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TIGSource ForumsCommunityDevLogsElysis (Topdown Action Adventure)
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Author Topic: Elysis (Topdown Action Adventure)  (Read 95089 times)
bbtombo
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« Reply #280 on: October 10, 2014, 04:58:29 PM »

eeee!!!! That's great. Can't wait to see it. Are you going to kickstart/greenlight it?
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Sundrop
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« Reply #281 on: October 11, 2014, 12:48:37 AM »

Just tried the demo and found combat very satisfying! My favourite parts being reflecting projectiles and using the boomerang on hordes (MMMMMM)! Having trouble with the cube thing right now so I'll have to come back to it! Great work!
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Fervir
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« Reply #282 on: October 11, 2014, 10:37:15 AM »

Not as cool.
But now, with new animations and too much screenshake.




No plans for kickstarter.
I do have to work on getting it greenlit though.

Also, I'm really happy to see that people are finding different ways to enjoy the game, which is exactly what I intended.
« Last Edit: October 11, 2014, 10:47:13 AM by Fervir » Logged

   
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« Reply #283 on: October 11, 2014, 10:50:52 AM »

too much screenshake.

No such thing.
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Fervir
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« Reply #284 on: October 28, 2014, 11:29:27 PM »

Tons of animation work being done.
I estimate over 200 frames were done for the new main character designs.
I also did some work on subweapons and a lot of brainstorming on how they'll function.
Brainstormed about a lot of the addons and even implemented some of them.
And then the usual bugfixing / bugmaking.
Recently I've been working on revamping the melee system.
Things are going well so far.





I've got a pretty solid idea of how many main weapons and sub weapons there are going to be.
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Rat Casket
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« Reply #285 on: October 29, 2014, 12:54:06 PM »

all of those weapons are giving me anxiety
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Fervir
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« Reply #286 on: October 29, 2014, 08:39:36 PM »

Favorite shape, pattern, shield?

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BomberTREE
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« Reply #287 on: October 29, 2014, 09:00:40 PM »

Sweeeeeet! Keep pushing man, i'm excited to see this in the future!  Kiss
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Carrion
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« Reply #288 on: October 29, 2014, 09:21:43 PM »

Still my favorite project on this site. Can't wait to throw my money at your face.
<3
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Fervir
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« Reply #289 on: October 30, 2014, 10:45:41 PM »

Forget the shields, I have these now.

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Kyle O
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« Reply #290 on: October 31, 2014, 04:18:00 AM »

I've always said the best defense is a a strong offense. I love that cape by the way.
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« Reply #291 on: October 31, 2014, 09:35:22 AM »

I want all the shields with random stats like Diablo :3
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Derity
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« Reply #292 on: October 31, 2014, 02:27:59 PM »

So yeah as I said in my thread, I got to play this today - had to download and install the August 2008 Direct X at first - would be great if later on you could include this with the download just to make things a bit quicker!

Anyway, onto the game itself. I'm getting it when you release haha! It is really, really fun - I thought it was just going to be a Zelda clone but this game really does stand on it's own feet with it's RPG elements and difficulty. I only completed up to the end of the tutorial, as you can imagine I'm really busy atm, but what I did play was awesome. That cube boss got the best of me until I switched back to the normal sword and equipped the fire modifier, then I beasted him Tongue

Keep up the good work, I'll be back to play more later Smiley

PS. Make it so you can destroy pots with Sword! Wink
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eigenbom
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« Reply #293 on: November 01, 2014, 06:29:58 PM »

This game looks rad, keep it up! Smiley
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SolarLune
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« Reply #294 on: November 03, 2014, 09:52:45 AM »

I also like the cape, and the amount of weapons looks great, too. F3 looks like the best shield to me (and yeah, I think I'd like them to be in, if you still are thinking about it). Also, have you considered an updated palette for the hero? Looks kinda weird to be Gameboy-esque green when the game looks more colorful in general.
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andy wolff
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« Reply #295 on: November 06, 2014, 10:53:23 PM »

The combat looks fun and fresh, good job
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Fervir
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« Reply #296 on: November 10, 2014, 05:44:20 PM »



^ Click to see things in choppy motion ^


What do you guys think of these tiles?
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karlozalb
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« Reply #297 on: November 11, 2014, 02:16:48 AM »

Good color choice, and the variety of tiles improves the overall appearance Smiley
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kruxus
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« Reply #298 on: November 11, 2014, 02:39:24 AM »

The background tiles seems more saturated than the characters. Not saying that every "rule" has to be followed, and there is no problem seeing the sprites against the BG, but they feel a bit like they belong to two different worlds. I still like the overall look of it, and the colors are more appealing than the old design to me (depends on how dark you want the game to be of course). Maybe there is a bit too much texture / noise going on though?
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Green Gospod
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« Reply #299 on: November 11, 2014, 05:51:32 AM »

Old stuff is Link's Awakening limited colors (and sprites Tongue), while the background is discovery of PS opacity and brushes, with many smudgy colors. I wonder how the zelda trees would look in this environment? Also smudgy with many colors/shades, or like originally with two colors and two shades?
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