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998068 Posts in 39133 Topics- by 30542 Members - Latest Member: DreamOfSleeping

April 17, 2014, 10:25:35 AM
TIGSource ForumsCommunityCompetitionsOld CompetitionsCommonplace BookInsomnia [Finished]
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Author Topic: Insomnia [Finished]  (Read 22307 times)
Wilson Saunders
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« Reply #15 on: October 29, 2008, 01:58:09 PM »

Ok I ahve uploaded a new build to: http://www.monkeydev.com/insomnia/

The new build features sounds effects and music made by Anthony Curry

It also has place holder victory and defeat screens.

It fixes the "Low Gravity" problem by doubling the Gravity and increasing the initial Jump speed.

If this is too easy let me know. I can decrease jump speed, increse the rate at which sleepyness catches up with you, decrease the ammount of druggs that fall from the sky, or chainge the length of the game by makeing the tower taller.

@Mr. Trianglehead and any one else who wants to do art: I will remove "Artist Needed" from the header when I have the art resouces I need. I may not choose to incorporate the art you submit but I will be greatful for it none the less.
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policedanceclub
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« Reply #16 on: October 29, 2008, 02:07:03 PM »

I totally dig this, but it's just too hard for casuals like me!  Cry
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deadeye
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« Reply #17 on: October 29, 2008, 02:08:30 PM »

Ah, much nicer.  The movement seems very suitable now.  I still haven't made it to the top, but at least now it seems like I could, if I practiced a little.  Which is right where a game's difficulty should be, I think.

And the sound is very nice Smiley

There's just one little thing left that's bugging me:  the tops of ladders. I seem to keep falling through them at odd times.  It doesn't seem to be all the time though, so I really don't know what's up.
« Last Edit: October 29, 2008, 02:11:37 PM by deadeye » Logged

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Terry
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« Reply #18 on: October 29, 2008, 02:11:32 PM »

@Mr. Trianglehead and any one else who wants to do art: I will remove "Artist Needed" from the header when I have the art resouces I need. I may not choose to incorporate the art you submit but I will be greatful for it none the less.

That doesn't seem like a very good way to ask for help... WTF
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Mir@k
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« Reply #19 on: October 29, 2008, 02:29:22 PM »

I may not choose to incorporate the art you submit but I will be greatful for it none the less.
A good challengue, the artwork is small and not bound to much detail, it'll be fun to try my luck.
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Lurk
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« Reply #20 on: October 29, 2008, 02:37:23 PM »

Got the good ending placeholder  Beer!

It's getting even better, I like these stress inducing games(I got a 'need full wake' jump near the end). Now, maybe you could add decreaser items (pillows, pills..) and traps on harder levels.
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Wilson Saunders
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« Reply #21 on: October 29, 2008, 05:09:49 PM »

That doesn't seem like a very good way to ask for help... WTF

Yeah I guess not. I am probably being overly protective of the project. I have had some bad experiances with artists at my job. If nobody helps I can still probably out put something decent but I would prefer to spend my time coding in new features. Besides a lot of the pixel art I have seen here outshines my modest attempts at the medium, so I figure It couldn't hurt to ask.

Got the good ending placeholder  Beer!

It's getting even better, I like these stress inducing games(I got a 'need full wake' jump near the end). Now, maybe you could add decreaser items (pillows, pills..) and traps on harder levels.

I never thaught of puttin anit powerups int this game, but now that you bring it up I guess I could try to add them. I am getting a lot of mixed responses about difficulty. Should I be making this easier or harder?
« Last Edit: October 29, 2008, 05:28:20 PM by hamster » Logged

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Mir@k
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« Reply #22 on: October 29, 2008, 07:21:50 PM »

By the way, do i post the art here or do i send it to you or what?
Everybody is going to see it anyway. =P
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Wilson Saunders
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« Reply #23 on: October 29, 2008, 07:32:15 PM »

Go ahead an post it here. I look forward to seeing it.
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Annabelle Kennedy
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« Reply #24 on: October 29, 2008, 08:24:02 PM »

@Mr. Trianglehead and any one else who wants to do art: I will remove "Artist Needed" from the header when I have the art resouces I need. I may not choose to incorporate the art you submit but I will be greatful for it none the less.

have you ever worked with anyone, ever??
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agj
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« Reply #25 on: October 29, 2008, 08:26:11 PM »

Made a silly attempt at recoloring, but it is likely not what you're after. Also played around a bit with the shading graphics.

I think that the items could use being more iconic, they're hard to read right now. Being in a single color could help.
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Wilson Saunders
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« Reply #26 on: October 29, 2008, 08:54:14 PM »

have you ever worked with anyone, ever??

For a paying job yes, but I have never worked on an amature project with another artist. I have done commisioned art for other people before. What usualy works best is a quick sketch followed by a few revisions suggested by the client. This helps sync the artist's vision with the client's before attempting the final piece. What I am asking for is the quick sketch before we proceed with redoing all the sprites. Is there any better way of going about this?

Ok I take back the "I may not choose to incorporate the art you submit". If you go through all the trouble of redoing all my graphics I will accept and publish your graphics. but what I am asking for is a quick mockup to get an idea of what colors would be most appropriate before diving into redrawing my sprites.

@agj: Thanks for submitting but I was kind of hoping to move away from the solid color look. Still with the small graphics maybe it would be better to stay with solid colors. I was going for an old 1900's light house for the setting. Creeky rotting wood and all.
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Terry
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« Reply #27 on: October 29, 2008, 09:02:37 PM »

Sorry, I didn't mean to get on your back about it; it just seemed like a very strange thing to say. Mostly, it seemed to imply that you just wanted an artist who'd follow your specifications to the letter, and I don't see you getting very far if you choose to collaborate that way.

But I see that you've already gotten two offers of help in this thread, so maybe I'm wrong.
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Wilson Saunders
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« Reply #28 on: October 29, 2008, 09:22:50 PM »

I have had too many bad experiance with incompatable art files to not be very specific. Event then it doesn't always work.

Perhaps I am being an oger about this. I admit my past attempts at internet colaboration have gone miserably. For those of you who have suceeded at internet colaboration between artist and code monkey, what do you advise?
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moshboy
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« Reply #29 on: October 30, 2008, 03:39:00 AM »

Neat little game. I've played a few tower climbing games lately and each seems to work on a slightly different mechanic. This is definitely one of the better ones, although it's very hard.
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