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TIGSource ForumsCommunityDevLogsDaedalus - No Escape [released on steam]
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Author Topic: Daedalus - No Escape [released on steam]  (Read 17146 times)
no7hing
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« Reply #60 on: October 30, 2014, 02:01:00 PM »

You wrote that you've been working on the game roughly one and a half years. Was that fulltime, evenings or only weekends. Trying to gauge what a single person can do completely on their own.
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deathpat
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« Reply #61 on: October 30, 2014, 05:44:39 PM »

In the end I worked 3 years on this game but this was only on evenings and weekends as I have a job during the day. I think the equivalent if it was a full time job would be between 1.5 and 2 years.
The fact that the game is a networked game with different possibilities of hosting added a fair amount of complexity that doubled the dev time compared to a single player only version I think.

@Connor: for sure it changes radically the way to play the game Smiley
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superflyninja
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« Reply #62 on: October 31, 2014, 02:51:13 AM »

Woah LOVE the atmosphere the lighting creates. Must give the game a go.
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Fenrir
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« Reply #63 on: October 31, 2014, 03:05:28 AM »

I'm really impressed by the work you've done on this game! Well done for the steam release!
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deathpat
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« Reply #64 on: October 31, 2014, 10:49:52 AM »

Thanks guys !

If you want to try it out, there's a demo available right here:
http://daedalus-thegame.com/download.php

cheers
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