i see nothing, im gonna try what you told me as well, ill edit this when ive got the rest.
Last login: Sun Jul 14 16:41:17 on ttys000
Connor-Heightons-MacBook-Air:~ cjheighton$ ls -la | grep .shoot
drwxr-xr-x 3 cjheighton staff 102 6 Jul 15:56 .shoot
Connor-Heightons-MacBook-Air:~ cjheighton$ more .shoot/0.1.4/daedalus.log
[360][Config] loading config file: /Users/cjheighton/.shoot/0.1.4/config.xml
[476][GameStateManager] init ...
[489][WindowManager] init ...
[495][WindowManager] - Selected mode: 1366 x 768 x 32 @0Hz
[737][GL] using ARB OpenGL framebuffer object ...
[937][ScreenInfo] init ...
[937][SoundSystem] init ...
[957][SoundSystem]
[957][SoundSystem] Starting up SoundSystem...
[1177][SoundSystem] Initializing LWJGL OpenAL
[1177][SoundSystem] (The LWJGL binding of OpenAL. For more information, see
http://www.lwjgl.org)
[1993][SoundSystem] OpenAL initialized.
[1996][SoundSystem]
[2006][ResourcesLoader] reading filesystem folder: /Users/cjheighton/Downloads/daedalus 4.app/Contents/MacOS/res/sound/music/ingame
[2006][ResourcesLoader] reading filesystem folder: /Users/cjheighton/.shoot/res/sound/music/ingame
[2006][InputManager] init ...
[2101][TextureRes] Loaded [GLOBAL]/fonts/NeoGen.png : true - (1024x1024) - 1
[2207][TextureRes] Loaded [GLOBAL]/fonts/Arial.png : true - (512x512) - 2
[2310][TextureRes] Loaded [GLOBAL]/fonts/JetSetBase.png : true - (1024x1024) - 3
[2408][TextureRes] Loaded [GLOBAL]/fonts/JetSetBaseBold.png : true - (1024x1024) - 4
[2497][TextureRes] Loaded [GLOBAL]/fonts/JetSet.png : true - (1024x1024) - 5
[2520][LightingEngine] init ...
[2560][TextureRes] Loaded [GLOBAL]/textures/core/light/lightmap-point2-512.png : true - (512x512) - 6
[2603][TextureRes] Loaded [GLOBAL]/textures/core/lightmap-flashlight.png : false - (512x512) - 7
[2641][Shader] shader created: a: /shaders/baseTex.vert - /shaders/black.frag
[2647][Shader] shader created: j: /shaders/baseTex.vert - /shaders/wallBleed.frag
[2652][FBO] creating FBO 341 x 192 - stencil: false
[2671][FBO] FBO created - texId:8
[2671][FBO] creating FBO 341 x 192 - stencil: false
[2673][FBO] FBO created - texId:9
[2679][Shader] shader created: b: /shaders/baseTex.vert - /shaders/blurh.frag
[2685][Shader] shader created: d: /shaders/baseTex.vert - /shaders/blurv.frag
[2685][FBO] creating FBO 683 x 384 - stencil: true
[2721][FBO] FBO created - texId:10 - depthTexId: 11
[2721][FBO] creating FBO 683 x 384 - stencil: true
[2736][FBO] FBO created - texId:12 - depthTexId: 13
[2741][LightingEngine] init end ...
[2742][GameStatusMessageManager] init ...
[2785][Engine] starting loop
[2789][Scene] - INTRO - init
:
wait, that looks like it works from what i see in the log... so why doesnt images show up?