AD1337
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« Reply #580 on: July 28, 2014, 11:34:17 AM » |
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I made the patron who requests great works look unique: Among a bunch other changes. I feel like there is a lot left to do (especially ranks and events) but I won't be able to get absolutely everything done by tomorrow. So we do what we always do: cut it out. I'm gonna do a few more minor balance changes, a couple bigger changes and do some final playtesting to see what else can be improved. Probably just more balancing and polishing. Then add sounds and music and the build should be ready to go. Not perfect, but ready to go.
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AD1337
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« Reply #581 on: July 28, 2014, 03:03:06 PM » |
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AD1337
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« Reply #582 on: July 29, 2014, 05:42:46 AM » |
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« Last Edit: July 29, 2014, 06:18:54 AM by AD1337 »
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Gueib
Level 1
don't be jealous of my boogie
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« Reply #583 on: July 29, 2014, 05:50:34 PM » |
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Updated changelog: - Players now able to become pimps.
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AD1337
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« Reply #584 on: July 29, 2014, 08:24:08 PM » |
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I wonder why the guy is disappointed.
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Bombini
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« Reply #585 on: July 29, 2014, 10:34:08 PM » |
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Relaxing One thing i would keep in mind: The player will spend most of the time listening to the background loop. You should have enough variation. Maybe some really calm parts as well.
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austin1298
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« Reply #586 on: July 30, 2014, 05:39:23 PM » |
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I'm very excited for this game, good work. I was wondering how much it would cost on release.
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AD1337
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« Reply #587 on: July 30, 2014, 05:54:39 PM » |
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Relaxing One thing i would keep in mind: The player will spend most of the time listening to the background loop. You should have enough variation. Maybe some really calm parts as well. Thanks! By background loop you mean the ambience water sound? I could try to add more variation. Different "maps" (cities) will have different ambient sounds as this (Venice) is the only one with water. I'm very excited for this game, good work. I was wondering how much it would cost on release.
Thanks! I'm thinking $10, let me know if you think that's fair. There will be many additions still before release.
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Slader16
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« Reply #588 on: July 30, 2014, 05:58:45 PM » |
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austin1298
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« Reply #589 on: July 30, 2014, 06:01:11 PM » |
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I think that's fair, maybe have a small discount when it is released. I will definitely buy it. When will it be released around?
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Bombini
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« Reply #590 on: July 30, 2014, 11:44:59 PM » |
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Thanks! By background loop you mean the ambience water sound? I could try to add more variation. Different "maps" (cities) will have different ambient sounds as this (Venice) is the only one with water.
I was talking about the piano loop from the video. Thought this would be in the game as well.
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AD1337
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« Reply #591 on: July 31, 2014, 06:06:26 AM » |
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If I can do everything I want to do and the game turns out how I imagined it, I think it would be worth that. But I'm really worried about people finding it expensive. I think that's fair, maybe have a small discount when it is released. I will definitely buy it. When will it be released around?
I hope to release it this year at some point. No release date yet. I was talking about the piano loop from the video. Thought this would be in the game as well.
Oh, yes. The piano piece is only one of the songs in the soundtrack. Right now we have 5 songs total by the game's composer, Morvan. They're on a playlist so it's not just 1 song playing over and over like it was in the alpha. I've updated the project's completeness from 20% to 40%. It's probably more right now, as I had forgotten to update that in a while, but whatever.
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AD1337
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« Reply #592 on: August 08, 2014, 11:45:30 AM » |
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Hey guys, sorry for the lack of updates for the past week. I got sick but I'm getting better now. I was playtesting and one thing I noticed is that there should be a furniture to increase the max painting stock. The starting stock should be less. Also, there should be a bonus if you have your stock above 75% (or something). Edit: I should also add furniture salesmen to come to the guild and offer cheaper prices than you can usually buy. This will encourage players to buy more furniture. More useful furniture needs to be added too. In memoriam of my playtest painters and their cause of death, a macabre shrine. Rest in RIP.
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« Last Edit: August 08, 2014, 12:15:48 PM by AD1337 »
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Gueib
Level 1
don't be jealous of my boogie
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« Reply #593 on: August 08, 2014, 11:53:10 AM » |
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i missed u
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AD1337
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« Reply #594 on: August 09, 2014, 05:35:18 AM » |
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i missed u
<3 More things to add: -beards-empty portrait slots (click them to hire new painter)-gray hair and beards (gradual with old age)-jail time -'random' sickness and contamination-an item to heal some health -a pop-up before death by illness giving the player a last chance to save the artist
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« Last Edit: August 20, 2014, 01:22:20 PM by AD1337 »
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ndke
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« Reply #595 on: August 09, 2014, 05:41:53 AM » |
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This looks awesome! Will the painters die if they have a certain sickness :O?
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AD1337
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« Reply #596 on: August 09, 2014, 12:55:35 PM » |
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This looks awesome! Will the painters die if they have a certain sickness :O?
Yes, they already die from sickness and old age. The gif I posted above shows portraits of 2 artists that died due to sickness because they studied that decaying body too much.
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crodo
Level 0
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« Reply #597 on: August 10, 2014, 08:40:27 AM » |
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Probably this has been already asked before: do you plan to release a newer demo version before releasing the game?
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AD1337
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« Reply #598 on: August 11, 2014, 09:20:37 AM » |
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Probably this has been already asked before: do you plan to release a newer demo version before releasing the game?
No. I was planning to before it was greenlit, but there is no point now. I am considering releasing a web demo on Newgrounds/Kongregate after release, but that is just a thought right now.
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mushbuh
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« Reply #599 on: August 11, 2014, 02:31:12 PM » |
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keep goingg
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