17 AM »

Update 3 - 23/06/2713

New website layout and format is online. Construction of forum and account creation/management system is still being fine tuned before being activated.
« Last Edit: August 18, 2013, 04:58:07 AM by prom2015 » Logged
Windybeard
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« Reply #10 on: June 23, 2013, 05:06:56 PM »

This looks and sounds incredible! The concept art and character designs are awesome in soooo many ways. I WANT THIS GAME! Hand Money Left
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prom2015
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« Reply #11 on: June 24, 2013, 03:11:20 PM »

This looks and sounds incredible! The concept art and character designs are awesome in soooo many ways. I WANT THIS GAME! Hand Money Left

Thank you for your comment. Be sure to like the facebook page. Once our site has the membership signups back inplace, we will be offering anyone that signs up an automatic alpha testing seat. This will be for a limited time only, so stay tuned.
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prom2015
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« Reply #12 on: June 25, 2013, 12:16:12 PM »

Exodus Departs

« Last Edit: June 17, 2016, 11:18:41 AM by prom2015 » Logged
prom2015
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« Reply #13 on: June 28, 2013, 10:47:03 AM »

Exodus Arrives.

« Last Edit: June 17, 2016, 11:19:00 AM by prom2015 » Logged
prom2015
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« Reply #14 on: June 29, 2013, 12:28:10 PM »

Biomech mutant Revenant hybrid.

« Last Edit: June 17, 2016, 11:22:06 AM by prom2015 » Logged
Connor
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« Reply #15 on: July 13, 2013, 03:46:11 PM »

wow.  Shocked
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Firearrow games
www.firearrowgames.net

blitzkampfer:
https://forums.tigsource.com/index.php?topic=52009.msg1280646#msg1280646

too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
prom2015
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« Reply #16 on: July 14, 2013, 07:34:07 AM »

Help us spread the word. Visit our IndieDB entry and give it a like. Feel free to share it with any of your buddies that like sc-fi video games.

http://www.indiedb.com/games/exileonline
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prom2015
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« Reply #17 on: August 13, 2013, 01:43:35 PM »

Update 4 - 13/08/2713: Initial implementation of mission/quest system has been achieved. Standard basis allowing for multiple quest types and chains included. Player to NPC dialogue has been tied into system to allow interaction. Further upgrades to system are ongoing.
« Last Edit: August 18, 2013, 04:57:18 AM by prom2015 » Logged
prom2015
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« Reply #18 on: August 18, 2013, 04:57:47 AM »

Update 5 - 18/08/2713: Further additions and tweaks to mission system are ongoing. New mission parameters using triggered events have been added which enable us to create several new mission types.

NPC Spawn nodes have been implemented. Nodes will react variably according to player population density in a certain area. Nodes can be tuned to spawn various creature types and level ranges.
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Tom Felshmoon
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« Reply #19 on: August 19, 2013, 01:13:32 AM »

This is so focking EPIC. Arts look awesome, the idea is good, but not new, and I hope this project will be great in its realisation.
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