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1076052 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 05:29:51 AM
TIGSource ForumsFeedbackDevLogsExile Online - Dystopian Cyberpunk Sandbox MMO
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Author Topic: Exile Online - Dystopian Cyberpunk Sandbox MMO  (Read 5608 times)
prom2015
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« Reply #20 on: August 18, 2013, 04:57:47 AM »

Update 5 - 18/08/2713: Further additions and tweaks to mission system are ongoing. New mission parameters using triggered events have been added which enable us to create several new mission types.

NPC Spawn nodes have been implemented. Nodes will react variably according to player population density in a certain area. Nodes can be tuned to spawn various creature types and level ranges.
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prom2015
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« Reply #21 on: August 18, 2013, 04:13:20 PM »

Tech Angel character concept.

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Tom Felshmoon
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« Reply #22 on: August 19, 2013, 01:13:32 AM »

This is so focking EPIC. Arts look awesome, the idea is good, but not new, and I hope this project will be great in its realisation.
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karlozalb
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« Reply #23 on: August 19, 2013, 04:11:41 AM »

Really nice artwork  Beer!
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prom2015
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« Reply #24 on: August 20, 2013, 04:57:33 PM »

Thanks for the comments guys. Progress is advancing at a steady pace and updates will be posted as and when we have them for you.
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prom2015
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« Reply #25 on: August 27, 2013, 10:40:12 AM »

Signing up to website is now back in place in a basic manner. Second phase of website cleanups are still to come so it doesnt look like ass.
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prom2015
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« Reply #26 on: September 14, 2013, 09:14:04 AM »

Check out some updated character design pieces.

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prom2015
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« Reply #27 on: February 18, 2014, 04:48:12 PM »

Ok folks, our newest website design is now up and running at - http://exile-online.com/. Forum and account integration will be done very soon. All users will need to recreate their account as we had major problems porting over the user database from our old site host. Testing signup opt in will be included in the registration forms.
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prom2015
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« Reply #28 on: March 05, 2014, 08:00:55 AM »

Hey guys, the new Dev Journal section is now up on our site. Be sure to check regularly to get a glimpse of the crazed inner workings of the minds of our team.

http://exile-online.com/dev-journal
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prom2015
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« Reply #29 on: April 04, 2014, 10:21:24 AM »

We have been hard at work behind the scenes, making some great looking art assets. Check them out here. These represent the final or near final vision of what our games art style and quality will look like. We have a lot of stuff being made now, our new nightclub zone is nearing completion and we cant wait to show it to you guys.

http://exile-online.com/index.php/exilemedia/screenshot-gallery
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prom2015
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« Reply #30 on: May 09, 2014, 12:10:52 AM »

So we have been working on some great looking interiors. We have finished geo modelling of one of the smaller subway station stops. This is totally untextured at the moment. We will be making several videos of upcoming areas when they are in a completed state.

Check them out here - http://exile-online.com/index.php/forums/3/first-look-subway-area-61?p=210#p210
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Exception
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« Reply #31 on: May 09, 2014, 04:29:59 AM »

Holy crap that artwork is gorgeous.
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prom2015
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« Reply #32 on: August 06, 2014, 06:16:30 AM »

First official public patch notes. More to come soon.

http://exile-online.com/index.php/forums/11/changelog-06-08-2014-85
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prom2015
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« Reply #33 on: August 13, 2014, 05:37:12 AM »

2nd patch notes -

http://exile-online.com/index.php/forums/11/changelog-2-13-08-2714-86
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prom2015
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« Reply #34 on: August 20, 2014, 09:14:54 AM »

Third patch notes up are -

http://exile-online.com/index.php/forums/11/changelog-3-20-08-2714-87
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JctWood
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« Reply #35 on: August 20, 2014, 10:11:08 AM »

The style of the concept art has certainly changed drastically since the earlier posts, still very nice!
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@jctwood  |  programmer/jammer  |  jctwood.uk
prom2015
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« Reply #36 on: August 20, 2014, 02:48:28 PM »

The style of the concept art has certainly changed drastically since the earlier posts, still very nice!

Our artists have changed over the past few months. Their styles do differ a lot. The proof is in the pudding, from taking the basics of the concepts and translating that into ingame visuals.
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prom2015
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« Reply #37 on: August 24, 2014, 12:03:41 PM »

Ironheads gang concept.

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prom2015
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« Reply #38 on: August 28, 2014, 12:28:23 AM »

4th changelog.

http://exile-online.com/index.php/forums/11/changelog-4-28-08-2714-91
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prom2015
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« Reply #39 on: September 07, 2014, 04:07:37 AM »

5th changelog - http://exile-online.com/index.php/forums/11/changelog-5-07-09-2714-92
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